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escaner

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Everything posted by escaner

  1. Anyone that has tried to use the AG mapping radar to designate targets knows it is a mess. You need to designate while the current update. If the next swipe starts you are now designating in an old radar image and it will be off. Same thing happens when you use the freeze option: the image you see will always be old and the designation totally useless. Every time you make a designation, you need to wait a refresh or disable and re-enable the EXP option to force it, and then look where you actually designated your target. All this makes no sense at all.
  2. I see this was already reported. I was trying this campaign today. I can't see anything except for the GMT radar, but still an IR SA-9 just appears out of the fog and the clouds and obviously hits me. AI-omnivision: 1 - escaner: 0
  3. Maybe this should be posted in the bugs section for better visibility. After all it is an implementation inaccuracy.
  4. Thank you for the workaround. It is definitely weird that you can select the azimuth scan volume but not the antenna movement in the radar page.
  5. After uncaging the Walleye, an OBS "CRAB" appears to recage it. In the attached track I show how it works correctly with manual slewing, but then when I use WPDSG to designate a target; after uncaging and auto-slewing to the target, CRAB option appears again but it does not work. Note also that stepping out of the weapon station and back to it the weapon appears recaged. I expect to be able to recage the Walleye with the target designation. But if it is actually not possible to recage it in these conditions, probably the CRAB option should not appear as it makes no sense and leads to confusion. I think that some investigation on this issue is in order. Thank you walleye-recage.trk
  6. In RWS/LTWS with a reduced azimuth scan area, how can you select now where to point the antenna? It defaults to center, but I would like to move it left or right. Clicking with the TDC just tries to go STT there. Thanks
  7. The HMD automatically rejects most of its symbology when looking through the HUD, but when we have an A/A target locked, it displays its TD box anyway in the HUD area. Therefore many times we see two TD boxes in the HUD: one drawn by the HUD itself and the other one by the HMD. This situation is very confusing for me, because most of the time they do not even match position due to field of view limits in both displays. Is there a way to prevent the HMD from displaying the TD box in the HUD area? Is this behavior even correct? It seems so weird and confusing... PS: sorry if this has been discussed earlier, but I cannot find any post about it. Thanks for your help
  8. Indeed, both the F/A-18 and F-16 have been at 50% discount during the pandemic confinement sale and free trial period in March-April-May 2020. I think that they were again at 50% later at the very close summer sale, but not sure there. There were also coupons advertised by several Youtube channels that increased the discount further by 5% IIRC. https://www.digitalcombatsimulator.com/en/news/2020-03-18/ They never have reached those discounts again though.
  9. Now that there seems to be some F-5 love again, maybe you could look into this 4 year old bug report that never got any answered or fixed. I am attaching a track that basically does the same as in the first message description and the video. Thank you. f5-df-rdr-bug.trk
  10. I have uploaded the trackfile here, but even at 2x speed it deviates from the actual events pretty soon for me. The maximum closure with the "ghost" happens about 29 minutes into the mission. My radar could see the contact (upper HAFU) even at over 80NM and when not scanning its position, and as dorianR666 says, Tacview does not show anything at its position. https://drive.google.com/file/d/1AKGGp4UzfucH71_yP3yfxlUuYeoctSg5/view?usp=sharing Edit: I have tried the track also without acceleration and it also does not work for me: at some point my aircraft starts turning to the left and going upwards instead of following its actual flight. But this kind of things has always happened to me while other people say they work for them, so who knows.
  11. BIGNEWY, I don't know how to replicate the problem. there should be a couple of tracks from multiplayer sessions in my disc, but they must be 3h long, probably not useful. Would a chunk of video streaming help?
  12. I keep finding these bandit air to air contacts. I can lock them but visually there is nothing there (see screenshot at 0.1NM range, it should be perfectly visible). I will not lose lock on them even when they are behind my aircraft, out of gimbal limits. AMRAAMs do not track them and Sidewinders do not give me tone either. I cannot find any post about them in the forums. What are they? Is this a bug? If so, has it been reported? Thanks
  13. These CMS hat changes aren't supposed to be something related to the newer suite in the Tank Killer module? Also, the original Warthog module manual was not updated, which is inconsistent to updating the CMS functionality as happened in it.
  14. In the book "Hornets over Kuwait", Jay Stout (USMC pilot in 1991 ODS) says that for CAP (defending their air base in Bahrain IIRC) they were taking 2 fuel tanks (one under each wing), 3 or 4 Sparrows, 4 Sidewinders and full gun ammo. That is weird, because in order to carry 4 Sparrows they would need to carry one of the tanks in the center pylon or drop 2 Sidewinders, but I guess you get the picture.
  15. High lift devices. That is the generic name for flaps & slats in aviation.
  16. I had this issue with buddy lasing on November 3rd on OB release, but I remember the vehicles moving to another place when destroyed from longer ago, which I guess could be related. @uri I don't knot whether it has been reported or not.
  17. You definitely can buddy lasing Hornet to Hornet, I did it a couple of weeks ago, but there is an issue where the guy who was dropping the bomb (he was also hosting, not sure if that matters) did not see the vehicle in the same place I did. So I saw the bombs explode right on target, but they were not destroyed because _his_ bomb was not hitting the target in _his_ sim. When the target was eventually destroyed I could see it jump to the place it actually was in his host.
  18. Yep. Actually to add even more confusion, in the F-14 you launch rockets with the trigger and in the F-18 with the pickle button.
  19. Thank you guys for the replies I guess it is the similar with HMD guiding the 9X without radar ACM modes enabled? I thought I would need to press uncage when the target was under the seeker, but had inconsistent behavior. It could also be what you say: just uncage once, I am gonna try that.
  20. What exactly is supposed to do this UPLOOK mode in the AIM-9X with the HMD? It is enabled with castle down from HACQ and disable with castle up. Also, when moving the AIM-9X around out of HACQ, I can hear a sound that reminds me of the RWR, but looks like it actually is the 9X. What does it mean? Thanks
  21. Same here. If A forum is not on Tapatalk I stop using it altogether on the phone.
  22. You should really refrain to make agressive comments like this when you obviously don't know what an encoder is or how it works. Hint: they don't work with axes.
  23. I tried binding rotary encoders to the HDG and CRS 2 way switches in the F-18, but looks like their standard DX pulse in each "click" is not long enough. Sometimes I see the switch in the 3D cockpit slightly moving, but the actual HDG or CRS value never increases or decreases. Then tried different DX pulse lengths with TM TARGET, where I can easily configure them. The standard 32ms pulse does not work and the maximum the GUI allows (50ms pulse) is still hit and miss. Sometimes it registers, sometimes it does not. Binding the encoders to other similar controls (COM channel, radio volume, RWR volume, etc) works just fine. Anyone has tried this?
  24. I already said that it is not a problem of the bomb releasing 60 ms after the trigger depress. At 500 KT that accounts for is: 500NM/h * 0.06s / ( 3600s/h ) * 1852 m/NM = 15.4m. Not 100m About the tactics, low level attacks with retarded bombs is a very common way to employ those bombs. Obviously not the most accurate, but neither this inaccurate. Eg a Harrier doing it. Not a row of vehicles nor a runway. "User error", right: https://youtu.be/TIvAHs25epQ?t=484
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