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Amarok_73

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Everything posted by Amarok_73

  1. I know what does Bingo means, and... I am not saying that I am happy with it, but... well... Anyways, this sound seems to be repeatable without bingo settings and I have a feeling, that it occurs when I am maneuvering agressively, but I'll not bet any money on it. I'll try to record it and return with some solid evidence.
  2. Hello, can anybody direct me to the information about what is the meaning of different sounds that avionics emits in Mirage? Specificaly, I can't guess, what does mean the sound like... the house intercom bell. Should I open the doors for the mailman?
  3. Good to see, I'm not the only one, who have hard moments to understand what's the logic of the rudder in Mi-24. For me it's quite unclear, what does actually the controls indicator shows for the rudder in such scenario: FFB HOTAS (G940), yaw trimmer disabled in Mi-24 special options, physical rudder centered, yaw SAS enabled and in straight flight the controls indicator shows as follows...
  4. Definitely a good idea for feature that I am thinking of since a long time...
  5. As I can see, as this is strictly dependent of the waypoints and You need to have multiple of them moved in the case of any change this is rather not flexible. I prefer to have it simple, and flexible, and if used with ops.NavyGroup from Moose, You need just two waypoints for carrier to have him run between them infinitely, with obstacle avoidance and no waypoints for tanker or AWACS, and turning the carrier into wind when the recovery window is created with F10 menu. And I have it all with just couple of easily understandable lines of code. Sand Devil 16_2(Day).miz
  6. This can be achieved for recovery tanker as well as for carrier based AWACS with just few lines of really simple code, using the MOOSE and it's actually waaaay more easy than coding it from scratch. https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.RecoveryTanker.html BTW, recovery tankers ususaly orbiting at around 6000+ ft. EDIT: Try this script: CVN7Tkr = RECOVERYTANKER:New(UNIT:FindByName("CVN71"), "CVN71 Tanker") :SetTACAN(10, "T71") :SetRadio(260) :SetCAllsign(CALLSIGN.Tanker.Shell) :SetSpeed(290) :SetAltitude(7000) :SetRacetrackDistances(10, 10) :Start() Create file named somehow (CVNTanker.lua can do the trick), and paste there code from above. In ME, create the trigger and load the MOOSE with it, then create next trigger that with some delay will load the file You've just created. Still in ME add the carrier group, name it anyhow, then name the unit "CVN71", and add to it the tanker S3 group named "CVN71 Tanker" setting it as late activated and standing cold/hot on parking. And that's it. You should have the carrier with S3, that will depart, then infinitelly circling on racetrack around the carrier, occasionally landing for refueling then departing again. All the commands are pretty selfexplantatory, except the SetRacetrackDistances, where first parameter is length (or diameter perhaps?) of bow part of the racetrack, and second parameter is length of straight part of it.
  7. Hello, does anybody knows if we can expect bindings for HUD brightness (to the axle preferably) and colour management?
  8. The AMD software that is installed with Radeon drivers. I don't know if it was coincidence or not, but yesterday, my icons and other graphical components visible on map have dissapeared exactly at the moment when I received message in Pidgin communicator that is set to send me a "ping" (play sound file) when the message is coming. Looks like some kind of memory allocation problem.
  9. Weird. for a while (couple days) I've stopped the AMD software from running in the background, leaving the drivers only, and all that time this issue didn't occurred. Started back that soft and problem returned.
  10. ....and +1 hoping that someone from devs will finally take it in account.
  11. With burble effect, DLC usage finally makes sense. I am starting approach with DLC fully extended, then getting into positive burble zeroing DLC and then right after, when opposite effect starts and plane becomes pushed down, extending the DLC back to full. When timed properly, burble will not be even noticeable.
  12. F-14 is worth every penny spent on it. I've bought it for myself, then decided to buy another two including super carriers for my two friends and the fun of flying it caused that I quickly forgot the trauma caused by such dent in budget.
  13. This is the problem:
  14. And the issue is still there...
  15. It's still valid bug with the geometry spikes...
  16. Hello, I'd like to ask if anybody have encountered such problem, that regardless of wind direction setting, the planes always are taxiing to the runway 17, and when there is large plane like C-130 or C-17, he can't pass through the place marked on screenshot, as the hangar stand's too close to the taxi way.
  17. Hello, I can't find any information in forum, nor in ME manual about option I've discovered recently, named "Civil Plane", available in loadout panel. I'd appreciate any information about what functionality covers behind it.
  18. Hey Rene, I observe the same since a while...
  19. @DOC62 Isn't it what You're asking for the menu that appears after RMB pressed? If so, it's just the same as when You double click on the cell, just instead of assigning the action, You can decide what to do with this cell - add combo, tune axis if it's dedicated for it, clear or reset to defaults.
  20. Hello, Is there anyone who know if it is possible and where to change brightness of position lights so it will be even?
  21. Hello, I'd like to ask if this is confirmed, that there's bug regarding compass tape in Cruise mode. In my computer It disappears after switching mode to A-A then using ACM and back to Cruise.
  22. Is it the issue as on this screenshot?
  23. "Stop trying to land it and LAND IT!" to paraphrase Morpheus. Only two things You need to follow, and both are on Your HUD - FPM and E-bracket. Keep the FPM on the runway's threshold, and keep the speed so the FPM is within the E-bracket. That's it.
  24. Hello, I remember from past, that for BS1 and BS2 there was mod that was changing the look of the rotor blades to the blurry one above of some rotation speed. I'd like to have such for the current version, but I can't find any. Does anybody know about such mod, or can give a hint if and how it can be achieved?
  25. Not only in VR, on the screen there's also not enough shade levels in the cockpit lighting.
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