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Everything posted by borchi_2b
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Batou you might want to join this forum http://www.simmodders.org/ it is the official simmod forum we try to gether people right now, so that we can build up a very good team of 3d artist and texturer. we would welcome you
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hi t-bone this project looks very good, and very promising. here is a link for you, you might want to join this group. http://www.simmodders.org/ it is the official simmod forum, where we eather people right now, to have a good resource of people who are making mods and who like to work with 3d and textures. so we would be happy to see you there
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as far i can remember the information from Eagle Dynamics, it is sead to be a max of 100.000 polyies is what the engine can handle fine as max ammount. what you should think about for sure are LOD models, like i have to do :-) when you use the visibility argumentation right, you can also get a littlebit more performance, cause what is hidden, does not need to be rendered by the graficcpu and not really calculated by the main cpu maybe that helps you a bit with the choice of polyammount cheers boom boom you maybe want to visit this side http://www.simmodders.org/ this is the official simmod forum, where we invite all the people out there who are making models and mods, to join and build up a very decent team of 3d artist and texturer
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Intersting tracery done by R77 in tacview file
borchi_2b replied to Robos's topic in Lock On: Flaming Cliffs 1 & 2
ohh that sounds good :-) -
make the wings your own, cause this way you will not have any troubleshooting when there are made mistakes in modelling or in shape. just a little advise, cause i have seen that very often when people used things from other people and in the end, they had alot more workload, cause they had to fix things to change them to thier needs. so far, your modell looks very smooth and the shape look good too. looking forward to se further development
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np problem bro :-) we will chatch each other i am sure, in the near future :-)
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@skru_luse: did you add my MSN account yet. i have added you, but you did not reply when i wrote you. i wanted to talk with you about something hat concearns the eagle and to simmodders.org forum just pm me, orwrite me via msn cheers boom boom
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jup, thanks for the compliments. but you guys have to thank gys71 too, cause he inspired me to go into deeper detail and remake the nozzles, with a little videofootage if his f15e nozzleanimation. still it is some long way to rome, when i i take a look at all the thingsthat still eed to be done. i hope in the end the community and maybe ED will be more than happy when it is finished. i hope i can meet Ed standarts or maybe go alittle further. time to get a new simulation engine and also to get the new modelformat, so that bumpmaps are possible. @ED: is it possible to get the forsag.lom3ds max file? i would like to change the AB cone of the eagle, bu i do not want to deleat the others. would that be possible?
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no dirt so far. still making the basics, then the details will follow as far the first is done. this is just to give you a little inside to the details cheers
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well when it would be the 29th of feb, then ot would be my birthday present :-) nice idea, but then we would have to wait 2 more years, so, nope i want it now
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luse :-) i know what you mean what i mentioned was that i am doing all the building stuff alone :)
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@all: thanks alot for your admire @scart: thanks for your compliment, cause i know in which relations you are involved in the ED stuff :-) i am glad that you like it. i hope to get the basic skin done, so that i can get to the next step. the only bad thing is, that i am alone on this project, but this has some goddies too. but this way nobody puts me under pressure, which would be ok, but this way i can go into alot of details deeply and decide what is needed and what not, do to the polycont limits. cheers
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i guess i get the basiccolor done this weekend after that the rivets and lines are following. we will have first beta test maybe next week or next weekend after the beta test i will probably switch to the damagemodel, have to see what suits best, but i hope i dcan kick off something with the damagemodel again :-) have some nice ideas, lets see if it is realisable cheers borchi (boom boom) p.s.: here a picture from ingame, last tests before i moved to my new appartment
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General comparsion of 120C and ER-27 in 2 sims
borchi_2b replied to A.S's topic in Lock On: Flaming Cliffs 1 & 2
pilotasso, watch close, there is a diffrence in the missles behavior, especially the r27 in lomac it would never keep alock at some situations compared to f4. but your statement tells me, that you are really just fklying the f15 in lomac. cya -
General comparsion of 120C and ER-27 in 2 sims
borchi_2b replied to A.S's topic in Lock On: Flaming Cliffs 1 & 2
well the ditching of a missile means, to pull hard g´s in the last momet before impact, so that the missile passes below your plane. you can do that level, sideways or invertet, does not matter. ok, kuky, we have a real fighterpilot in our virtual squad, and well guess what, they learn stuff like that in theorie, cause in reallife, as far i can recall official sources, this has never happend, cause pilots do not like the idea of fighting against a missle in this regards. but in theorie hey learn how to defeat a missile and it is all based of energie, inertia timing etc etc etc. planes have diffrent physical aspect, or possibilities then missiles, which may pull more g´s in reallife then in lomac, but this makes no diffrence, cause in reallife for example, an active aim120 will more likely lock a chaff then a r27er for example, but thatswherewe go, OT, and i do not want to discuss reality over a poor simulation. the best in lomac by far, comared to falcon is the grafics, but thats about all. but lomac is easy, is fun, and alot of stuff is possible when we talk about teamplay etc etc. lets wait till DCS su27 und f15c, then we will se which planes are better, or which pilots can cope with such deaply simulated planes better, cause the workload will be 100 times bigger in DCS then in lomac, as far the can manage to make the planes as realistic as possible and also thier weapons and radar, which means, notching an f15 radar an totally disappearing from the f15 radar is no magic -
General comparsion of 120C and ER-27 in 2 sims
borchi_2b replied to A.S's topic in Lock On: Flaming Cliffs 1 & 2
what i mean by that is, they can only react, not act, thats the diffrence between a plane and missile, which is in terms of defensive moves and bvr, a mature difference. well when you studied applied physics then you should know that there are many factors why there is a chance to ditch a missile and not been hit by anything of the detonation. plus in relation the speeds of the plane, the missile and the fragments, take that into account, the time that elapses and then, you will see, a small percentage of damages or even a missile hitting anything. this all depends on energie, that true, but also on ranges and speeds -
General comparsion of 120C and ER-27 in 2 sims
borchi_2b replied to A.S's topic in Lock On: Flaming Cliffs 1 & 2
kuky, do you have an knowledge about physics and math? missles only react to movements, and they can only compute on data they get from the movement of a plane, not vise versa -
General comparsion of 120C and ER-27 in 2 sims
borchi_2b replied to A.S's topic in Lock On: Flaming Cliffs 1 & 2
kuky, you can fly this "magic" ditch maneuver in diffrent ways, and very often i ditch the missilesat distances around 25m, which means that no fuse would detonate at all. there is no magic to such maneuvers at all. although in reallife, pilots would perform such manuevers only as last chance, before they die. to the detonation of such a missile in reallife. it might detonate, but it does not mean that it will do any damage to the plane. it depends on angles and vectors. imagine a missle head on and ditched, then the missile passes below the plane, detonates, but the debrie has some area it will be blown too. do to the huge vectors of the plane and the missile, it is very likely that the debrie will just pass the plane in the rear and do nothing -
Objects will support dynamic animations, such as weathering, snow build-up, etc. depending on external conditions. does that mean, we will be able to make better explosions, with sparks and debrie flying around by using reactors? or do we have to model that by hand then?
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the project is not given up, but i am also waiting for FC2.0, i will release it for both , but only when fc2.0 is out, cause i do not want to do the work twice, so please be paitent, as far fc2.0 is out, the eagle will show up some time short after the release, promised
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In what era does Lock On take place?
borchi_2b replied to Aeroscout's topic in Lock On: Flaming Cliffs 1 & 2
it takes place in 2004 there is a file where the date of lockon is set it is the world lua Lock On\Config\world RandomMissionEvents = true MissionDate = { Year = 2004, Month = 6, Day = 22 } FragmentLanding = { TrashWaterOn = false, TrashGroundOnLifeTime = 60, -- sek PartsGroundOnLifeTime = 600, -- sek } -
first we do not talk about the t version, we talk about the Et, the extended range version, that makes a whole lot of a diffrence! when you look at the flightprofiles of heavy bombers, you will se a similarity to the flightprofiles used by f15c. they are flying high, supported by awacs and wait for prey they can encounter, to gain air superiority, so basically this should also wrok with f15c in lomac and in reallife to some certain extend. it is just a matter how the russian pilot behaves and how he uses the abilities of its weapons. when i would have such missile in lomac, that performes like the r27et, then i would try to encounter the high flyboys with r27et at long ranges, taken in count the closurespeeds and then, what will they do when they do not hear anything commin. nothing! but this is probably the reason why we do not get a realistic range of the r27et, cause people would whine about it all day long, although it is realistic. maybe the missile does not get a valid lock on a target at max seakerrange, but well 10km is enough when you have good preaimshoot at the opponent. the art of such a kill is to bring te missile in as precise as possible, which means you have to fly as priseise as possible and predict your opponent very well. when you can manage that. i am 100% sure, you wil make a kill on a fighter at such long ranges. but how i said, when we would have realitic ranges, alot of people would complain again, that the f15 is too weak and the russian fighters, especially the r27et is waaaaaayyyyyyy to strong, compared to reallife, although it isn´t. and GG, imagine, at high alts, it does not matter if a bomber or a fighter, both have a very solid and strong heatsignature agains the blue cold sky, so the r27et will see something, maybe a little later then it sees a bomber, but for sure when it is done right, the seaker will get the fighter locked, no doupt about it. maybe the seaker limitation in azimuth is a bit strong in lomac, but thats all. but Ed has cut the range of the missle by 1/3, so that equals it out again. i would prefer a better range, more realitic, instead of having such an overprowered seaker in regards to azimuth, although it could be calculated by simple optics math and also by vectormath, how big the seakercone really is in which target can be seen. just as simple as that, and when people would be smart, then you would figure how to avoide being killed at ranges like 60km or at a alt of 25000feet being killed at ranges of aproximatly 40km+. @monotwix: at whom is your post aimed? GG?