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Everything posted by TAW_Blaze
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Never heard of such capability, in comparison only the latest AMRAAM variants are capable of something similar, so unless anyone has proof to back this up it's probably fake.
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[FC3] Refuelling audio quieter
TAW_Blaze replied to Juuba's topic in Utility/Program Mods for DCS World
hahaha that sounds like a great idea :megalol: which file did you replace exactly? -
http://vimeo.com/93790719 Doubt a real pilot needs radar altimeter to fly low & safe in good visibility. No reason to fly a plane low in bad visibility if it's not equipped for it.
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I'll reply to the post/PM sometime today or tomorrow, but knowing myself probably today. 2nd to last week of the term so things got a little busy. EDIT: found some time to reply here, PM later The key here is that you seem to think defending missiles begin with the missile being fired. That is utterly wrong. The idea is that you have to defend against any possible attack before it happens. You do this by taking a position that makes it hard for the enemy to effectively attack you while leaving yourself in the position of attack. I won't go further into this as this isn't a tactics & strategy type of thread, but I'll rather discuss it in PM later. Yea that bug is quite annoying and degrades the use of datalink to some extent. Not so much that it's worthless though. Well the AWACS has some limitations aswell and just because it has LoS on a target it doesn't mean it'll always see it. Depending on aspect the guy can reduce detection range to the AWACS. I agree although from what I heard it's missing a lot of features. As for a mistake of SA, yes, but depending on the circumstances there can be people who fly by unnoticed. IIRC you can fire ERs from EOS and it'll go into STT so he'll have a wild Flanker looking at him with an immediate missile launch. He'll probably start cursing if he didn't know about you already.. It doesn't suck, it's just difficult to face them in a straight up fight in the usual server scenario. I may not be fully aware of what's missing from the Flanker, but in my opinion with some of the particular functionalities missing from the Eagle being added it would have an even bigger edge. You would basically have a strong (potentially, stronger then currently, difficult to tell) radar, p2p datalink much like the Flanker will have soon, far superior RWR, and an ARH against SARH. It could be a possibility though that by that time we get a later variant Flanker with upgraded (?) avionics and 77 capability. But then again we might not, because we're talking about a massive overhaul of the whole jet. Surely getting a SARH kill is more thrilling and memorable than killing someone with the ARH just due to the fact you are forced to support it all along. I simply like the NATO 'craft a lot more, especially the avionics. Russian radar operation for me is just.. no.. no way. Both of them have their strengths and weaknesses. The point of my question was, that you said you would break even against Sparrows. But with what? ER/ET? Because in that scenario you have a bigger edge over the other guy than AMRAAM vs ER. Sparrow vs 27R/T is somewhat equal, each of the two has some distinct advantages over the other that you can use to beat the other guy. But you won't see people loading 27R/T on a regular server. Sometimes you run into a 80s restricted mission and then you have to. Most people don't carry any 7s at all, some like to carry them over 9s, some will even swap out AMRAAMs for them. 7s can be good when you're trying to save a friendly or just want to troll someone. But let me tell you a short example, if you try to straight up fight a half decent Flanker pilot with ERs with your Sparrow you are going to lose pretty much every time. Everyone makes mistakes, even the best pilots. Obviously there is a margin depending on pilot skill that how bad the mistake will be and how much it'll affect the fight. What you have to understand is that for a Flanker to carry out a complete 1v1 duel in a server at high altitude is almost impossible. 9 out of 10 times some other bullshit is going to force you to leave the fight. I rememember a few months back I had a bit of a duel against Rage on our server. He started at 40k+ ft storming down on me firing from outside 20nm or so and I was at my usual 25k ft. I might have seen him some time before he actually fired so I started to climb but I didn't make it above 30k before things started to turn really bad. To break this situation down, he is in the most dangerous position (ERs are really scary at high altitude) and has a massive advantage over me. Somehow I freaked him out to make a mistake of ditching the fight even though my slammer had next to no chance of hitting. I'm saying all this because in the end no matter how good you are or how good of a position you have if you make a big enough mistake all of that is washed away. This is also true the other way around. But of course if you're in that disadvantage you have to force him into a mistake otherwise bad stuff are gonna happen to you. In other cases there were Flankers flying in the dirt absolutely having nothing to do with any form of a winning position killing me because I made mistakes. The other point was, you rarely ever see a real 1v1 duel on a server. Something always happens. If it doesn't, then I'll just assume that something will happen and I'll leave the fight due to lost SA. Well for a consecutive amount of posts I saw nothing but a list of what the game's faults are. I'm an expert of bashing the game, trust me it's not helpful. If anything it will ruin the fun of flying. But you're making progress so it's good. Rage described the situation pretty well, you have to start high and early, and you have to spend a lot of missiles. Spending means not spamming, but using them in a reasonable order. Start with one from long range, follow up later, follow up again, etc. Firing multiple at once basically means you don't trust the guidance for shit, which is true in the game unfortunately. That's exactly what you want to do. Take him away from his comfort zone, make him nervous, force him to make a mistake. There are situations where I fired way out of useful parameters and the guy did something so incredibly stupid that the next shot killed him when he had a massive advantage 5 seconds before that. We didn't typically mean spamming stuff all at once though, again as I said above. You want to use your missiles to achieve some tactical change. At any point a tactical effect may alone be annoying someone. As GG said aswell, you commit to a fight, there's no use of saving your resources if doing that will kill you or immediately remove you from the fight. Nobody will applaud you if you still have 6 missiles on the rails when you get blown up. I save my resources as much as I do because I was trained for it and my experience provides enough knowledge to judge it. Sometimes it still gets me killed.
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I see, thanks for the correction! 1) You aren't supposed to beat a flight of competent Eagle drivers alone. 2) That is typically the opposite of what you see on the server, people fly around not knowing what's going on around.
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WOW! Is that real? Would that mean they have to fire missiles in symmetrical pairs? Or am I interpreting this wrong?
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We should give it some time. Lot of functionality missing right now, and the numbers are pretty small aswell. Especially a working CA and dynamic campaign would bring so much more immersion rather than having to deal with all the stupid AI all the time. The game still has a lot of room for improvement. So do we :D That said, since we started JW it's been getting better and better gradually.
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Yeah. Friendly savior until AMRAAM gets it's stuff fixed. And the ultimate trolling tool :megalol:
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Also have to note that the usual approach with no long shots against a good opponent can often result in a run if your only shots miss. Something else I've also missed to add, that when you do take those shots, the other guy will quite often just immediately run, or simply by the time you would be in your kill shot range you have to worry about other threats so you simply can't finish the fight you started. And then on the other hand we have these more serious events where you don't even bother to fire missiles because there's absolutely no point in most cases, and also because holding on to your resources is more important. :D Not just that, they usually have a better defined objective which is preplanned far better.
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Here we go again with this nonsense. The fact that you fired an ER is good enough. I still don't know of any reliable way of dodging them inside NEZ and I've tried some really funny stuff. At this point I respect the ER the most out of any missile existing in DCS, maybe even more than the slammer. They might not guide always but the one on the receiving end never knows that. AI AWACS has stupid calls and it can be extremely slow to respond. It also doesn't show the position of your friendlies which is quite a necessity. You know too there are positions that you can pick where the ER outdoes the AMRAAM kinematically. No I'm not talking about forcing a merge. It's just that more often than not they don't want to be in those positions for god knows why, and in other cases, they can't afford to be. Fully committing also means you have to SPEND those missiles regardless of what is going on. Provided you had some advantage at the start and you started early enough you can fight your way through the AMRAAMs with constant maneuvering on your side and the slammer's similarly god awful guidance. But this will result in using a minimum of 2 but more likely 3-5 missiles for one target. In comparison the usual engagement for a good Eagle driver looks like this: you set up a good approach and you take 1/2 missiles to kill him. That's almost impossible to mimic on a Flanker because if the guy sees you and you didn't start early you won't be able to afford to do the exact same as he does due to the lack of ARHs on your end. You can substitute an ET for it but they are easy to spoof if you see them and you can only carry 2 anyway.
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I know, I said it holds the capability. It works in SP IIRC, so should be available to MP in some time. What I meant about the slammer that the problems around it are more complex than in case of a SARH for instance. Well the problem with flying on a server is that you practically have to do something all alone unless you're flying in a group as you said. Multi target capability along with the advantages of having ARHs will surely make it easier. But even in an Eagle getting multikills basically means the other guys messed up extremely badly. In comparison if there's AWACS/EWR and you're flying a russian jet your life just got a whole lot easier. Suddenly cooperating with the other guys is super easy even if you aren't on TS. IMO in a 1v1 duel which happens quite a lot on the servers the Flanker can have the advantage if he's willing and can afford to fully commit to the fight. For every 50 Flanker pilot I see maybe 1 knows the value of altitude. The rest just flies 200m above ground thinking it's some kind of magic.
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Slightly oblique? You were strictly saying AMRAAM equals a god button. That is as far from the truth as it gets. APG-63+AMRAAM combination actually has more issues together than your ERs but because it's an ARH vs SARH it'll still have advantages in certain situations. It's just ridicoulus that people come here and then pretend they have it harder than the other guys. You have more than enough tools to deal with ARH wielding opposition in the form of datalink and some other stuff. To be really honest if we had working TWS radar memory+datalink+ARHs flying towards last known intercept point in case the bug is lost instead of going full retard you wouldn't stand half the chance you do now. You should be happy you got an upgraded HDD along the flightmodel which nobody expected and AFAIK holds the capability of plane 2 plane datalink. I would trade AMRAAM capability for a p2p datalink any day probably, the potential is insane. See above. You pretend it's harder for you, truth be told it's quite well balanced, with only a very slight favor to to one side depending on the circumstances. In case AWACS/EWR is present, russians have the advantage, otherwise, the NATO side. But it's not like that alone decides who'll win the battle. It's just a minor thing.
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You do realize how much of a hypocrit you are by wanting to force AIM-7 vs ER/ET do you? That fight far less fair than ER/ET vs AMRAAM. 7s against 27R/T is fine though. Furthermore if you think equipping AMRAAM means an automatic win you have utterly zero clue about anything relevant.
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Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
Hmm.. maybe I confused it with AAQ. I can't remember now. If you remember the sequence you know which PRF you're switching to though. -
Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
Yes, no point changing PRF in STT. It's not quite a CW mode though. -
Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
Interesting. Dem AI logic :megalol: -
Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
More often than not every AI will launch at Rmax and then never bother to follow up until their first missile hit the ground. This is particularly why training anything but your own weapon systems is useless against AI.. -
Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
The line in the middle or so yes that's the Rtr. But as I said that doesn't mean jack in DCS atm. Every missile suffers from similar problems. AMRAAM and R-77 have some unique problems attached to them that is related to the model of their seeker. On the other hand ERs seem to be more susceptible to chaff (I personally never had such problem though). It's somewhat balanced and enjoyable most of the time. I say that because when bull**** happens multiple times in a row it can get quite annoying. I'm not sure what you mean with WVR launches but if you're shooting ETs/ERs/AMRAAMs around 2nm you shouldn't expect a hit unless the guy is past beam aspect or just flat out running. Even then you need a perfectly lined up shoot cue. Use the R-73s in the merge, you always have a few anyway. No, that's nonsense. Just learn what's a reasonable expectation of the missile based on experience. ER/ET is stronger than you think. If you keep the lock they do. -
Any way to make the russian missles work/track?
TAW_Blaze replied to x39crazy's topic in Su-27 for DCS World
There is you just have to understand a few concepts: 1) effective missile range is not a one parameter equation. Relative energy and aspect matter the most, there are other things to consider. For instance faulty launch positions will reduce range to an even further extent (if not make any intercept fully impossible). 2) target most likely will maneuver after the launch. If you launch outside Rtr and the guy immediately turns around you have no chance of hitting. Sometimes even inside that doing the same thing will easily result in a kinematic defeat due to a number of reasons. 3) they can miss due to guidance, chaff/flares combined with the proper flying will quite efficiently evade any missile. Also inside certain ranges there's almost no hope for hitting the target as you're inside or close to Rmin. For instance a 2nm ET shot against anything but a straight running bandit will most likely miss. 4) lag can completely waste your missiles online. Nothing you can do about that. 5) missiles seem to have worse kinematics than they should. Maybe we'll see them improve at some point. They also have a lot of guidance issues. But I would suggest to forget the "this missile has this amount of range because wikipedia and other **** said so" attitude. It doesn't help you and it's going to ruin the fun. -
But in close range you wouldn't need that radar support would you. It's pretty moot IMO. When some guys are merged surely it will be hard to realize there's some other guy painting you, compared to an ER launch. It could be useful to help your friendly that's merged but then again completely freaking him out may as well be the better type of help. Nobody likes it when they disturb their merge :D
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Su-27 has no 77s ingame because the variant DCS models cannot equip them IRL.
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You obviously have no idea what you're talking about. ER is a SARH and has no onboard radar like the 77 or the 120. It only has a receiver that can use the fighter as a platform to guide it. Nice bash on ED though. Technically, it's not long range, but medium range. It outperforms any of the other IR missiles existing in the game at range by a very long shot. The main strength of an ET is being silent. If you even only have to use your radar in TWS to support for the ET, it already defeated the purpose. As far as not being able to lock aircraft X range away with IR seekers go, well it's a pretty tough deal, aircraft positioned head on mask their heat signature very well provided they aren't afterburning, and atmospheric environment also degrades the performance by a hell of a lot more than in any other radar based application. There are lots of people disappointed everywhere, that ain't no proof. My impression is that you're just venting here with no actual knowledge to back it up. Do some work out it's a better and more useful way of relieving the stress.
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I'm not sure if I understood it correctly but the way a B scope works pretty much explains it. As far as why they use a B scope, many arguments can be made.
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I'm no expert in aerodynamics but my first thought was that launching the MRMs along the aircraft's longitudinal axis may result in less drag after a specific number of launches (most notably, two) than the other way around. Simply because they are positioned closely behind each other, unlike on the wings. Image a situation where you launch the front right MRM, then if you fire the aft right MRM you practically have no extra drag on the right side and the left side having the aft missile in the "leeward" of the front left MRM, if that makes any sense at all. In comparison if you fire the front left missile instead of the aft right, it could result in more drag. Also the real aircraft can trim it out, we can't, because well, trim doesn't work. If you fire some missiles and try trimming the plane will go the other way, the trimmer is simply not "detailed" enough for a lack of better word. For instance on the Stang or the Hog you can make far more sensitive trim. The only real way to trim it out is autopilot but that's kinda counterproductive..
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Not to mention you can practically have nails from over a 100 nm with the other guy not even seeing you at all. :)