-
Posts
1390 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by TAW_Blaze
-
Dear god that looks awful! Mine has like a 1 dg twist but that's no problem for me at all.
-
That CoD aircraft is harder to fight with than anything you've got but that's none of my business..
-
So basically delete the game because nothing works as you expect it. Delete the A-10C, delete the Mustang, delete the Huey, all that stuff because you can bet there are major behaviours that are unrealistic (yes, even in the Hog). It took you a whole 4 hours to figure that all missile behaviour is wrong? I bow down before all of your expertise! Then you quote some wikipedia missile range. You obviously have zero idea how any of this stuff work, none at all. I consider that you have stupid expectations that come straight from a made up basement of knowledge. Wait, what am I talking about, rather a complete lack of any relevant knowledge.
-
It does make sense. I think NWS is disabled by default so you can only steer with the rudder and if you hold the button then it enables it.
-
NWS disengage is misleading. I think there was another thread where it was stated this mode is for when the plane is being towed around.
-
Rotor doppler return is disabled AFAIK. Impossible to do anything against them in case there is any SHORAD in the area. Even in an F-15C you have to fly extremely low and you have to know where they are to actually find them, and then usually everything will miss apart from a few AIM-9s or your Vulcan shells.
-
Actually being painted (or getting nails) can easily mean they found you. Getting beeps continuosly means that the RWR re-detects them as they are moving their radar cone away from your position back to it. After all it's great that they found you but there could be another whole squadron flying elsewhere planning to whoop their ***. :)
-
How to avoid missile AND not losing radar lock?
TAW_Blaze replied to wingshigh.g's topic in F-15C for DCS World
C L I M B Seriously you are afterburning from 40nm out all the way with 5 deegres pitch I was almost screaming at the screen. You have to use your early detection to get into a position of energetic advantage unless there are other means of advantage such as wingmen, terrain etc. You said sometimes your targets immediately drop after selecting them. This could easily be a fault of sitting in interleaved PRF. Also could be related to target maneuvers. Next. You put the 2nd guy on your beam or behind it, but what you definitely did not do is crank left from the first guy so that you are between them. I'm not sure if this was a conscious decision but it is a very important one. This way: 1) you hide your existence from the 2nd guy (especially while ECM off) 2) you give yourself a lot of time to kill the first guy before you have to fight the 2nd About RWR: You say you're not sure if the flanker sees you even though he's continously painting you. Think about this: the section of the sky you're flying in is a fraction of the area in front of him. If he's showing up on your RWR there's a very good chance that he knows where you are. Except if you have other reasons to believe he doesn't, such as beaming him outside certain ranges, or jamming, or just flat out being too far from him. Keeping your radar off is irrelevant to his radar detecting you. The point is, if some guy is painting you all along, there isn't a lot of reason to have your radar shut off when flying alone. He knows about you regardless. However if he doesn't know about you then looking at him with your radar can give away your position. But if you don't, how are you gonna know where he is? :) Cranking: mostly well done, the way you fire is excellent however you have to note something - it is very important exactly when you release the missile. If you fire too early or late it will fly an unnecessary curve and lose a lot of energy. You should use tacview to figure out when to shoot. Another thing to note, IIRC you were somewhere 8nm away after you reversed the crank. At this point you really don't need to bother keeping lock in most situations. Have the other guy fired at you at a bit more reasonable range than ~20nm you could have been dead. Keeping lock can be good to take a follow up shot but you shouldn't do this unless you know the guy can't shoot back or his previous missiles are defeated only. If you don't know that you would turn into his missile trying to take the next shot and die. Or even die maintaining crank. - As to when you should have your radar on. Since you're new I would put it very simply: ALWAYS That might seem very stupid but you will be flying alone for the most part and assuming that people will see you when you aren't trying to hide from them isn't unrealistic. Another thing that almost made me scream at the screen is that you always keep your VSD at 80nm. If you're targeting a guy 10-15-20nm away reduce it really it will only help you. Also what you have to understand that scanning close in front of your nose is way more important to survival than looking at a constant 40+ nm range. 10-30nm area is far more dangerous, for instance I could fly a flanker beaming you all the way up to 20nm and if you're at the wrong elavation or PRF I can adjust to be outside your scan zone when I get closer and you would never know about me until the missile hits you. Not finding targets may be a result of a lot of stuff. Not knowing the mission, having weird players flying around weird places, having all of the other guys killed or landed, etc. What you should do in engagements when you lost the guy? Depends on a lot of stuff. Let me tell you one very important thing. Just because the guy disappeared from your radar it doesn't mean he isn't there. Especially because of some missing radar features it's almost mandatory to keep the information in your head. If he disappears and you remember what he was doing and look at the terrain you can guess where he will be. Takes a lot of experience. If he was further than 8nm you can just run away most of the time but if you get really close that might not be an option. Point of ECM is, that I block anyone outside ~ 25nm to see my exact position. They will see my direction, but they won't see my range. - 2nd engagement I have really no damn clue how that guy didn't get you. He's coming at you with 800 knots and launches around 11-12nm. Then you turn into his missile pretty much, it should've hit you around when you fired your shot. Maybe he fired earlier but it's hard to tell from the video. If I could have the replay that would help, tacview even better. CLIMB FOR ****S SAKE -
From what I know you can't change PRF in any STT mode. That includes AAQs aswell.
-
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
**** it. It's gonna be the Cat! :megalol: :megalol: :megalol: -
It's a bit of both but against fighters the range rule works. Try stuff in single player it's the best way to find out.
-
You could probably make an AHK for it but I doubt it's very important or useful. If you have to deal with anything that may go near a beam or past it you'd better be using MPRF or you will curse a lot. HI ain't got nothing on running guys! :D Don't expect anything past beam aspect to show much further than 20nm regardless of any radar setting. Well I kinda answered it anyway np.
-
Because interleaved will use HI half the time and MED in the other half. That can lead to losing lock far easier inside 20nm due to partially being in HI while you definitely want to stay in MED. It's some kind of jack of all trades mode that tries to do everything but every other specialized thing beats it in it's area. Depending on your style of radar use interleaved can be useful for general search but I personally almost never use it.
-
How to avoid missile AND not losing radar lock?
TAW_Blaze replied to wingshigh.g's topic in F-15C for DCS World
It scans +-30 but it follows the PDT (primary designated target) so your PDT can actually be on any gimbal of the scope. http://forums.eagle.ru/showthread.php?t=132872 read this thread, the latter part of my post gives some hints about what really matters in a straight 1v1 BVR fight But to break it down, basically the higher you are and the faster you are, aka the more energy you have the better it is. Now there are practical limits to how high/fast you can or want to be. All of this matters in relation to the target. You want to be faster and higher. If he denies you one or both, you might have to change your plan or completely ditch it. Telling when someone fired is tricky. A good pilot against a good pilot will be able to tell nearly every time when the other guy fired. A good pilot against a bad pilot is a weird scenario because the good pilot expects good moves but the other guy doesn't always cooperate. Making ridicously stupid moves can throw the guy off and make him lose the fight. Albeit a very experienced driver wouldn't be bothered by stupid moves. The idea simple: there are a bunch of maneuvers that will likely happen when the guy wants to shoot at you, provided that the guy also knows what he's doing. You can also guess when he'll shoot at you based on the situation (better yet, find out when he should shoot, think as if you were in his place). Also some of the missiles are very smokey so you can find them if you know where to look. -
How to avoid missile AND not losing radar lock?
TAW_Blaze replied to wingshigh.g's topic in F-15C for DCS World
I really don't know how you figured this, TWS bugged target will be followed by the radar so you practically have +-60 given the fact you aren't targeting 2 guys with more than 60 degrees of azimuth separation, in which case, yes you will have a problem. First of all, if you fire from a bad position and the other guy has a good, or better position than you and he knows when to fire and maneuver, you will be at a disadvantage. In that scenario you will generally have to break lock earlier than he does. -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
Missing a digit and not being the F-14 would be lying, I doubt he's doing that, he's just playing a game. -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
What if by "missing a digit" he actually meant that the digit is wrong? When it comes to trying to guess something if you actually fail, it technically could be called a "miss" in my opinion. :D -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
It is one of my favorites. :) -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
Combine this with the absolute lack of knowledge about brevity presented by most of the the community and voilá, I introduce you: chaos. It might be a good effort to try and teach brevity to the crowd but just due to the nature of it I doubt it'd work :) He also said earlier here that the original polish word actually stands for a numerical character. -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
Unfortunately I think it takes about equal effort to make a good AI RIO as building the aircraft itself. I'd rather call it impossible though, but that's just by my understanding of good. Uh oh. :megalol: -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
Exactly the biggest potential of DCS is multiplayer. It integrates many extremely detailed simulations to one sandbox and to date there has never been such a thing. -
ECM as GG said above. As a general rule of thumb you will have burn through against DCS fighter aircraft around 25nm. The -29 will tend to be a bit further out and other F-15s tend to be a bit closer, something like 22nm. Basically ECM in the game is good to mask your range given the fact 1) you don't care about broadcasting your presence or 2) broadcasting your presence doesn't matter or 3) you want to broadcast your position. Why? Assume a normal multiplayer A2A quake server. Most pilots will fly straight down to the enemy base. In case you are among them, which is highly probable, broadcasting your presence doesn't matter at all as you're not exactly trying to sneak around some guys. Using your own jammer is generally a good idea when you're flying towards the enemy and you're trying to attack someone while you want to hide your exact position to some extent. When flying home it's usually better to shut it off or you might end up meeting some new curse words in the chat. Obviously ECM use even with this extremely dumbed down thing that we have in the game is not this simple but it's a start. Just because there's a sign on your RWR it doesn't necessarily mean he actually sees you. There are a lot of things that affect detection by radar. I'll just list a few 1) Aspect: Targets flying towards you will be detected much further than targets flying away from you. Targets flying perpendicular to you (also called beaming, and notching in case the target is also lower than you) will give you a lot of trouble as pulse-doppler radars have a very hard time detecting anything that sustains this aspect. 2) PRF setting: with HI PRF ingame the F-15C can see the other fighters that are flying towards her around 50-60nm most often. Put that radar in MPRF and you won't see anything much further than 25-30nm. Therefore it is important to use the appropriate PRF based on what you're trying to do. As a rule of thumb, if you want to do anything outside 25nm, use HI PRF. Inside that, MPRF is usually better, but again this just a general guideline. 3) What the other pilot is doing! He might paint you but that doesn't necessarily mean he knows about you. He might be busy with someone else. Or he just swept across you with his radar too fast resulting in no detection on his end. Of the above 3 the first one is most reliable when using against a bandit, the rest you can almost never tell for sure. Other than that, rely on your radar and your communications to find the bad guys. This could really go a long way, but: forget about the bullshit expectations of 40-50nm range AMRAAM against anything. Those listed ranges came from high altitude shots against nonmaneuvering aircraft under optimum conditions i.e. flying dead straight towards you. In comparison the average DCS pilot will immediately turn 180 degrees away from the missile at the moment he detects the launch and start running in full afterburners. I'm not kidding. Yes DCS missiles are underperforming but let's leave that there isn't a whole lot me or you can do about it. *rolls eyes, I bet half of my squadron is gonna die laughing when they read the above sentence* There's a myriad of things that can be said about BVR. I'll just name a few that are the fundamentals of doing good BVR. 1) Altitude. Always try to have the advantage. 2) Speed. Be fast when flying, be blazing when shooting and running. Testing your acceleration with combat loadout is a good thing to do in single player. You want to use as much AB as necessary, not more. Other madmen playing quake on the server will force you to use it anyway. 3) Crank. This means you take an offset from the guy you're targeting ( most commonly ~ 50 degrees left or right). Why? All the time you aren't shooting at the guy you deny him a good shot as his missile will have a longer way to fly towards you. If you want to take a good shot at him, you can exit the crank, take the shot, and then do whatever you want. Again I made this really simple it's a lot more complex. 4) Get a step ahead of the guy. What does this mean? The Eagle has some of the best energy gaining capabilites in DCS. You can use this get above the other guy and get faster than him. Once you're set with energetic advantage you want to make the guy fight on your terms. No matter what you do try to do it before him. Merely reacting to someone's moves tend to result in a run home. As I said and I will say many times there are always exceptions to the rule, situations where you want to be lower and slower than the guy, and react to his actions. But the exceptions don't make the rule. FLOOD mode can be used for two reasons: 1) your radar fails, I'm not convinced this ever happens in DCS. Yet to find myself in a situation with my electronics gone equipping sparrows and sitting in a good launch position. I mean when your nose is flat out blown off not even FLOOD will work most likely. :D 2) trolling people. It's really funny but extremely difficult and risky to do. I can guarantee it if you do it, it'll result in a loss nearly every time. Use the proper radar modes, learn how they work, learn in general how the radar works, understanding your radar is equally important to knowing how to fly good BVR. After all no matter how good you fly, if you can't find the guy it does no good. Goddamit, another wall of text. I should write a book.
-
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
No AI would be an excellent way to promote multiplayer. :D -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
Maybe. But you know too, that in DCS the poor Cat will be used for everything but fleet defense! :megalol: -
Interview with Leatherneck Studios
TAW_Blaze replied to Count Sessine's topic in Heatblur Simulations
I don't think this is a viable option. It would add a massive disability to the plane against any other single seater fighter. You would be literally forced to swap seats constantly to adjust your radar while putting the autopilot on. That's just ridicoulus. I would personally prefer not to bother with any stupid AI. It takes too much effort to build one and it won't ever be good enough.