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Chic

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Everything posted by Chic

  1. OK. Would provide better dust and debris protection as well. BTW. I think the surface mount option will be popular as many sims are not mounted on decks.
  2. Yes Yogi, added length on stick is a very good idea. Remember, total length no greater than 62 cm. Not sure how the boot would work. Maybe I'll install Plexiglas windows! I appreciate your effort and care to make this work.
  3. Same here.
  4. Got that. But can you give me a ballpark figure on the dimensions so I can determine if will fit in in the floor of my sim. 3/4 inch deck.
  5. Yogi, could you add anchoring points for the dampers to the diagram, or a footprint of the mount so we can determine if there is adequate space under sim floor.
  6. Yogi answers some emails. Encouraging nonetheless,
  7. Did you put an order in? I cant get a response on the business or his personal Email. Will try again.
  8. Nothing to add to VampireNZ's response.
  9. For those that may be unaware, Voice Attack can bind multiple inputs to a single button press WITHOUT a spoken command.
  10. My Man!
  11. Yah, mod order is sometimes important to avoid cancelling out some effects. I have, as you described been renaming mods to work around the issue. OvGME is worth this extra effort. Thank you for your response and continued support.
  12. Long time JSGME user. Was very excited bout converting to OvGME until I realized that the mod load order is slaved alphabetically and cannot be customized. PLEASE tell me that I'm missing something.
  13. At the risk of nit picking, I would submit that RPM of the main and tail rotor are proportionately linked through the transmission gear ratio. Any droop will effect both rotors "equally". The yaw produced by increased load demands on the main rotor is the result of the Newtonian response to the abrupt increase in the torque transmitted through the main rotor mass to the fuselage. The main rotor needs more lift which is achieved by increasing blade pitch resulting in increased torque demand. Droop aside, this is accomplished without change in rotor RPM.
  14. Make sure you selected a Preset, and You select Performance Mode instead of Configuration Mode under settings. Make certain that the Effects are not toggled off. I have no experience with OvGME. Confirm that the mod file structure is interchangeable with JSGME. EDIT: Just saw your edit. Glad you're sorted.
  15. No problems that I can see. Just remember that if you create a new Preset, that file will stay in the game's bin folder when you deactivate the ReShader. I don't believe that file sitting in the bin file will be effected by Updates or Repairs. FYI, YoYo's Preset is included in this JSGME version, so that Preset will "come and go" as the Reshader mod is activated/deactivated. You can Cut/Paste new presets into the JSGME mods bin folder if you want to keep everything together. Just make sure the mod is deactivated before you do so.
  16. I got the ReShade UI on the 2D monitor but not in Rift. Could not get any shader effects in Rift either. Maybe I'm missin something??
  17. Here is Reshade 3.0.7 in JSGME form. Rehade 3.0.7.rar
  18. Delete the folder named reshade-shaders and the 3 files named DCS2_yoyo, dxgi, and dxgi.dll. You will find them in the bin folder.
  19. Any shot at fixin this in 2.1 ??
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