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Everything posted by Zee Pet
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Will EXP3 mode of air to ground radar be optimized and improved?
Zee Pet replied to kaoqumba's topic in DCS: F/A-18C
Hmm would be really convenient if some smart engineers somewhere could find a way to utilize AG radar along with associated landmarks that have known coordinates to compensate and correct for inaccuracies that propagate within the INS oh.... wait.... But yeah, within the context and time frame of DCS, simulating jets that are currently in the air, it totally makes sense to revert to guestimation and carpet bombing the whole area when there is some overcast in game and we cant use the TGP, rather than asking ED to prioritize and develop a technology present in said jets that is purpose built to assist in that scenario. Yeah dude, totally makes sense, you're either using the most advanced TGP, or falling back to guessing and carpet bombing..... But I guess wanting the irl capabilities that assist you in adverse conditions is just 'whinging' because you'd rather have an entire operational mode be missing from the radar than have it compete with whatever other project you see as being more useful. -
I've got this problem as well. Very irritating.
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Ohhh that does make sense/seem pretty simple. Thanks a lot RustBelt!
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Kind of off topic but was wondering if anyone can point me to some resources that can help me understand that bypass logic diagram?
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This is actually a pretty good point and one that's pretty easy to forget. There are significant 'firsts' that happened with the development of the Hornet; immediately coming to mind- high fidelity AA radar, AG radar, independent engine simulations, Datalink ground work for all of that. Matt had even mentioned getting all this groundwork done now will speed up future development. I do think everyone's concerns over perpetual EA are valid, but I do hope that this is just a funky transient of funding needed to get all this groundwork done (technical debt as Kate said). Anyway I guess this is getting off topic now.
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*In reply to above* Still not going to be able to use radios or interact with deck crew. Not much difference from what will be on Stennis except watching the crew work with the Hornets and Cats which is cool. Harrier has its own carrier anyway with the proper length for takeoff. Id imagine it'll be very awkward on the SC to be doing your takeoff run (through the deck crew you can't communicate with to get out of the way) when all the compatible jets are moving around. Sure you can land but I'd argue the experience will be worse than doing so on the empty carriers.
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Incompatibility or limited compatibility at the start of early access is not the same thing as planned incompatibility at the end of development. Again, they said they want it to be compatible. Lee1hy, how do you interpret "To be clear, we are not saying that the Tomcat will not be compatible at Super Carrier EA launch, we will do our very best with HB to have at least limited functionality." when discussing F14+SC during early access as understanding that "The Tomcat is not compatible"? Do you mean compatible during early access?
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Yeah I wonder because they never said "F14 is not compatible with Super Carrier" if they did it would be very reasonable to ask for a refund. Instead they say it'll be limited at early access release and will be worked on, which means it'll eventually work if you're having trouble extrapolating. So again, why would you want a refund when it's going to work at some point. You're still going to pay the money for it when it eventually does work to the level you want. Again, unless a delay somehow makes you throw a fit and not want it anymore.
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Lol why are people getting so bent out of shape? A few days of delay is going to be nothing in comparison to the years of enjoyment you can get out of the finished module. You want a refund because of a delay? So 15 days of delay makes the subsequent year+ of use meaningless? You've got to be kidding me... Sure it's a little unfortunate, but I welcome the news and look forward to having fun with what the devs are working on when they're ready to release it!
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Will deck crew make correction in case of wrong alignment?
Zee Pet replied to ViperDriver's topic in DCS: Supercarrier
Remember where you might have heard that? I don't recall it, and I get the feeling something like that would have caused a noticeable flareup with some of the people on here and other groups. -
Condensation trails are caused by condensation of the water in the combustion gas at high altitudes, and also result when pressure drops in the air mass fast enough that it is approximately adiabatic and the local temperature of the air lowers below the dew point.
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Pretending the Open Beta isn't an Open Beta doesn't get rid of the bugs, you're aware of that right? If we we're going to 'stop pretending' what will it be called then? What is your solution? name it the release version and continue to complain when the same bugs are there in the release? Make an open alpha and have the same 99% of people to move to that and you post again saying "Can we stop pretending the Open Alpha is just the open alpha?" Close the Beta entirely and only have the stable version? How do you arrive at this conclusion, I am blown away.
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The impact cross indicates the predicted impact point. If the impact point is outside of the HUD FOV then you will get the reflected line as a means of judging how far the predicted impact point is below the HUD.
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[REPORTED][MERGED] Carrier Taxi Problems
Zee Pet replied to 195th_Magic's topic in Bugs and Problems
Weird Wheel behaviour/ slipping Hi, Single player practicing carrier landings, PG map, using Autumn rain weather preset, Hornet was uncontrollable trying to taxi around the deck of the carrier. Felt like the wind was trying to wind-vane me and physically moving the jet but when adding power but it behaved as though I was trying to taxi on a soapy/mushy floor. Felt more like a problem between the deck and the wheels more than the jet and the wind based on my commands and how the jet reacted. Weird carrier behaviour.trk -
Tried again last night- behavior is as Piston85 says.
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The times I've gotten "AUTO PILOT" on DDI was as I near simultaneously press and hold paddle and pull significant G. Subsequent presses of the paddle do not remove it and i believe the AP is still functional with the message. Will pay more attention next time.
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Driver update solveed problem- Thanks Bignewy!
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Yeiks! Thanks, I'll see what I can do! That thing has always been finicky with updates, could it be the GPU itself dying?
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Hi, I'm getting crashes whenever something explodes or I try to use any external view- F7, F6 etc. On switching to external views there's a freeze while still in the cockpit, black screen flash, then prompt to collect data- about the time that prompt comes up I can hear the sim continuing but its just the DCS logo on a black background. I attached the generated logs for 3 crashes dcs.log-20180524-044519.zip dcs.log-20180524-042919.zip dcs.log-20180524-040839.zip
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I thought the use of the jammer while in the notch was counterproductive to the notch. Notch means you're trying to get filtered out by the doppler's velocity gate, so turning on your jammer would be like turning on a flashlight if you were trying to hide in a dark corner.
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So is what they're planning true to the real helicopter, or are they just doing their own thing?
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Can't be since their SME, RL Gazelle pilot said that its close enough to the real thing. Having an attitude hold trim is exactly whats on the KA-50 right now- again maybe no one from Polychop uses the Ka-50 so they don't know, but I digress. But lets just think about how this trim method works in the KA-50: Unless you have the FD button on, you have to hold the trim switch in, fly to where everything is comfortable, then release the trim switch and everything will hold more or less where you leave it, it feels NATURAL. Now If you push the stick and tap trim in the KA-50: your stick position is kept at that point, as well as the autopilot parameters try to hold the degree of pitch and bank at the point that you tap the trim switch, MEANWHILE if the cyclic was out of the %authority that the autopilot has, the autopilot will fight the cyclic input back as much as it can to meet its parameters, leading to awkward attitudes and general bad stuff. We DON'T need the trim wheel reinvented, if a dev had an idea on how trim should work, then its no longer 'thats how it is on the real thing' its creative licence not that its bad but this 'attitude hold' however is way different from what everyone is used to and I can't possibly see how it'll end well with everyone already skeptical of the SAS and its invisible hand. I know this is sounding super cynical but I believe this is what a lot of us are feeling right now.
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If one of the people 'in the know' could just explain how they seem to think central position mode works, and then also explain how this new fancy fandangled Gazelle trim works, that'd be nice. Just a simple 1 second delay is all we need to return our physical joystick to center, once we hit the trim button, before the helicopter starts accepting input- and a rudder trim mode like every other helicopter in the game. Are the testers actually testing this stuff and do they actually play DCS?
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I know I'm sounding critical and I don't mean to be offensive but it feels like its a mix of SFM and AFM, not what I would expect for something that is supposed to be 'twitchy' or hard to fly. I find it weird that the SMEs and RL pilot wouldn't have brought up what 0xDEADBEEF said about pitch, but hey, if they said that's how it is I'll have to respect it.