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PL_Harpoon

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Everything posted by PL_Harpoon

  1. I disagree on two of those points. It's not the best dogfighter but it can be very good. It actually has one advantage that I missed in my previous post that I think is somewhat underrated: better instantaneous turn. It takes some practice to learn and requires you to constantly watch your speed but it is enough to score a kill. Plus its guns are devastating if shot at convergence. On the other hand I found it to be not as good at boom and zoom and energy fighting. It's outclassed by 2 out of 3 German fighters. You can win if you have a large energy advantage at the start and manage to exploit it quickly but that can even be said about the Spitfire. It is very good at A-G but saying it's purely A-G would be doing it a disservice IMHO.
  2. Performance wise: It can outturn a Dora, that's pretty much it. But it has other advantages: It doesn't use radiator fluid. Lots of firepower. Uniform armament (easy to aim). It can take a hit. It's not terrible at anything.
  3. 64" is the limit with water injection. Without it it's 52".
  4. You don't need to do anything with oxygen regulator. It is set to normal operation by default.
  5. What do you mean by " I turn on the oxygen after takeoff"? Do you turn the red emergency valve? In normal operation the regulator mixes air from the outside with the oxygen supplied by the air bottles. If you turn the red valve the air from the bottles bypasses the regulator and flows straight into the mask - which means it will get used significantly faster than normally. For normal operation, just leave the dillutor at Normal Operation and the emergency valve off.
  6. Great work. I hope ED will add all of them to the game.
  7. Can you explain more about this? I could not find autoexec.cfg in my Saved Games/DCS folder.
  8. My vote goes to the Zero, even an AI one. Corsair is coming up to be a great aircraft for DCS. Would be a shame to see it gathering virtual dust after release because it has no adversary to fight.
  9. I posted this already in VR section but just in case it go missed. Since the previous patch there are no unit icons in Mission Editor, if opened in VR.
  10. Don't think this has been reported yet but since the previous OB update I lost all icons in the mission editor when in vr. No such issues when playing on a monitor.
  11. Yeah, usually I leave it at around 60% and it never overheats. Not much time to do that in this dogfight though
  12. Finally managed to defeat ace AI! Here's the video: I've also attached a Tacview file if anyone's interested. Cheers. Tacview-20210220-201528-DCS-P-47 Dogfight practice.zip.acmi
  13. I've decided to practice my dogfighting skills in the Jug as they've become a little bit rusty so I've set up a simple mission. The opponent is an AI Bf-109, Veteran difficulty. I've attached a Tacview track file. Even though I've won I feel like there's still lots of room for improvement. I'd appreciate any feedback/advice/comments/anything. Cheers! Tacview-20210219-223214-DCS-P-47 Dogfight practice.zip.acmi
  14. Ok, just did a very quick test to see if all this is even relevant in DCS. It's by far not conclusive, but it appears that it is. At about 9k feet, first I tried to go as fast as possible with full throttle and enough boost to reach 52". The fastest I got was 344 mph (TAS). Then I tried the same with throttle and boost interconnected and I got no more that 340 mph. So it's definitely not 300 Hp but it seems the difference is there. Here's the recording (Tacview). DCS-P-47 power test.acmi
  15. I think I understand what you mean. Correct me if I'm wrong: You're moving the throttle forward first and if the engine doesn't reach desired MP you increase the boost until it does. If the throttle and boost are interconnected: The carb receives more air that is also hotter (from the active turbo) and then throttles it to maintain 52" of MP. If the above is true using both methods you get the same amount of power (provided MP = power), just one method is more efficient that the other. Also at some altitude you will reach a point where in order to get max available power you will need full throttle and full boost. In this case there shouldn't be any difference between using both methods.
  16. I don't want to add to the confusion but... First of all, Greg's source here is the manual for P-47N (https://www.avialogs.com/aircraft-r/republic/item/5090-aaf-51-127-4-pilot-training-manual-for-the-p-47n-thunderbolt p.25). In fact, the P-47 Training manual states that you have to disconnect the turbo at start and at high altitudes to prevent the turbo from overspeeding (https://www.avialogs.com/aircraft-r/republic/item/5091-aaf-51-127-3-pilot-training-manual-for-the-p-47-thunderbolt p.13). Also, there is no mention of it in the P-47D-25 to -35 manual (https://www.avialogs.com/aircraft-r/republic/item/5089-an-01-65bc-1a-pilots-flight-operating-instructions-for-p-47d-25-26-27-28-30-and-35-airplanes). But I think this is a minor issue. The big problem is, I don't really get how advancing the throttle forward and then following it by the boost lever should give you 300 more Hp. As I understand from the P-47N manual, the R-2800 has a supercharger impeller, directly connected to the engine that costs the engine 300 Hp. That means it is used all the time, whether you use the turbo or not. So, if the supercharger is constantly drawing power from the engine, how adding more air later (as opposed to sooner with throttle and boost interconnected) could result in more power? My understanding of this rule from the manual is this: You're loosing the 300 Hp to the supercharger anyway, so use it to it's full potential before adding more strain to the engine by adding air from the turbo. It's purpose is to extend the lifetime of an engine, not give you more power.
  17. The gunsight position is fine. Your virtual seating position is not. You can adjust your camera position with RCTL + RSHIFT + NUMKEYS. Or, if I messed up the combination, just go to settings and look for "move camera". Cheers.
  18. Don't worry. SharpeXB suffers from a severe case of FlightSim OCD. As far as I know the cure is yet to be discovered.
  19. In what way is it not flying like a P-47?
  20. I'd like to add one clarification. Just because your prop lever is set to 2550 doesn't mean your actual RPM is going to be 2550. That's why at low speed you can easily idle the engine - there's not enough wind to windmill the prop so the RPM will naturally drop. I do pretty much all my landings (finals) with throttle at idle. On the other hand you can have your prop lever fully backwards and still have high RPM if you're fast enough. In this case you cannot reduce MP without risking damaging the engine.
  21. There's a bug with the fuel gauge on the P-47 currently.
  22. I also have a TH Warthog and my setup is: left throttle - turbo right throttle - throttle slider - rpm So far, I haven't felt the need to move throttle and RPM at the same time. Especially on landing. You're supposed to set it to 2550 when around 150 mph and just leave it there.
  23. It's the actual prop rpm that counts, not prop lever position. At low speeds you can have your prop lever fully forward and still have low prop rpm. On the flip side, if you're very fast (for ex. when diving). You can have the prop lever fully aft and high prop rpm.
  24. Well, I've heard people referring to DCS 109 as a UFO...
  25. That's my current experience with the Jug. In fact IMHO engine handling in the Jug can be summed up by these rules (at least they work for me): NEVER exceed MP limits (52 without water, 64 with water) NEVER dive with full RPM (1550 works best) NEVER dive with less than 30 InHg of MP NEVER leave turbo in front of the throttle Avoid high RPM/low throttle and low RPM/high throttle settings Keep the throttle and turbo interconnected at all times below 25k ft (for simplicity's sake) Follow those rules and you should have no problems operating the engine.
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