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Jumbik

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Everything posted by Jumbik

  1. Only the campaigns are available for discount, not the map, and only via the bonus system. New modules are usually not on discounts for several months after release.
  2. I was thinkink a bit. I will always have to buy a module with map or either i will not be able to play the single player campaign linked to it right (i suppose the campaigns will be always on new maps and not in Georgia)? Well that kinda sorts things out. Maps will be available separately for those who do not want the aircraft but should be included by default with the module or else I will cut myself from the single player element... Or not? Am I missing something?
  3. I hope that the Su-33 PFM means that it's meant as a first step in Carrier landing tests for future F-18C module? As was the F-15C and Su-27 PFM the first step in understanding the transsonic speeds. Really looking forward to the Su-33. I Love that airlane.
  4. I think I once read somewhere here on DCS forums, that getting hand of Zero documentation is quite hard, don't know why, and that's the reason why Zero will be hard to do.
  5. Probably when there will be Korea map where a proper campaing could be placed? So just by wild gues in next two, three years?
  6. I think that it was said some time ago, that you will be able to choose if you want only the aircraft or a complete bundle. The difference here will be the ending price. It will be interesting to see how other modules will then compare to LNS ones in regards of content. Mirage, even though it looks promising, is a bare bone half functioning module with no missions, map... yet it cost more than anything else in the store. If LNS will be able to pull this full feature package right away for release for similiar price, then it will be epic for us, the customers.
  7. I've found out that the store houses at each airport do not have the fuel tanks in store if you do not set them to unlimited. Click on the airport buildings, you should get the warehouse list, mark all tabs as unlimited supply. Regarding the radio and resupply, you do not have to open the canopy, just turn on the Battery. It works for me (i suppose you need to have the easy communications enabled on server).
  8. I've found where to change it. It works now! :)
  9. That could be the problem, but to be honest I was unable to find where this can be set up. Mission or map options do not contain this option.
  10. Maybe I'm missing something but I'm unable to mount fuel tanks on Mirage in our multiplayer mission in 1.5.2 I've put the Mirage on two different airports, assigned different countries to them yet still its impossible to mount fuel tanks on them. Missiles and bombs are no problem. When I try to select the fuel tank from the equipment list, it's just blank. Do I have to do anything specific in mission editor to be able to equipt the M2000C with fuel tanks? Creating loadout in editor did not help either. When I select it ingame the ground crew does not install them. Thank you for any leads for the root of this issue.
  11. Where was the podcast/inteview done? Any source?
  12. Oh full manual before release... one can dream.
  13. That's how I understand it too.
  14. This looks like a trailer stripped of all the logos, text and ANY clues what this may be in regards to DCS. :(
  15. They mentioned that they hope to have it ready by the time it will be in open beta. From the last news we can asume that it will be available.
  16. It does not have MFD with map if you mean this.
  17. When people vote for Dynamic Campaign, I suppose they they want a Dynamic Multiplayer campaign right? The scripted single player ones are really good already. Dynamic Multiplayer campaigns would be the second best thing after F-18C :)
  18. Imagine either a Single player or Multi player campaing where you do not have to use thirdparty scripts to gather information about what you did in previous mission, or iterations. A battlefield which evolves dynamicaly to players behaviour and choices. Campaings that have strong continuity to what you did in previous missions not just the same thing again and again. It would shine mostly in multi player where managing an event would be A LOT easier and the fighting would be also more realistic. Destroying a building, unit or mission objective would have imediate efect on enemy without the need to restart the server and a lot of work of admins. I would recommend you to watch some Falcon BMS videos about how the campaing there works.
  19. I would like to see an option. Option to be able to choose in which language I will hear it and read it.
  20. Pilot animations for knobs and switches operations would be awesome but too much additional work.
  21. This is how rumors are born. :)
  22. Not yet. Either nobody can join or everybody can, but the other person needs to have the module also.
  23. Where do I sign this up? :D
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