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TAW_Blaze

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Everything posted by TAW_Blaze

  1. What is this delusion of low numbers? Do you really think it's realistic to fight an air war with a dozen of aircraft per side? The higher the possible numbers the happier the communtiy should be. Having large scale battles makes it far more interesting. /facepalm
  2. You should be graceful to have an opportunity to train against a large group of the best in the sim.
  3. One of the problems is detecting what you want to jam. You have a truckload of environment signals by default, and LPI techniques make it difficult to detect the source. From what I know it's also practically impossible to completely cancel out signals of this sort because the system can't be fast enough. Some level of degradation is probably possible but predicting interference at long ranges without accurate source ranging is equally impossible, you might even accidentally amplify the signal instead.
  4. You can only ever dream of reaching my level of hate towards that aircraft. I already hated it before I flew it, and then I had to go through some ridiculous days of the 104th entry training. And because by then I didn't hate it so much already, later on I had to train even further on it. I think the best moment was not being able to take off multiple times (my lead managed it with the exact same loadout just in front of me with less runway, my jet would just crash into the ground not pulling up). I yanked the stick all the way back but nothing would happen. Turned out you needed some insane curves to even move the thing. :megalol:
  5. The point is, people go on and on without a clue making senseless assumptions. SGAT's missile mod only affects kinematics, not guidance. The other point is, most of the people around don't have a clue about anything relevant, but all they see is that the rest of the people cry. So they absorb it into their persona and start crying themselves. Except now they have even less clue about anything. It's like a bad rumor. Then one goes on to play the game, fires missiles, they miss. They miss because he can't even provide optimal launch conditions (or more commonly, he doesn't even know what that is). But instead of realizing that they come on the forum and cry some more. It's getting pretty lame. At this point you can't even judge how many of the complaints are actually legit, the only ones that can be taken seriously at all are those that provide a track and an acmi. Based on that you can tell if the driver sucked or it was a fault in the system. Usually it's the first. And so begins the exponential growth of the clueless brigade.. EDIT: I realize that you might take this post as offensive, which isn't much of my intention. However I'm frustrated with what I see going on in the community lately. In a sketch, basically there are the core people who test and realize the issues. They understand the problem (mostly), and they usually post their findings on the forum. Then more people start taking these stuff, but they only take the result. They will take that the missiles are shit, they won't really know why. Some of them who have spent many hours in DCS and have a long term dedication might know aswell. But really I'm talking more than 90% of them will not have a clue, all they know is that they suck. Now this claim that the missiles have problems will be legit if someone objectively observes the situation, with tracks and acmi. The core people also have a good understand of how these weapons should be fired and how to give the highest possible chance to the missile to achieve a kill (yes, optimal firing conditions exist in real life too and they are very very important). However the rest of the crowd will hardly have a clue about how to meet these optimal parameters. I know this because I've seen enough community videos, and the vast majority of them fail miserably. You see to blame things on the system first of all you have to make sure you have completely prevented or atleast totally minimized any errors by the user (you) which the majority of the crowd is incapable and unwilling to do. That is the complete opposite of what the majority of the people do. They fail terribly and blame the game for it. In the end the result is that the community perceives the game flawed and unrealistic and buggy and because of what they see from the other people they wouldn't even consider thinking that they might have done something wrong. Not to say there aren't problems of course, but what I see going on is just ridiculous. TL;DR if you assume the missiles are awful you either post a track and acmi for us so that we can help or you'd better shut your mouth. Period.
  6. When are people going to comprehend that the missile mod has nothing to do with guidance..
  7. Agree. I'm just trying to explain that people who are actually playing the sim and not a game wouldn't bother with this because it makes no sense. But since the majority of the community plays a game..
  8. Now I just feel like I'm talking to a wall. Did you not read what I said? People don't even care about surviving in general. We don't call server flying airquake by accident.
  9. Being bad or not isn't the point. The point is that it isn't reliable, because it's based on something you can't control.
  10. I've killed people with ERs despite their best effort to spam chaff and outmaneuver the missile. I don't see how this is reliable, at all. It might have a VERY high chance to miss, but as long as there's a chance to hit, it's no good. If you fly head straight into a radar missile spamming chaff while doing little to kinematically defeat it you're suicidal and bank on your luck, period.
  11. This would be hard to sell on a day to day basis and I don't think this is the correct way to go anyway. It's comparable to the Sparrow. Sparrow has a bit more legs, R can turn a bit tighter.
  12. And this is where you fail. I play DCS for 2 main reasons: 1) because I love flying 2) because I love challenge. Banking on luck to win (or survive) is the path of inconsistency, or failure in other words. Now if you just play it for fun and you aren't bothered about professionalism then obviously this doesn't matter to you. I'm just adding the realistic point of view. Removing 120 alone would swing it the other way. ER/ET vs 7s in an equal fight is an automatic loss to the Sparrow. If you restrict payloads to R/T and 7s then that would be pretty balanced, every now and then we have those type of 80s missions on our server.
  13. It's not the problem of sitting in the notch and hiding for a long period. The problem is when he turns on you and goes through the notch for a split second and the radar just throws him away. With TWS memory that would never happen. Inside 10 miles 2-3 seconds is already a matter of life and death and you practically have to get out of the crank to line up the shot without a lock and you have to find him within the time window of that turn. If he happens to be slightly closer than you expected then you're simply dead, if you can't get a lock in time you just end up running home. Turning into a bandit that has altitude on you while you're defensive around 10 miles should be an instant death every time and there are very few exceptions where it should work.
  14. Thing is, I'm not just trying to pick him up, I should have not lost him in the first place, and beyond that, even if you point the radar at him (because you know where he is) in RWS it can take way too much time to find anything. If you try to find something inside 10 with TWS you're dead before it'll show up. AAQ is not always an option if you already have missiles flying at your face. Supersearch is not even necessary but it'd be quite the tool, TWS memory alone would fix most of my problems. Right now the only option is improving SA.
  15. I don't see this as a reliable approach myself. Obviously your perspective on the matter is different because you're the other guy. Basically from a kinematical standpoint in the situation you described there's absolutely nothing I can do that would normally kill you before you can finish planting ERs on my nose. Anyone who does that is just throwing a dice that the missiles will go full retard. It might work 8 or 9 times out of 10 even if executed flawless, but that other time you're dead. Like I said, my perspective will always stay fundamentally different because I'm the other guy from the pair. I'm always looking for ideas that will work reliable and independent of bullshit RNG mechanics of the game. I've been on both ends of ER kills and the few instance I've experienced easily convince me that they can work, whatever results I've seen from the little hours I spent in the flanker only help me not to underestimate those missiles. If I was in your situation I'd probably look for something to solve it too, losing 80% of the time for no reason doesn't make a lot of sense. Yeah, I noticed too.
  16. I don't think you understood what I was trying to say. Yes you can expect it and should, too. That's not the point. If you're firing ER+ET combos it's nigh impossible to find out if any ETs have been launched or not. Then you have to assume there are some in the air. This means you can't just chase the guy down as usual. At minimum you have to cut the burner, but I wouldn't be confident dodging ETs head on with milpower (haven't tested). Usually it means you're cruising idle, that won't catch anyone, in fact you can create a lot of separation if you want to. Albeit that's usually the opposite of what a flanker driver wants to do :D Don't worry if they fix it and everything else stays as it is it'll encourage it even more. :megalol:
  17. You can throw ETs at the guy, it'll usually prevent him from running you down. It isn't very ideal, but it happens to work this way. As far as the GCI argument goes, I see it's derailed to a more theoretical approach but currently it's of no use even if enabled due to the ghost contacts (I haven't heard of this being fixed yet, so I assume it's still broken). Ruining stability is just another cherry on the top. Having datalink also promotes the idiotic mountain humping to an unreal extent, everyone who believes to be under a disadvantage at altitude will just continously sit on his mountain. If we had supersearch and TWS memory on the APG then I might say that was all fine but in current conditions it's a joke. Anyone who goes through the notch for one moment drops off completely and sometimes it can take many seconds to reacquire him despite having line of sight while he's already locking you, even if you're directly looking at his face with the radar perfectly set up. The only thing that helps you out at that point is godly SA and the use of boresight.
  18. Because it screws up the stability and it's useless on a high population server due to the ghosts.
  19. I thought they had the X already, but no JHMCS.
  20. I'll give you a napkin with the most common mistakes: 1) Don't try to merge above M1. Seriously, don't. 2) Maneuver in relation to the bandit. 3) Be aware of your excess or lack of energy and fly accordingly. If too fast, using nose high maneuvers is a good way to sustain it while not GLOCing your dude. If too slow, you can use nose low maneuvers, although this isn't effective in the long run. Try to regain energy. 4) Stay above 350 knots. 5) Better turn early than late in the first merge. 6) Identify the relative position, prepare for it. If you know your only option to merge is a split S you want to be slower than usual. If you have to climb you should probably start faster than usual. 7) Find the guy. No, not on the instruments.
  21. This has been said n+1 times already, but I'll give it another go. Enabling tacview export basically means you can watch tacview live. Not exactly the most realistic option..
  22. How many players play those missions on average?
  23. IIRC moving columns will result in a fast server crash. :D
  24. And that is why you'll never be a good virtual fighter pilot. Being a fighter pilot is about adapting to the environment, not complaining about it's flaws without sufficient background knowledge. That is, if you keep your attitude. I've been there, I know what I'm talking about. I can assure you many things you would learn against a good human pilot currently will still apply if things are more realistic. Knowing how to adapt quickly in the fight will also be a major benefit. Some specific tactics will vary based on avionics / missile performance, but for the most part the fundamentals are the exact same as in real life.
  25. The point is, your attitude is a bad joke. You're claiming nonsense stuff in your original post while not having the proper knowledge about your so called "game". The point is, you just came here on your high horse spewing shit pretending you know something about air combat. Problem is, you don't. End of story. After this line I'm surprised you haven't been atleast warned tbh.
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