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DarkWanderer

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Everything posted by DarkWanderer

  1. В OFP для видимости и погоды есть 4 ползунка - 2 для погоды на начало миссии и 2 для погоды через определенный промежуток времени. Может быть, также сделать 2 набора?.. И - обязательно - возможность изменить ее через lua.
  2. ...Из 49тысяч. Просто засилье...
  3. The technology itself appeared on public in 2007. It's "good old" CUDA, and if I understood right, there's quite little overhead of using it except additional GPU load. As for "no need" - If ED ever receives a tender to develop a carrier craft sim, this will add very much to the visuals. EDIT: RedTiger saying the same. There's little hope to see it in the next modules, however. But we're going OT.
  4. Speaking of oceans... Now just convince Dmut to implement that :P
  5. С дистанции в сотню километров - смысл точно есть.
  6. Для экономии времени можешь скачать программу LOME, там есть функции копирования/вставки групп. С кампанией, увы, не пройдет.
  7. 1.1 is a separate game - Flaming Cliffs, just like Flanker 2.0 and 1.0 are. You need to buy LockOn FC.
  8. Прирост возникает только потому, что в оконном режиме FPS ограничен частотой обновления монитора. При переключении в полноэкранный режим игра просто использует возможности машины по максимуму. Если на данных настройках машина и так едва тянет 25FPS - прироста не будет. C MaxFPS - аналогично. Как может подействовать ограничение, если до 30FPS игра не дотягивает?..
  9. Неудивительно... :P У меня где-то была программа на основе Microsoft'овского SDK. Ничего сверхъестественного, но порядка сотни команд Arm'ы она воспринимала вполне надежно. Если вспомню ее неудобоваримое название - скину ссылку.
  10. Problem is, it's not "little time".
  11. Well, because: 1.To make a comparable piece of aerodynamics requires a degree in it or general physics 2.Chizh said that DCS AI planes already have SFM. That is, we can get everything of LO plus F-16/F-18/Mirage just by creating and programming cockpits - half of work already ;)
  12. Look at the dates, hotshot.
  13. Не я ;) Работа karakurt4. Здесь есть еще.
  14. Well, to be even more precise: there's no explicit problem with "refresh", window scrolls fine and data on the labels are updated. It's just the labels that don't move. Thanks for fast response.
  15. Notes: System is Vista 64 Ultimate, UAC enabled. LOTATC version is latest published, 2.0.5. 1.Statiс AWACS were disabled. I've used only ingame ones with and witout the realistic radar option. 2.Please read my post again. I'm saying that single targets are flying away from their labels, not groups. Zoom in/out just causes window refresh, which moves the labels in-place. 3.It's working on all units, except friendly air. Weird, but fact. I'll post debugs here when I get home. 4.Cyrillic names of pilots (Пилот1) are shown as various symbols of the 128+ part of western-european codepage. 5.I've used 2.0.5. Will re-check and publish the steps. Also: 6.Due to UAC enabled the automatic installation of export script have failed (setup runs as administrator, the game is installed by user). I had to install the files myself. That is, an option to turn LotATC export on and off like in TacView will be quite useful. And if you'll need help with russian translation of the interface - feel free to ask.
  16. Well, quite a good program, and a decent realiztion at last. I think, Jabog will be replaced by it in no time. However, while testing it I've ran into some issues: 1.The program seems not to display the picture correctly when logged on as "red" ATC. There are just markings of some friendly air units but nothing else at all, while "blue" works perfectly. Attached is a symmetric test mission. 2.Plates with contact labels do not move with the markings. After a short time, it's impossible to tell what is what unless you zoom in or out. 3.Tag set window can not be called on friendly air units 4.Cyrillic language is not properly supported. 5.Som contacts are frozen if server settings are changed on-the-fly. But I hope, these will not be an obstacle for futher develomentof the program. Keep up the good work.
  17. Maximus_G, а можно узнать подробнее о самих видеокартах? Конкретно - тип памяти, тактовые частоты и тип шины.
  18. Does the fact that R-73 was made in USSR denies everyone from creating electronic equipment comparable to US one? See above. ALQ-128's, BTW, were used only on F-15's.
  19. Noone had AIM-9M, but R-73 was still the most agile WVR missile back in 90's. I don't think europeans (France in particular) lack much in electronics. Moreover...-> ->EA-18G Growler uses AN/ALQ-99, which seen first combat deployment in 1986. It is surely not the same tech level as AN/APG-77. You would be correct if you know a bit more of what we're talking about. EDIT: And incriming such statements to an interlocutor is ignorance ;) EOS can complement the radar, but i didn't tell it will replace
  20. Or: 1)ECM and ECCM capabilities of AESA radars are smaller than it sounds 2)"4-th generation" jammers can make a headache to 5-th generation fighters as well 3)US should consider possibilities of using advanced jamming techniques by potential enemies A little less fanboyish, isn't it?..
  21. Well, given the number of answers, I assume Nate's is right. Thanks everyone, I'll just use "rockets".
  22. Насчет "брат"-"уважаемый" - нет. "Brother" использует чисто американская тусовка, у них там свои заморочки и стереотипы. Здесь можно заменить на dear. По НАРам я спрошу в англоязычной ветке. Frogs - здесь я могу судить только по своему опыту в LOCERF, но обычно их так и сокращают - Frog (Су-25) и T-Frog (Су-25Т). Вроде бы, другой техники с лягушками в названии в DCS нет. В фразе я действительно ошибся. Исправляюсь - В принципе, я был бы очень благодарен, если бы кто-нибудь со стороны сделал вычитку, я мог ошибиться где-то еще.
  23. What's the english slang name for unguided rockets (like S-8 )? Example context: a pilot is complaining to a fellow about lack of ammo, saying "and i've got only 5 ... left". Help will be appreciated.
  24. Грубая ошибка уже в третьем абзаце. Windows server 2008 и Vista имеют одинаковую архитектуру. То же - с Windows XP/2003 Server и 2000/2000 Server. Да и дальше по тексту еще несколько. Сплошные фантазии и спекуляции.
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