Jump to content

Zabuzard

Members
  • Posts

    2633
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Zabuzard

  1. Did you fly with afterburner on for a few minutes? Possibly even some negative Gs? The system cant feed faster than the AB burns. But yeah, smells like you trapped the wing fuel. There are several ways to do so.
  2. (Track likely wont be possible due to the crash, but a mission file with the concrete steps to reproduce would be useful )
  3. Could you elaborate on what happens for you and guide us through your procedure? A video or track would be perfect. I am sure you are just missing something minor and we can quickly get you on track then[emoji106] Otherwise I would just recommend any of the great YouTube tutorials on the matter.
  4. Kindly review this page again: https://f4.manuals.heatblur.se/procedures/bombs/bombs_loft.html For LOFT you need to enter the loft angle (low angle knob) and the pullup timer, as shown on the linked procedure. Thats it, nothing else needs to be entered. Once you are over the IP you press and hold the Bomb Button. At this point the aircraft starts running down this Pullup Timer. Once it hits zero you get the cue to pullup (tone and lamp). You pullup and the aircraft automatically releases the weapon the moment you hit the Low Angle you configured. Since it is solely based on a pure timer it is crucial that you fly the parameters you used in the tool to obtain the timer value precisely. That is, if you for example fly faster or higher or miss the IP by 0.5nm than the values you entered into the tool that spit you out the timer value, then you will miss the target. I agree, the manual would benefit from more details. You will find an "issue" for that on its Github page already. The manual is open source, so feel free (or anyone else) to edit and improve it[emoji106]
  5. The release altitude and speed are only used to compute the correct drag coefficient value. They are not entered separately. Kindly see the corresponding manual page for details, cheers: https://f4.manuals.heatblur.se/stores/air_to_ground/bombs/employment/lofting_tossing.html#procedure---loft Also see: https://f4.manuals.heatblur.se/procedures/bombs/bombs_loft.html
  6. The default model without any "weapons" loaded has pylons and hence the aircraft weight is configured for that specifically. A "removed pylon" is considered a weapon by DCS. Hence you can pick it from the loadout options, like a bomb or pod. Since it is a weapon, it has weight, including negative weight in this case. If you would configure the aircraft by default for "no pylons", users would need to "equip" pylons manually in the loadout editor each time and we would also need to tie the pylon visually to all selectable weapons. It is much easier and more reasonable to instead have the pylons there by default and make the "no pylon" an equippable option. That decision then leads to the weight setup.
  7. Sure, the dialog-UI supports the same controls than the Jester Wheel. That is: * head tracking * mouse * QWE and CTRL+1..4 * assignable cursor axis
  8. Please make sure you are actually using TAS not IAS. Speed does affect the release solution because it impacts the Drag Coefficient. Wrong Drag Coefficient leads to wrong ballistics. Could you supply a video and/or track showing your issue? Im sure we can then easily identify the cause of the problem (be it you or actually a bug). Note that when you supply a track we also need a screenshot of what you entered into your Bombing Tool, since that otherwise is not captured. Cheers
  9. Can you share the full error message, a screenshot and/or your DCS log file? The "code" you shared is just the full name of the aircraft.
  10. If you cant find it, please share a screenshot so we can guide you to it. Possibly you need to scroll down.
  11. Mind sharing a screenshot or something? Have you checked the screenshot in the above manual link?
  12. Yes, its one of those: https://f4.manuals.heatblur.se/dcs/special_options.html
  13. Thought I responded back then already, seems not: Thanks, all of them are on our list, cheers.
  14. Yes, internal and external are using different materials.
  15. Does it crash in an empty mission with just you and your Phantom as well? If not, smells like out of RAM or similar. Can you share your crashlog file please.
  16. Huhu. This is correct as-is. The marker is on the glass, not the gauge itself and a lot of what you see is just due to parallax. The marking is put manually by the ground crew and there isnt too much attention paid for it to be pixel-perfect. If you check out a few reference aircraft, they will all vary a bit. Cheers
  17. Subtitles (and possibly with translations) are a planned feature, so no need to ask for it :)
  18. Could you send a track with the stuff not working as expected? Then its easy for us to take a look with the debugger and see what's going on under the hood :)
  19. (Note that Shrike behavior in-air is an ED topic. Not something we can influence.)
  20. Same answer as before :)
  21. Thanks, we will sort it out and callback. Possibly it's a new issue.
  22. Imo the chart can be interpreted both ways. This probably requires checking the electric wiring. Ill put it on the list, thanks
  23. Yes. It will work as soon as you told your AV to stop looking for bad stuff in the corresponding folder. And then restored the quarantined files. We usually recommend putting the entire DCS folder on the whitelist because that will prevent you running into the issue with other modules (which has happened a few times in the past already) and typically also lead to an increased performance in DCS :)
×
×
  • Create New...