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Automan

3rd Party Developers
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Everything posted by Automan

  1. Gratis no, direi...tutto ad 1 euro ;)
  2. Nice addition +1 Thanks
  3. Reference photo Links: AJS-37: GREENPIECE Mod required: -->Viggen - PBR Specular (Roughmet files)<--
  4. This skin is now included in the AJS-37: Training Liveries pack. Go to this discussion: https://forums.eagle.ru/showthread.php?t=193370 Accordings to some documents found, the 37104 should be the only AJS-37 with these markings on the wings. Also found on some AJSH-37 version, always based at F15 Soderhamn. However this livery may be wrong, since F15-45 is also listed with serial #37087:music_whistling:
  5. One of the latest shots of Gabriele, taken at Istrana AB about one month ago, before the Jesolo Air Show. Rest in peace and blue skies
  6. Ed infatti non ha la ED che lo produce:megalol:
  7. Asset pack gratuito, modulo JF-17 pay
  8. Anche io sono molto più interessato agli asset pack che al loro velivolo perché finalmente si aggiunge un po' di varietà per i mission builder. D'altra parte, parlando di moduli, ci dobbiamo accontentare di quel poco che viene proposto (...soprattutto fin quando le capaci SH nostrane si concentrano su altre piattaforme:cry:)
  9. Stanno raggiungendo un accordo per il contratto con la ED
  10. [FBV]330653440731126[/FBV]
  11. [FBV]267171597079311[/FBV]
  12. Working with roughmet isn't like the workflow on the specular: panel lines must be dimmed a lot or you will see too much artifacts. I think that most of the "work" is done by the engine itself reading and shadowing the normal map. I've played a bit with your roughmet to reach this result:
  13. I'm skinning the ARAK M70 to match my skin and I encountered a problem: If I edit description .lua and declare the arak diffuse to force loading custom skin for the weapon, the glass of aircraft is black. I've discovered that the same material naming is used for the glass of the AJS-37 model and for the texture of the ARAK: {"Material #713", 0, "f4u_glass", true}; {"Material #713", 2, "fg-1d_glass_specular2", true}; {"Material #713", 0, "arak m70b_diffuse", true}; {"Material #713", 1, "arak m70b_normal", true}; Could you rename the ARAK material and fix it?
  14. Take a look here: https://www.digitalcombatsimulator.com/en/files/2124806/
  15. Yes, what I said is that the engine will not use Roughmet on my skin if the default predefined textureset doesn’t use it. If the roughmet files are not present on the AJS-37 main Textures folder, my skin cannot use the declared customized roughmet files in their respective liveries folder. For this reason I have created the roughmet files for the 2 default skin. Take a look: http://www.filedropper.com/defaultroughmet Uncompress in the main AJS-37 folder. It includes: -10 textures placeholder 256x256 (they go in the main AJS-37 textures folder) -description.lua for 37 and BareMetal skin -custom roughmet for metallic BareMetal skin -New skin for tank loaded by BareMetal skin
  16. Automan

    Caucasus Map 2.5

  17. Waiting the Draken...:D Johan Gul disbandment special skin
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