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Zabuzard

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Everything posted by Zabuzard

  1. We are asking them to whitelist it. And it does work, it takes a few weeks. It is just that as soon as the file slightly changes with the next DCS update that these Antivirus softwares will flag them again, as the changed file is not whitelisted already. So the whitelisting process has to be repeated (which we and ED do with each update). This is normal. AAA studios suffer from this as well - normally these companies pay for business accounts at MS, Kaspersky and Co to speed up the process and they typically also delay their planned updates until the files have been confirmed to be whitelisted before sending them to users. Since this part isnt done for DCS (for a few reasons) you experience this problem as end user. If you do believe ED or us are shipping actual viruses then I do not think there is much we can do to convince you from the opposite. Then you either have to stop playing DCS at all if you do not trust the publisher or at least have to stay on an old version and wait with updates for ~4 weeks to be sure the whitelisting for those files specifically has been done already.
  2. Lesson: Probably not JWheel: The automatic placement depends on your DCS resolution setting. Since you are running a custom multimonitor setup, I suspect you also setup a resolution spanning across multiple screens. In this case you can override the UI placement from the Special Options menu. There are options to override the resolution for the UI and also offset it in X or Y direction to get it where you want. Details in the manual: https://f4.manuals.heatblur.se/dcs/special_options.html#hb-ui
  3. Yes, it doesnt influence your vision yet :)
  4. The kneeboard has tables. Also, you can create yourself tables by using the Bombing Tool (RCTRL+B) - select DIRECT :)
  5. Its a known bug that unfortunately isnt that simple to fix. Has to do with how DCS rendering engine works.
  6. What kind of AntiVir program are you using? Dont forget to add the exclusions for Windows Defender. Looks sth like this (Windows 10): Also, after you are done with the exclusions you need to run a DCS Repair to get the deleted file back.
  7. Looks like a crash happening in EDs code. I do not see anything coming from us in your stacktrace: Might be a non-Phantom specific issue.
  8. You cant answer the question before it pops up. Btw, you can also just ignore the popup. These questions do have a timeout, you do not have to engage into the conversation with Jester.
  9. Sounds like a bug then. It is supposed to work. Thank you, we will have a look.
  10. Yup, kindly see /topic/366674-f-4-authorization-error/ and similar threads on the same topic. Thanks for the headsup, cheers.
  11. Recently a few fixes were made to the hydraulic system (not yet released). But its still in work.
  12. Such an indicator doesn't exist in the Phantom for the Pilot Pit, so no.
  13. Yeah. The knob is named in a confusing way. As I like to call the options: * TGT 1 - use the coords currently on the panel * TGT 2 - use previously memorized coords * RESET - memorize the coords currently on the panel into TGT 2
  14. I believe you are missing the actual reason why. It is because the F4 is still so early in development. The Tomcats Jester also needed a few years until it arrived at the current level. Phantoms Jester will catch up as well, it has nothing to do with the underlying technical foundation that Jester 2 represents
  15. Just to make sure since I see this being the "base source" spawning multiple discussions here on the forum: The statement in the FAQ might have been worded in an unfortunate way - it does in no way hint at a release timeframe for the EF.
  16. After you have setup the correct exclusion rules for your specific Antivirus program you need to also unquarantine the deleted DLL file. Or get it back via running a DCS Repair or Steam File Integrity Check. So far it worked for every user. And whenever there was an issue it was the user typically missing one of the steps. So kindly double check that you followed all the steps and if you still cannot get it working please share some screenshots of how you did the steps, so we can point you at what might be missing
  17. The Laser is toggled with the Antenna Stick Trigger being pulled from Release to Half Action to Full Action, back to Half Action and back to Release. You can see it confirmed with the TTg and TT0 cues being solid vs blinking etc. Kindly check the corresponding chapter in the manual: https://f4.manuals.heatblur.se/systems/weapon_systems/pave_spike/overview.html I am not sure what you mean by "the image scrolls up", perhaps you elaborate or send a track file of your sortie?
  18. JPOD isnt there yet. What you have right now is what we were able to put in within 5min that is still useful to the pilot. All Jester does during context action in TGT FIND is pressing the trigger once to enter the pods TRACK mode (or get back to 12-VIS acq mode if pressed again). The "stabilization" you see is the rudimentary stabilization coming from the pod itself, not Jester. He also doesnt control the laser. The idea here is that you can put ur nose in the general target area, hit context action to get the pod looking in the right direction, pull up into level flight again, stabilize and/or activate autopilot and then use the TEMP WSO controls to do everything pod related yourself from there on. Jester bridges the general pod operation for you, mode switching etc. So you can focus on slewing the pod and firing the laser. Alternatively, it should be enough by itself already to do a dive-toss-like delivery in a single go with the pod. As in, dive, nose on target, context action, bomb button, smooth pullup - should work for non-accurate deliveries like CBUs or multiple dumb bombs.
  19. The laser from the Spike is used during TGT FIND mode. Which is essentially just DT but with using the Spike instead. So yes, flip the mode to TGT FIND and do ur procedure, it will then use the laser range. TGT FIND (as well as DT) technically doesnt care if ur diving, lofting or level or whatever. It is a fully automatic release. Its just that when you need to use the Radar and the "nose" to designate your target that you will typically find yourself in a dive. But technically DT doesnt require you to dive if you manage to designate the target otherwise. And that's what you can exploit with TGT FIND, given that you designate the target with the pod instead. It is like CCRP in a modern plane. You designate the target, hold down bomb button and fly however u prefer (level, dive, loft,...). The computer automatically releases at the right moment a ballistic solution is met (provided you entered the right drag coeff based on type, release alt/speed,...).
  20. You simply unlock the target by using the Trigger on your Antenna Stick :)
  21. Yeah. I think this one was corrected internally already actually. Its because there was a patch somewhere last year where we had to swap our HOBOS against EDs new HOBOS weapon and whenever you change weapon definition you need to also adjust it in all missions referencing them in their loadouts.
  22. No ETA, sorry. For Napalm, that is something ED has to make. Once there, we will add it to the Phantom
  23. Replays don't capture mouse interactions and head tracking well. So any HB UI interactions won't be present in your replay anymore. You would need to press ESC when the menu opens and do exactly what you did during the "recording" to repeat the process. Alternatively, interact with the wheel completely through keybinds only. For example the CW/CCW or CTRL+1..9 binds. Those are properly captured by DCS replay system.
  24. It needs to be created first, that takes time. Way more time than what people think. Cobra explained it a bit on reddit a few months ago. Either case, it will be made available once it's ready.
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