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Everything posted by escaner
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Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
I tried today this full mission, it worked great, thanks a lot! -
How do you disassemble the button? I removed my pickle button from the stick (lately it is doing double clicks), but I was not able to open it up for cleaning or fixing. I tried pressing on the two tabs that go through those two rectangular holes with pliers, but did not seem to compress them down and I fear breaking it.
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Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
I have tried three times the last version and all of them the convoy moved, awesome! If you want to fix the full mission I will definitely try it. -
Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
Hello draconus. That fixed the script error popup, unfortunately the convoy still does not move. I am attaching the track and dcs.log. All mods, scripts, keeboards and liveries were removed and shaders deleted. watching-the-devildog-instant.trk dcs.log -
Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
Over a year later and new computer, I figured to try it again. The mission is still bugged: as always, the convoy never moves and now on top of that I get this popup from time to time. It would be nice if this mission got fixed... nullThanks -
I am talking about those 125 combat missions.
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I guess dropping bombs that kill people is completely fine as long as you don't curse them in the process.
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Hi @Zabuzard, Obviously I was not double long tapping to lock in that mission. As I said, it worked in the previous and next (after restarting DCS) missions. Actually I think this was the only time I had this problem and still had the track just because it was MP and they always auto save. Anyway, what you say about receiving the input twice makes sense. I have been watching the video and Jester was replying twice in that mission, e.g.: "Locking bogey right 5 21 miles - Alright, focusing on your guy" or "Copy - Copy I've got that one" or "Roger - Alright, focusing on your guy". I didn't notice at the time, but watching it again it is pretty obvious.
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This breaks a lot when pulling g's. Is it WAI or a bug? It is weird that this is the only thing that always breaks... nav-comp-failure.trk
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This happened to me last monday. I flew 3 times the same mission with a friend and the second one Jester would not lock on long press of context action (instead he just focused). I restarted DCS and it worked again the third time. At the end I managed to lock through Jester's wheel, but lost the lock immediately (might not be related). IIRC, boresight auto lock worked fine. I am attaching the track. Also have a video recording if needed. BTW, it is the default Ground Alert Intercept mission modified for MP. server-20240610-195033.trk
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Request: new Key entry for Jester menu to open at "home" menu
escaner replied to escaner's topic in Bugs & Problems
That is great news, thank you! @AeroGrappler Do you know that you can navigate the exterior ring in Jester UI with Q and E keys? Sometimes it is a matter of how many times you need to press E in the macro. -
Right now, when we press A to open Jester menu, it opens sometimes in the menu we last used instead of always in the same place. In order to be able to program macros in Voice Attack and/or HOTAS that automatically navigate the Jester menus, it would be nice to have an option (new keybinding) to open the Jester menu in the home menu. E.g., in the F-14 you knew that pressing A twice you would go to the main menu (first press for "context" menu, and second to back up to the main one). But in the F-4 is is impossible for the macro to know how many levels it needs to back up to get to it. Thank you!
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That is how it works for me, I spent like an hour yesterday until noticed that the symbol for the deadzone is not % but o/oo. The manual is correct although confusing, because to set that 2% deadzone, you need to input a value of 20 o/oo.
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Dead zone is not a per cent quantity. It is per thousand. If you set it to 50, it will be 5%
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Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
I have removed all mods and liveries and done a full repair the problem persists. This is the instant mission, where you arrive directly to WP1, no FP involved. What am I doing wrong? https://www.youtube.com/watch?v=yAj90_TthxM -
Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
Yes, at FP Jester tells you to fly to WP1. And there to orbit. They never move. -
Mission Watching the Devildog broken: convoy does not move
escaner replied to escaner's topic in Bugs and Problems
Just tried the instant action version of the mission and I am having the same issue with it. -
I tried this mission yesterday and had the same problem: the HVT never left the bus station. I am leaving a video with detail of the area in case you want to check what was wrong. Too bad it does not work anymore, I loved this mission when I flew it some time ago.
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Brightness Knob for Pitchlader does nothing
escaner replied to Schlomo1933's topic in Bugs and Problems
It would be nice to have this feature implemented at some point. The hud ladder is of very limited use due to its imprecissions and very distracting during instrument flight. No wonder why some pilots turned it off, sometimes less is more.