-
Posts
2867 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Everything posted by Zabuzard
-
Do you have some screenshots or anything? Otherwise it is hard to judge how good your contrast actually was. So far whenever people reported similar problems it turned out to be not enough contrast, so that would be my first guess. (Note that the contrast locking is an ED topic)
-
I am not sure what you are trying to say. To me it sounded like "Oh look, there is the Naval variant in the video, HB must be working on it already and it will perhaps be out this or the following years". The Naval variant is very far out. What you have seen in the video is the existing Phantom with one of the existing liveries and you should not use that to draw any conclusions regarding a module that, at the current state is nothing more than a vague "maybe" for the distant future. In regards to the Phantom we are working on the DMAS version next.
-
Kindly check this duplicate thread which has detailed steps: /topic/366674-f-4-authorization-error/
-
The video did not contain a Naval Phantom nor any other Phantom news. What you have been looking at is one of the existing liveries.
-
Not a video but a track file. That has the advantage that we can replay it locally while attaching the debugger and inspecting all interior behavior as it plays DCS shows you a "Save Track" button in the Debriefing window at the end of your (Singleplayer) flight. You can then also check it from the Main Menus "Replay" option to see if it captured the issue and then send it to us
-
Correct, the video did not contain anything new for the Phantom. The Phantom will first get the DMAS upgrade. A naval variant is for the distant future and will also be an entirely separate module (please also see the FAQ in our Discord). It is very far out.
-
Could you send a track replicating that issue? That would help us massively in pinning down and fixing the issue, cheers.
-
Yes, those are standardized brevity terms. If you google "dcs brevity terms" or similar you should find a good list or also videos explaining them :) Nails means you got sth on your RWR, not locked yet (that would be a "spike"). This here seems to cover most of the terms: https://wiki.hoggitworld.com/view/Brevity_List
-
Jester file ID'd as infected by BitDefender
Zabuzard replied to RichCotte's topic in Bugs & Problems
Kindly see this, thanks: /topic/366674-f-4-authorization-error/ -
Pave Spike, 9-Vis, and Grease Pencil question
Zabuzard replied to Ornithopter's topic in DCS: F-4E Phantom
Drawing on the left side is a planned feature, not yet supported. 9-VIS with Jester is not supported at the moment. It wouldnt really make much sense to add right now, without Jester being able to do any A2G yet and without Grease Pencil on the left. Note that 9-VIS was overall considered a failure, they pretty much never used it according to all our SMEs. -
After you are done with your flight, in the debriefing window there is a button labelled "Save Replay/Track" or similar. You can then also replay the track from the DCS main menu to see whether it correctly shows the issue. If so, send it to us and we can check it on our side :)
-
A radar question and a Winwing question...
Zabuzard replied to brettt777's topic in DCS: F-4E Phantom
This is likely because you are flying with Jester and he does not like someone messing around with his pit. If you prefer flying "solo", you can disable Jester (and also reenable him again later) through the Jester Wheel (Crew Contract > Presence). In case you do not want to disable Jester I would suggest you familiarize yourself with how to coordinate best with him and his Radar operation: https://f4.manuals.heatblur.se/jester/combat/radar.html- 1 reply
-
- 2
-
-
Could you send a track file? So far each time someone reported sth similar it turned out to be an issue with the users binds. So I suspect something similar here. A track would reveal it immediately
-
Ill try to get one of our artists to reply, but they are always so busy :D There is no reason to not tell, we encourage modding.
-
Bug, has been fixed for the next update
-
[NO BUG] Mid air mission start; Sidewinder never ready to use
Zabuzard replied to skywalker22's topic in Bugs & Problems
Thanks again for your tracks. I just checked them and everything looks correct. 1. The HEAT lights show you the currently selected missile, they light up one at a time. Please see https://f4.manuals.heatblur.se/cockpit/pilot/weapon_management.html#heat-lights Since you did not load all stations you need to skip the stations in the sequence using the Pinky Hat "Reject" bind. That will cycle the selected Sidewinder stations. Ive tested it in your track and it works like a charm. 2. Yeah, you decide when you want to launch the missile. It might for example still pick up a target while flying. You can launch them whenever you want. -
Please also check your Intercom Volume Knob and the slider in your settings labelled Headset.
-
That knob isnt enough. Please also look into the other knobs and settings I mentioned, cheers :)
-
[Resolved] [2.9.6.58056] [MT] ECM requires warmup even in hot starts
Zabuzard replied to DSplayer's topic in Bugs & Problems
It is intentional to aid players (and Jester) in not forgetting about the warmup. Like, STBY doesnt hurt and starts the warmup phase. So when users want to enable the jammer they can do so right away and not be like "oh damn, I forgot to tell Jester to start the warmup 5min ago". But yes, you would normally leave it on OFF on ground and cold. -
Which knob did you turn? Possibly you missed the right one, as they are quite spread out through the cockpit (left console aft Aural Tone, right wall RWR ML, RWR panel Audio). Also make sure the Intercom Audio Knob is up and check your DCS sound settings for the Headset Volume. We have also seen people request it to be lowered, but for most it seems to be about right. So it feels like rather a misconfiguration or a missed knob?
-
FYI Jester is not tuned for landing with a flare. We compute the physical force that acts on his body after the gear and OLEOs absorbed parts of them, this is what he measures and comments on. If you watch any of our Phantom SMEs do the landing, they do it the way they did it back in the days - no flare. And Jester always says it was a perfect landing when they do it. You need to maintain your AoA but also the sinking rate. Remember that the engines are slightly tilted, so playing with power at these AoAs will also affect your sinking rate. Obviously these people are experts, but the point is that it is rather the lack of skill executing the proper landing perfectly as virtual pilot if you _need_ to flare in order to do a smooth landing that Jester is fine with. It absolutely can be done without. If you found a technique that works for you thats great and no one will judge [emoji106] Practice, practice, practice :)
-
[NO BUG] Mid air mission start; Sidewinder never ready to use
Zabuzard replied to skywalker22's topic in Bugs & Problems
It is the "reject" one that cycles stations. As said, we will check your tracks next week and then come back with details [emoji106] -
[NO BUG] Mid air mission start; Sidewinder never ready to use
Zabuzard replied to skywalker22's topic in Bugs & Problems
If you do not have a Sidewinder attached on all sides you may have to use the button on your Pinky Hat to Cycle the station to select the right missile to use (Pinky Hat up IIRC). Not all Sidewinders have the growl tone. A lot of them have Null-Seekers, which go dead silent as soon as the missile looks at the target. Kindly see the manual for an overview on this: https://f4.manuals.heatblur.se/stores/air_to_air/aim_9.html#employment Thanks for the tracks, will check on Monday. -
[NO BUG] Bombing table missing Certain weapons
Zabuzard replied to Flying_Osprey's topic in Bugs & Problems
Yeah it's on the list to add them.
