Jump to content

Teeter

3rd Party Developers
  • Posts

    253
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Teeter

  1. Please do hurry so I can include in the next release of TCMC :)
  2. Hey Nick, anyway I can get a 6-pack to your door? ;)
  3. I've been working for some time now on creating a neat and tidy package containing a whole slew of some of the best DCS mods around. I call it "TCMC", or "Teeter's Comprehensive Modification Compilation". Sounds official acronym-y. This is mostly geared towards those who are new to the community, who aren't versed in the discourse of DCS mods. Or maybe you're a veteran who just hasn't cared to take the vast amounts of time required to find, download, and properly install any mods. Lord knows I've had to do a clean reinstall of DCS and re-find all of my mods. Perhaps you could think of this as the "Ninite" of DCS World mods. I do not take credit for the creation of any of these mods, I have simply compiled them and created these packages. Credit for the mods goes to their respective authors, who are named in the mod folders' titles. Modifications are packaged (mostly) by module, so you only need to download the installers that are relevant to your DCS installation. The installers will, given your JSGME _MODS directory, plant a bunch of mods which you can then activate within JSGME. I've published several alpha/beta builds on /r/Hoggit over the past half-year or so, containing an increasing number of mods in an ever-improving installation format. After the success of 1.0 a few months ago, I've been working on R2. R2 includes many updates to existing mods, some new mods (as well as the removal of some mods), and other various improvements to naming convention/structure and ease of use. The big news to me is that I have received semi-exclusive consent from Diveplane to include all of his sound mods in TCMC. Diveplane works very hard on his sound mods, and I personally consider them to be some of few long-lived and essential DCS World mods. With the "Sound Overhaul" installer, you will be prompted to donate to Diveplanes channel (if you so choose). Please consider a donation. TCMC requires JSGME be operational in your DCS World directory at this time. If you have not set up JSGME, I have included it along with instructions on how to set it up on the TCMC Drive. Mods included in R2: Changelog Future releases will include installer refinements, new mods, and supported mods' updates. TCMC is located on Google Drive. Like I said, you only need to download and run the installers that are relevant/desired by you. There is also a master mods .zip package on there, if you're into that kind of thing. Please also note that there is a feedback form on the drive. Feel free to fill it out with any requests, bugs, or other concerns you may have. Thanks, Teeter Disclaimer:
  4. Shameless plug for TCMC for those of us who use mods :) /showthread.php?t=140644
  5. Was it you or Devrim who was working on these? "So there will be english/polish/chinese cockpit for mig-15bis soon I have finished the chinese version and now am waiting for the dcs check." /showpost.php?p=2334113&postcount=12
  6. WIll this work with 1.2.16?
  7. Lookin good! Though english would definitely have been the version that I did first, considering DCS' userbase... I may also say that because I REALLY would like to read that thing's cockpit!:helpsmilie:
  8. Some beautiful work. Is this mod available to the public?
  9. A great idea, thank you! I'm exploring many options for future methods, including automatic updating and FTP. Unfortunately, I don't have the means of hosting an FTP server at home, and I'm not sure I can run it from Google Drive. Not to mention, while this would make things much easier for me and some people...I can't assume everybody has/will download/will know how to use an FTP client. My current interest is creating a ClickOnce Deployment. But rest assured, I'm looking. I would love if you could correspond with me privately on exploring some solutions. As for the naming convention...that's VERY much WIP, but I want to keep it clearly categorized by module, mod supercategory, mod subcategory, exact mod name (as created by author is what I'm working towards) with version/release number (if applicable), and author name with source. I'm certainly open to suggestions on refinement! Thanks for taking the time to write this recommendation zaelu! :joystick: Teeter
  10. I've been using his mods for a while in TCMC. Luckily I had everything up-to-date when his Audio Productions were removed from the DCS website. Now, he maintains files on LOF, but there doesn't seem to be many of his previous works on there, but his releases since and his current beta builds. Between the last of his releases on the DCS website and how I'm following his works on LOF, I'm confident that TCMC does/will include 90% of all of Diveplanes DCS sound mods. EDIT: That link won't work. Google "diveplane lof," click the second link, and click "View other files from this member" on the right side of the page.
  11. Quick update: Per <Grizzly>'s request, for those of us who understand DCS mods better and are looking to only download one thing, there is now a self-extracting .7z archive on the Drive that contains all mods in TCMC 1.0.
  12. Appreciated :) I've been releasing versions of this and updating mods within /r/Hoggit for nearly half a year now before I felt comfortable with releasing it to the "general public." Luckily I spend a lot of time on the forums, so noticing and updating mods isn't quite so hard. 1.2.12 broke one of the mods and caused crashes on startup. Luckily I found the culprit rather quickly, walked troubled users through a fix for existing installations, and updated TCMC to "0.1 1.2.12 Hotfix." Hopefully I can offer this expedience in the future. As for the users, know this: All I am doing is compiling all of the mods I can find for DCS. I will include them in their "vanilla" state and with the most recent version I know of. I simply cannot guarantee that I will either have the latest version of every mod in TCMC (though I do my best), or that the original mod itself is functional. Nonfunctional mods will be removed from TCMC until they are updated by their respective author. I do not create mods (yet ;) ), nor will I modify them for you. If a mod that is included with TCMC doesn't function the way you want it to, then either: a) Notify the author of the mod so they can fix it (assuming it's actually broken) b) Fix it yourself and whatever c) Don't use it :) Luckily the main point of TCMC is the simplicity of setting up JSGME (5 mins), installing a package (2 mins + download time), and activating it in JSGME (1 min). If you wouldn't normally activate a specific mod, then there's no reason for you to do so with TCMC either!
  13. Perhaps I will create a zip of all modules, or an installer instead.
  14. This was a big concern of mine. Any category of mods that would conflict with another is marked with a "(select one)" tag on the JSGME mod folder name, e.g. "MiG-21 ~ Cockpit Major (select one) ~ [Mod Name]". This was the best mechanic I could think of at the time, but I would love to hear if anybody has any better ideas. Also, if I missed any categories that should be tagged as well, please let me know :thumbup:
  15. I've been working for some time now on creating a neat and tidy package containing a whole slew of some of the best DCS mods around. I call it "TCMC", or "Teeter's Comprehensive Modification Compilation". Sounds official acronym-y. This is mostly geared towards those who are new to the community, who aren't versed in the discourse of DCS mods. Or maybe you're a veteran who just hasn't cared to take the vast amounts of time required to find, download, and properly install any mods. Lord knows I've had to do a clean reinstall of DCS and re-find all of my mods. Perhaps you could think of this as the "Ninite" of DCS World. I do not take credit for the creation of any of these mods, I have simply compiled them and created these packages. Credit for the mods goes to their respective authors, who are named in the mod folders' titles. I've published several alpha/beta builds on /r/Hoggit over the past half-year or so, containing an increasing number of mods in an ever-improving installation format. I'm ready to release 1.0. Modifications are packaged (mostly) by module, so you only need to download the installers that are relevant to your DCS installation. The installers will, given your JSGME _MODS directory, plant a bunch of mods which you can then activate within JSGME. That being said, please note that TCMC requires JSGME be operational in your DCS World directory at this time. If you have not set up JSGME, I have included it along with instructions on how to set it up on the TCMC Drive. Mods included in 1.0: Future releases will include installer refinements, new mods, and supported mods' updates. TCMC is located on Google Drive. Like I said, you only need to download and run the installers that are relevant/desired by you. Please also note that there is a feedback form on the drive. Feel free to fill it out with any requests, bugs, or other concerns you may have. Thanks, Teeter Disclaimer:
  16. I only make the comment because ED purchased Ricardo's texture work a while back, didn't they? No accusations, just curiosity :)
  17. Just wondering if we can get an ETA on the final aircraft sounds and the interior flood lighting? :)
  18. Just posting because I am confused and would like clarification about the new sounds that come with 1.2.15. What are the new sounds that come with 1.2.15? The changelog isn't very specific about which, and I'm curious if the release of these new sounds has anything to do with Diveplane's sudden move from DCS User Files to LOF.
  19. Quickie question, can I have the displays on my second monitor while playing DCS on the first?
  20. Just caved and ordered my DK2 for DCS. Anything I need to know guys? Anything that'll keep me from using it in DCS right-out-of-the-box?
  21. Forgive me if this question has been answered; is there a way (or a future plan) to be able to export data to another computer which is running the program? I have a Surface Pro 3 that I would love to be able to use in conjunction with my gaming desktop.
  22. 1.5 is hosted on the DCS User Files section for now https://www.digitalcombatsimulator.com/en/files/377051/
×
×
  • Create New...