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Everything posted by ruddy122
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I know you need a deadzone of 1 for the autopilot to work I might reduce my deadzone in roll and pitch less than 4 Sent from my iPhone using Tapatalk I pio cause I maybe have a deadzone issue Sent from my iPhone using Tapatalk
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I think I’m doing too much at the same time getting down, slowing down, getting dirty too fast Try to be a more methodical so the LSO in super carrier doesn’t yell at me Sent from my iPhone using Tapatalk
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That’s what I noticed too the DCS Hornet likes to go fast more stable If the tips don’t help with full flaps going to try half flaps Sent from my iPhone using Tapatalk
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For all you valued viewers it’s a deadzone of 4 and a curvature of 15 Sent from my iPhone using Tapatalk Remind me of real life AR with the throttles Put the power where you need it to be and wait a potato Don’t add more throttles unless you want to be under the tanker Sent from my iPhone using Tapatalk
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I got some negative training going on Fix up and down first before tackling left and right Sent from my iPhone using Tapatalk
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Cool I’ll try that In heavies like the KC-10 you leave throttle alone once set and trim for hands free Sent from my iPhone using Tapatalk
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I think I’m fighting the FBW Need to settle down and not fight it Sent from my iPhone using Tapatalk Thanks I’ll try the tips tonight Sent from my iPhone using Tapatalk
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The nose either goes up or down never stays where I want it for hands free pitch I’m thinking throttle control Sent from my iPhone using Tapatalk
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I get the AOA but can’t keep it for long any tips Sent from my iPhone using Tapatalk
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I’ve noticed I put too much trim or not enough on landing Is there a ball park setting and then fine tune? Sent from my iPhone using Tapatalk
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reported earlier FCS Reset with wings folded.
ruddy122 replied to Rex854Warrior's topic in Bugs and Problems
I still suck at Carrier Landings For me trim doesn’t help it makes the Hornet worse on landing I PIO in roll a lot on landing Also the extremely slow response of the F404 I know engines may take up to three seconds to spool up but the response of the 404 concerns me Sent from my iPhone using Tapatalk -
Like the F/A-18C but what are the Super Hornet differences
ruddy122 replied to ruddy122's topic in Military and Aviation
The DCS modded super hornet and the DCS Hornet Sorry for the confusion -
Like the F/A-18C but what are the Super Hornet differences
ruddy122 replied to ruddy122's topic in Military and Aviation
Some legacy hornets have the touch screen Sent from my iPhone using Tapatalk -
More than 2 JDAMs The Hornet could launch 8 JSOW C Wow a Multirole bomb truck Sent from my iPhone using Tapatalk The Viper and the Hornet were basically the same in real life The Navy wanted extra safety in Blue Water Ops After that the story of the bug for the navy continues Sent from my iPhone using Tapatalk
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Like everybody said there are some limitations and the viper is still a WIP but it’s a lot of fun If you want realism try the Tomcat or Hornet but the Viper has its own challenges like not flipping over while taxiing and staying on the runway and don’t hit anything expensive Sent from my iPhone using Tapatalk
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The Viper is a lot of fun besides the Tomcat and Hornet it makes me go back to DCS World to play
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To me I have both the Hornet and the Viper They are my favorite planes but they fly different To me the viper is a little more stable and the avionics are easy for me to understand Dont get me wrong the Hornet is more polished but I have to really delve at it to understand the avionics Even with all the quirks the viper is a little rocket ship Lots of power Sent from my iPhone using Tapatalk
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The distinctive shark mouth Sent from my iPhone using Tapatalk
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Like TobiasA the real F-16 is one of my favorite planes It could do a lot Sent from my iPhone using Tapatalk