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Everything posted by PL_Harpoon
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Thing is, I'm not sure the gyro should freeze when past 55 degrees. What's more strange is that from what I've found all US fighters we have in DCS use the same instrument: AN-5735 which is limited to +/- 55 deg bank/pitch but it behaves differently in all modules: P-51 - as stable as a modern instrument: doesn't drift, doesn't stop P-47 - slowly drifts above 55 degrees but can be rotated while uncaged. Despite that it has the best "feeling" of the three.
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Based on what I've noticed previously, this could be connected to pitch movement caused by the gear. With +1 pitch trim and gear down the aircraft pitches up below about 160* kts. The effect disappears above that speed. *I'm writing this from memory, I might be wrong about the exact speed.
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Ideally you want to touch down at stall speed and at stall speed you need full deflection. That's why I don't recommend saturation in pitch.
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I've found two more problems: 1. Pressing directional gyro cage button also resets it. 2. You cannot fully rotate the gyro with buttons
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+1 It would be great if there is some official list of bugs to be fixed or things to be improved.
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About the gyro I did some research and apparently it really should only work up to 55 degrees pitch/bank. I'm not sure it would freeze above that though. The gyro is still spinning at those angles, it's just that the pitch/roll gimbals cannot rotate further. My guess is that it should still rotate but "wrong". How wrong, I don't know - I tried to simulate the gimbals in 3d software but so fat wasn't able. BTW, the P-51 we have in DCS is supposed to have the same gyro as the Corsair and it doesn't behave that way. Regardless. the compass is still working incorrectly though.
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After some more tests I think they are not behaving how they should. The compass in the middle is directly linked to the magnetic compass so the needle should act just like one i.e. be sensitive to bank and turning errors. Instead, as @nehmo said, it just freezes when banking > 60 deg or possibly also above certain Gs. There are no errors up to 60 deg of bank. The gyro, instead of working like any other directional gyro in DCS (and most likely IRL too) also just freezes at exactly the same conditions. What it should do instead is slowly drift during normal flight or quickly drift during hard maneuvers or if there's not enough air.
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To be fair, you're the one who's trying (quite arrogantly I might add) to convince them that what they like is wrong.
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Parking brake ‘breaks’ the normal brakes
PL_Harpoon replied to Chattytumbler's topic in Bugs and Problems
Does the real Corsair actually have a parking brake? -
The compass does not rotate. The thin needle shows your heading.
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Create a new mission. Place an F4U at any airport, set it to start from ramp Jump in. Perform start-up checklist but skip priming The engine will start normally.
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I agree. I don't use curves on any other warbird. Also, look how the 3d stick or the elevators move during normal maneuvers and compare that to other aircraft. I'd advise against it. You'll need the full range for landings if you want to do them properly.
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Had similar opinion yesterday when I first tried it. Now, after playing with it for some time I believe the main problem is not with the flight model per se but more with the way controls are translated to the flight model. With a 20cm extension and a 20% curvature in pitch it begins to feel better. The best way to demonstrate what I mean is to compare the movements of the stick in the cockpit (or the inputs widget) to this: Currently, moving the stick like in the video would cause the aircraft to violently jump around.
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In my case (i5-6900K, RTX 2070 SUPER, 32BG RAM, HP Reverb G2) setting textures to medium increased FPS by 100%.
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I get that the panels are painted black but it's the same with pretty much every allied aircraft and yet the corsair cockpit looks way darker.
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Great map, but definitely resource hungry
PL_Harpoon replied to SandMan23's topic in DCS: Cold War Germany
Did anyone try it on lower spec machines? I'm running 32GB/RTX 2070S (8GB). Should I even bother? How does it compare to, say Syria? -
Thanks. There are some stutters, probably should've lowered some settings for the recording.
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Not to go too much offtopic here, have you considered overpitch? The engines in Mi-8 and Mi-24 seem to have relatively slow spool times which may induce VRS. vsTerminus made a good video about it a while ago:
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My first ever video tutorial. Enjoy.
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In case anyone's interested. Army Bell OH-58D Operator's Manual.pdf
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There definitely is something wrong here. KW - sideslip boost.trk Tacview-20240606-225014-DCS-KW slide boost test.zip.acmi
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This is a recreation of a real camo: The only difference I made are "Mi-24P" instead of "mi-24V" on engine cowlings, and tiger emblem on the right side moved slightly forward (because of the rails). I also made some fictional variations on the pattern. Links: Original grey Green Black-orange Desert Pics below
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First of all, I think DCS is a great product and the attention to detail is unparalleled, but in my opinion the weather system is one area where at least for me it is quite dated. I don't mean visuals (they're great) but the simulation of the air we fly in. I'll try to break it down: 1. Wind direction - it's too stable. Wind constantly changes IRL - perhaps use an arc and change frequency instead of a single direction? 2. Wind speed - just like above, give us the ability to set min/max and change frequency (freq could use the same value as above for simplicity's sake) 3. Wind gusts - adding them would bring a lot of realism to the game. They should use separate direction arc/strength/frequency. 4. Visibility/humidity - the current fog is in my opinion not enough. Some more options would bring a lot to the sim. 5. Vertical air movement (thermals/turbulences) - we have lots of desert maps in DCS, I'm sure all those cities should produce big thermals, especially at noon. Also things like forests or hillsides should produce up/down drafts. I'd like to point out I'm this is not the same as dynamic weather. All of the changes above could still use predefined, "static" weather presets, which could later be expanded to change over time. Also, I know that when flying at mach 1.5 at 30k ft none of this would matter but the "DCS experience" is much more than just that. Helis, warbirds, even some cold war jets would greatly benefit from those improvements and as for big jets - you still have to take-off or land sometimes. Not to mention the effect it would have on unguided weapons.
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To be honest, a delay in firing the guns would be a big thing in real life too. No sane engineer would design a system with 1 second delay between pressing the trigger and firing a gun and even if somehow they would, the pilots would definitely complain about it. In other words, if there really was a delay it would either be mentioned in the aircraft manuals (warning pilots about it) or it would pop up at least once in pilots memoirs as its a pretty big design flaw.