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Automan

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Everything posted by Automan

  1. The support for BC7 is already available in the engine of DCS: I've tried converting some DXT1 to BC7 and the texures are perfectly rendered in the Model Viewer. The main problem is that memory requirements are doubled: DXT1+mipmaps: 10,7M (worst quality but the standard here...) BC7+Mipmaps:21,6M (the same of DXT5+mipmaps but with a much better quality) So, yes, using all BC7 textures can improve dramatically the visual quality, but at a cost: you must have at least a TitanX to play decently...
  2. 3000 Flying hours on the AJS-37 Some history and a little photo and drawing used for reference: PS.:If someone have better photo of this ac, post here.., maybe I can improve it;) Links: AJS-37: Gustav 60 - 3.000 Flying Hours Mod required: -->Viggen - PBR Specular (Roughmet files)<--
  3. :cheer3nc:
  4. Automan

    RAF Viggen

    Even if usually I don't like so much the fictional skins, they are really nice. Since I'm working on a Danish livery with glossy finish, I have a pair of question for you: *What is doing the texture declared for the slot 11 in the description.lua? Maybe the specular for DAMAGED? {"LNS_VIG_EXT_FUS_L", 0, "lns_vig_fuselage_l", true}; <--DIFFUSE MAP {"LNS_VIG_EXT_FUS_L", 1, "lns_vig_ext_fus_l_n", true}; <--NORMAL MAP {"LNS_VIG_EXT_FUS_L", 2, "lns_vig_fuselage_l_s", true}; <--SPECULAR MAP {"LNS_VIG_EXT_FUS_L", 5, "lns_vig_fus_damage", true}; <--DIFFUSE MAP (DAMAGED) {"LNS_VIG_EXT_FUS_L", 10, "lns_vig_fus_damage_nrm", true}; <--NORMAL MAP (DAMAGED) {"LNS_VIG_EXT_FUS_L", 11, "vig_specular_color", true}; <-- ?????????? *What program do you use for creating specular map? I'm using Paint.net and GIMP, but I'm a dummy when working with channels... This is the process I used for creating a specular for glossy: -Desaturate the image. -Select only the GREEN channel and make Invert (in GIMP there are 2 options:Invert and Invert value with different behaviour...). -Start adjusting BLUE channel for 0 blue (totally black?) -RED channel doesn't do nothing
  5. A fictional depiction of a possible Viggen 37X in Danish colours, with same glossy olive green used for painting Draken. 2 Variants: -Esk725 -Esk729 Links: AJS-37: Royal Danish Air Force (Flyvevåbnet) Mod required: -->Viggen - PBR Specular (Roughmet files)<--
  6. F7 #37068 with numbers in day-glo F10 #37078 with numbers in White F15 #37104 with trapezoidal markings Links: AJS-37: Training Liveries Mod required: -->Viggen - PBR Specular (Roughmet files)<--
  7. Hi Skatezilla, is it possible specify JSON file for specific livery? I mean, there is a way to declare in description.lua a custom JSON to load by the skin?
  8. Today´s mission (maverick test)
  9. Automan

    Caucasus Map 2.5

  10. Mhm, the desert? Waiting a proper theater ;)
  11. Thx, I will make public when done. I must still verify in-game looking and other little things. I'm not working with the paintkit, but on original DDS textures: the paintkit have too much layers and I'm lost with it... I hope a stripped paintkit will come out soon for this great bird. In the meantime, another one: #37068 with day-glo
  12. Showing some love to the Viggen... Started skin for AJS-37 #37078 with Hi visibility markings. BTW, why the a dedicated Viggen section in Mods and Apps-Livery/Skinning is not present?
  13. Added some contrast to the photo and it's a F6 M̶a̶y̶b̶e̶ l̶a̶t̶e̶r̶ p̶a̶s̶s̶e̶d̶ t̶o̶ F̶7̶,̶a̶s̶ l̶i̶s̶t̶e̶d̶ i̶n̶ s̶e̶r̶i̶a̶l̶ d̶a̶t̶a̶b̶a̶s̶e̶.T̶h̶e̶ l̶a̶s̶t̶ p̶h̶o̶t̶o̶ f̶o̶u̶n̶d̶ i̶s̶ w̶i̶t̶h̶ F̶7̶ a̶n̶d̶ d̶o̶e̶s̶n̶'̶t̶ s̶h̶o̶w̶ t̶h̶e̶ n̶u̶m̶b̶e̶r̶s̶ o̶n̶ t̶h̶e̶ w̶i̶n̶g̶s̶. It's 6-20, serial #37107 This is instead 7-20, serial #37020 https://abpic.co.uk/pictures/view/1384795 A good source for check: https://sv.wikipedia.org/wiki/Lista_%C3%B6ver_Saab_37_Viggen
  14. Ok, thanks, I've also found this that confirm only 2 liveries: about akktu stakki I was confused by a screenshot of an old Viggen mod...:doh:
  15. Hi, in 2.1.1 I have only 2 skins: Bare Metal and camo 37. I remember that other liveries were included, like Akktu Stakki for example.
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