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Boomer20

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Everything posted by Boomer20

  1. Well that trailer certainly has a lot of action in it. Exciting to watch!
  2. I downloaded a bunch of RAAF skins for the M2000C a few years ago (back in DCS 1.2.xx days) and since reinstalling them I've noticed as the screenshots show, there is a small cutout on the tail and wing showing the French flag and tail number. The actual skin file in an external program doesn't have them nor do I remember the skins ever having this problem back when I first got them. Unfortunately I can't track down the original downloads in user files to see if they have been updated or if it was an issue. Would anyone know what causes this issue and if there is something I could do to fix it?
  3. I've started to experiment with random triggers to add variability to my missions and was trying to work out if the following scenario is doable and I'm on the right track. Scenario: Your a CAS flight taking out enemy columns. As each group is destroyed a new one will spawn. Essentially you can split it into 3 phases for each new spawn (Phase 1 starts with the 1st column and ends when its destroyed, then phase 2 starts and so on). Now what I want to do is spawn in an enemy CAP to intercept you but I want it to have a potential to not spawn at all. As I understand I would use a flag for the particular phase combined with a random of 25% to define which phase it will spawn in plus one 25% trigger for not spawning at all. Is that correct? To go one further I'm wondering if its possible to randomise when within that particular phase the CAP will spawn instead of say just spawning when the trigger to start the phase begins or from a time since flag which is a set time. Basically I want it to spawn at a random point while that phase is active. Is that possible?
  4. Good luck with the future Merker, what you and the community A-4 dev team have made is truly a great plane.
  5. It definitely works with B-52s, haven't tried with the B-1, but I've grouped about 30 B-52s in formation, carrying 51 mk-82s each is a good way to kill the frame rate :D To add: Any aircraft in the ground attack role can be put into the WW2 big formation.
  6. I always find the Auto mode when it works to drop long for me. Manual I tend to get closer and more consistent results. Also having clear parameters to follow helps as well. Best bet is to practice on a range and see what works for you, it will also give you a feel as to whether you have a tendency to drop short or long. As for the Museum Relic, I haven't gotten through the whole thing but its been great so far, I've only done one bombing mission so far and it appeared to be fairly generous to you on placement. Although when I watched the track back it looked as though it was probably my most accurate bomb drop I've done.
  7. Have you purchased the Mustang? You may be flying the TF-51D that comes with the base game that has no weapons. Missions on the Normandy map will be found under the particular aircraft your wanting to fly and the B-17 is AI only.
  8. At this point, any extra WWII AI aircraft would be a welcome addition just to bolster the variety when it comes to mission making. Clearly though its not as simple as build a model and slap it in the game. My guess is getting the relevant data for the flight model (even for just AI) is quite time consuming.
  9. Ignore the order I said, I got the centre releases the wrong way. It seems to be the front centre and rear left bombs that collide. Here is the track, hope it helps. A4explode.trk
  10. I will try and get a track. Watching the release at the slowest speed. It appears that the bombs will release in the following order. Front centre, rear centre, rear left and then the two rear bombs will collide and explode. Just to confirm, v1.3 is the latest version right? Just want to make sure I have the latest version.
  11. I've had a strange occurrence of the AI fully loaded with Mk-82 Snake-Eyes on the ground attack role blowing themselves up. Has anyone else encountered this? Its weird and inconsistent. I've had the AI get through no problem and then on other occasions it occurs to every single A4 carrying that load. I had a mission with six flying in and all six blew themselves up dropping the bombs. It appears to happen with dropping bombs off the centre pylon. But I'd need to watch closer and again as it doesn't happen every time its a pain to try and replicate.
  12. As far as my understanding of the Mig-15 goes it was a bit of a rocket ship when it came to climbing. It was designed to intercept how altitude bombers after all. My personal gripe is the basic lack of a stall speed. However I have been getting good results by reducing the AI skill level to good. While they still maintain there gravity-defying qualities they are at least a bit more reasonable to dogfight with. Even making the odd mistake (decision) leaving them vulnerable for the kill.
  13. Looking at the list I've noticed a few assets added that are shown in the to be added later, Obviously the original post hasn't been updated in a while but I've noticed the following: SdKfz 234/2 "Puma" Horch staff car Sd.Kfz.2 Kettenkrad Barrage balloon Sd.Kfz. 251 And not in the list at all that has been added is the Stug IV I sincerely hope that once the new DM model is finished we get to see some of those aircraft assets come along. Will be very nice to flesh out the air war with more units.
  14. Yes the SFM values can be found in the .lua files. There's hard values for AI max speed, altitude, + and - Gs etc. and then there's the SFM aero data and SFM engine data. Interpreting isn't easy. Particularly when you only want to tinker with certain aspects of the flight profile.
  15. Yeah looks like I have been going the wrong way with the Dora. I've been focused on just out turning like I would the with the other warbirds but when I took the approach of maintaining energy I downed my first Spitfire with a head on pass. Think I just need to be more disciplined with how I fly her. And as they say... practise, practise, practise.
  16. No quick tinkering I'm afraid, I was hoping that maybe there would be a defined stall speed parameter (like with max speed at sea level, altitude etc.) but there is not. And not knowing anything about calculating aerodynamics making trail and erroring a specific part hard. I guess though that's why its trail and error.
  17. I had a quick look and I can see the values and all (I have tinkered with flight models for an older space game before so have a basic understanding of editing in notepad). Where's the best place to find any documentation or is it a wing it and see how it goes kinda thing?
  18. I've been searching around and haven't had much luck. I have Lilkiki's North Korea Mod which works fine bar the BDRM-1 and UAZ-452. I have the B-29 and Tu-4 but they are invisible and I don't know how to fix that and a collection of WW2 assets (both the official and mods). Are there any other hidden gems out there like Russian prop fighters (or early jets), transports etc, or later western ground units post WW2? I've could the mod collecting bug at the moment and there really helping flesh out some fun scenarios for me to make.
  19. Personal good news for myself, I can beat the spitfire 1v1 now. Just requires me to be flying the 109, don't even bother trying the 190, it just can't handle the tight turning required to beat the AI.
  20. Yes I am quite aware of the UFO that is the AI SFM, I would have thought though that being an SFM and with the scripted occurrences such as stalling which is what you experience when flying an SFM that it would be easier to manipulate the flight model so its a bit more reasonable and less alien. Such as directly tinkering with the turn rate, acceleration etc. on specific aircraft.
  21. I'd love to explore tinkering with the AI for my own private use, maybe with mods (custom AI aircraft etc) but I don't know if you can with official modules though. But again you gotta know what your doing and I don't.
  22. Well for starters the AI FM is an SFM. For me the issue seems to fall on the instant acceleration and deceleration in near level flight meaning they almost never overshoot you and if they do they go into that endless climb to get away. The other one I've noticed is there super tight turning circles, certain AI aircraft are worse than others (looking at the spitfire, mustang, mig15, f86 and F5 here) and while sometimes you can still outturn them usually your starting to black out, I've even gone to F2 when this has happened to see the AI pulling a tighter turn than me and they are pulling like 4g will I'm around 7. Now like all Flight Simmers I know all the solutions to how to fix these :P (not including just be a better pilot) but given that I'm no coder or software engineer and I have no idea how the SFM are DM or AI for that matter are coding there's zero point in me stating how to fix that.
  23. Thanks for the response guys. - It would be nice if there was some sort of way to show that lateral instability with the lack of rudder in the AI. Particularly in those hard stall turns where I assume you need to kick the rudder to nose over. The effect on turn rate was just something I noticed happens, at least its a positive over the old turn it into swiss cheese and it acts like nothing has hit it. - :doh: All I've been making mission for and flying lately is the Sabre so you would think I would have noticed that. I've put shame on my 20 odd years of love of flight. - I was expecting the engine to shut down in a few minutes and it did not, I was surprised. Maybe was just a one off and I was impatient and didn't wait long enough. Shame I was careless with my ammo and forget I was flying an interceptor that doesn't have a huge amount. - If thats actually how they've modelled it, that's a nice touch and good to see. I wonder if the AI can run out of Hydraulic fluid? When I've lost hydraulics in the Sabre it didn't take long to lose most control, was still flyable to a point but not quick as good as the good old AI buddies.
  24. Now I know the AI damage model/Flight model is a bit of a mysterious but I felt like mentioning this. 1v1 Dogfighting with an F86 in a Mig15. I shot the tail off as shown in the picture. Still manoeuvres no issue. Maybe slightly less turn rate that's all. Later get behind and pump those 37mms into the back and the result damage is what you can see in the picture. Smoking engine and no ailerons. Having fought a lot of WWII AI I've noticed that the DM improvements meant that normally once the engine starts smoking that bad it won't last long and eventually gives out. The Sabre however kept going, kept manoeuvring, kept doing those gravity defying stall turns and super accelerations even with most of its control surfaces gone. And the engine never died. He just kept going. At least as a positive his turn rate was terrible without the ailerons.
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