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Everything posted by JNelson
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Digital Combat Simulator Black Shark 2025.09.10 - 17.08.59.03.mp4 Placeholder cockpit textures obviously. You can see some of the billboard but main thing here is the audio and strobes. It doesn't appear that the SPOT SAM was fitted to the F-100 so at least initially our aircraft will not have it.
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Not a problem just the wrong location for what you want.
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This is the wrong forum you'll want to look in the modding section, this forum is for the official Super Sabre. Thanks
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We’ve released the second revision of our Flight Model Methodology Report, detailing the real-world data and process behind the creation and validation of our F-100D flight model for DCS. You can see the full report here. Methodology The second revision of our flight model methodology report is available to view. The report encompasses real-world data that was used to build our flight model. This report was created as part of the flight model review by Eagle Dynamics, but we have released it publicly to share the development process with the community. You will be able to see the pain-staking detail we captured by filtering through tens of thousands of data points to produce a hyper realistic replication of the F-100D handling in short and long period dynamics and performance. We are confident in saying the F-100D will have one of the most realistic flight models ever developed for DCS, and you can see why yourself. The flight model and the corresponding report are work in progress and will continue to be tweaked and improved. Flight Model Tool We created a tool which simulates our flight model outside of DCS, programmable using python making full use of all the scientific tools available. This includes curve fitting, root finding, integrated plotting, and much more. In order to validate our flight model against real data we developed a method to generate multiple repeatable tests quickly. Instead of hand flying multiple tests and plotting the telemetry against real-world graphs, we can script and run the test in seconds. One example of this is the AI flight model. A series of tests can be used to match the AI flight model parameters as closely as possible to the player flight model such that the overall performance should be similar in game. The tool contains a physics engine which allows us to not only simulate steady state conditions, but also dynamics. This pairs perfectly with the data we have for the F-100D as we have real-world tests with the recorded stick input and the resulting output. Having a tool which runs near instantly and is repeatable allows us to quickly iterate on the flight model to quickly converge on real-life behaviour. Follow our ongoing work on the F-100D Progress Tracker.
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Community A-4E-C v2.3 (May 2025)
JNelson replied to plusnine's topic in Flyable/Drivable Mods for DCS World
It's not the trim moves at a constant rate. Export script has variable update rate, but not devices in the aircraft. These are fixed update rates. -
The RWR (RHAW - Radar Homing and Warning Receiver) is an AN/APR-25. The early F-4 and F-104 had the same RHAW. There is a short documentary for pilots here if you want to learn more:
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reported Severe loading performance issues with 2.9.15
JNelson replied to Nightstorm's topic in Game Performance Bugs
It's possible that the change to when the module are loading is contributing to the change being seen here. Here is a snippet from my log file on 2.9.15, seems like the modules are contributing about 140 seconds, whereas previously their loading would only be on demand (when loading into specific module). -
The circle is related to the launch/activity warning system and is only present for C/D band threat at current, although when we add active missile radars it will likely also trigger with these threads if correlated correctly.
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Jester captures wrong ground location when using multi-monitor
JNelson replied to Kronstadt's topic in Bugs & Problems
Are you still seeing this post patch on the 4th? -
Hey, you guys are correct, this appears to be a bug in the doppler gate setting.
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It appears the SA-8 has two search beams. If you are curious yourself you can take a look at the database that was constructed for the RWR in the base game files. It's called rhaw.lua If you are seeing the track radar on all the time it could be a bug, however it's not always obvious whether a unit is tracking something or not.
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Community A-4E-C v2.3 (May 2025)
JNelson replied to plusnine's topic in Flyable/Drivable Mods for DCS World
VA-45 was known for carrying sidewinders on outer pylons and there are images. It was their standard loadout, 2 outer sidewinders, 2 tanks and sometimes MK-82 on centre, there is even an interview from a pilot who used to fly them mentioning they carried them on intercepts. It has been discussed at length in the A-4E Discord feel free to read the arguments made by everyone. AIM-9J can be mounted on the A-4E there is nothing preventing it, it's there for people to use if it fits with their goals. If you do not want to use it then you can restrict it through the mission editor.- 1137 replies
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The RWR specifically indicates PRF changes, in DCS this will indicate a change from search to lock or vice versa, specifically the new guy audio as mentioned in my previous comment. The activity light shows if there is a SAM producing launch related signals, if the RWR thinks these are for you, then it will also give you a launch warning.
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The SA-8 has three different emitters. Two for search and one for track. There will not be an audible difference between lock and launch. It is generally highly specific to the system how guidance is handled. For example in the F-4E the APQ-120 is always emitting it's guidance signal. Therefore there is no change between lock and launch. The ALR-46 was designed with the C and D band command guidance SAMs in mind.
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Jester captures wrong ground location when using multi-monitor
JNelson replied to Kronstadt's topic in Bugs & Problems
Are you sure both these are exactly the same radar settings because the clutter you indicate is just the normal altitude line presentation. -
Hey everyone just to clear up some confusion here. Unfortunately Zabuzard was slightly incorrect here. The ALR-46 has a separate set of electronics for detecting C and D band guidance commands that which are commonly found on soviet SAM systems. These signals can be detected and correlated with a threat to give you a launch warning, or warn if there is launch related activity. The RWR can also indicate PRF (Pulse Repetition Frequency) changes which occur during search/tracking changes. These will be indicated by the new guy audio which plays 3 short beeps at the PRF of the emitter. A diamond is also shown around the new guy producing the new guy audio. Currently the new guy audio is bugged and not displaying the diamond and the audio being played is wrong, these will be fixed in patches soon. Lastly the RWR can categorise known active missile threats, these will be displayed and trigger a launch warning - currently this feature is in testing but not in the public version. Thanks, Hopefully that is clearer.
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Hi each emitter is characterised by certain things that can be measured, like prf, prf jitter, carrier frequency, power etc. These are then used to match against a table of contacts to identify the emitter type, the limit in the ALR-46 is 64 entries per table. The limited nature of this table means some radars are left out of this table usually because they are not a threat. In DCS units still do track their target with their radar despite not "locking", clearest example of this is the fan song radar which will track the target before actually "locking" the target. So the model accounts for this to allow a more accurate depiction of what is actually happening. Another possibility is that you are in a sidelobe for the radar as it tracks something else. As for the handoff audio, each tone is generated based on the radar characteristics, the audio is not raw per say but based on the measured characteristics of the emitter, including things like PRF and PRF modulation which results in a unique sound. There is currently a bug, this audio should be played as the new guy indication but instead a fixed tone is being played this will be resolved in the next patch so you will correctly hear the sound of the target as the new guy along with the diamond going to the new guy for a brief period. Hopefully that helps.
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Jester captures wrong ground location when using multi-monitor
JNelson replied to Kronstadt's topic in Bugs & Problems
Hi this is clearly a bug do you mind recording another video but with the radar screen visible please? Thanks. -
[Resolved] Seletected Jettision And AGM65
JNelson replied to LizardKingYB's topic in Bugs & Problems
Yea this is a bug should be fixed next update. -
The doppler gate is being set to what the radar is currently outputting so it will not correctly settle until the radar has.
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I think potentially the issue you are running into is the TU-160 and TU-95 have the capability to jam. If you see something like the image attached then that would be my guess.
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This is a bug thanks guys.
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This depends on a few things it's the guaranteed time for the doppler gate to settle. You can sometimes get away with launching it earlier but it largely depends on the doppler gate setting and the closure velocity.
