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JupiterJoe

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Everything posted by JupiterJoe

  1. @jmarsoYour dialogue is the best I've encountered in a campaign and I've played 'em all. Enjoying your missions thoroughly. I think you could easily sell this as an official campaign via the website. It would be a crying shame if you don't do more F-14 content.
  2. Fair enough. With its vast amount of automation and awesome tech, I don't picture the A being that interesting or challenging an experience. A simulation of a simulation.
  3. Four of the maps you mention have oceans for carriers to operate in. The Naval variants can do both land and sea ops. Why restrict yourself and everyone else? Plus I wasn't just talking about the F-35C. I was talking about any aircraft that had a naval variant. HB's Phantom is an example. If you're going to all the effort to model an aircraft, why not model the most interesting variant, that gives you the most scope for exciting and interesting missions/campaigns in DCS? If they don't have access to the technical documentation (likely in the case of a modern active asset like the F-35C) to make that happen then fair enough.
  4. Note to developers: If a Navy variant exists, build that first. Sure, it's a little more work initially, but you end up with the best of both worlds. More versatility = more fun. Landing on a carrier is the most challenging thing in aviation.
  5. Note to developers: If a Navy variant exists, build that first. Sure, it's a little more work initially, but you end up with the best of both worlds. More versatility = more fun. Landing on a carrier is the most challenging thing in aviation.
  6. Huh? That's the Sparrowhawk HUD for the F-14B.
  7. The F-35C is the fun version. Why go to the trouble of modelling the F-35 without going the whole hog? We have the Supercarrier, with its deckcrew, airboss, elevators, hangar deck, briefing room, LSO etc. Why go the trouble of creating the infrastructure, but not the very aircraft that currently uses it? I hope HB are working on the Navy version of the Phantom too. Did any improvements to weather feature in this video? Weather is a huge factor and effects all aircraft modules. I thought we were going to get huge thunderclouds etc?
  8. Sorry, that's going to clash with the Starship 7 launch. Can you reschedule?
  9. This is premiering right now, if you want something amazing to watch whilst you're waiting:
  10. Yeah, and HB didn't submit their content in time.
  11. Official screenshot from the video: Finally, some content for the South Atlantic map.
  12. DCS are doing the Vulcan? Is that their first proper bomber?
  13. Amazing @draconus. That worked, thank you. I didn't even know such a thing existed. This is my first time messing with community made missions. You can tell I've completed all the official Campaigns (multiple times), can't you?
  14. Unfortunately the missions won't open with the ME because of the mods and every mission has one.
  15. I was unable to locate the USN Crew Mod in the User Files section. Is it a big job for a layman to go into the ME and remove the need for the USN Deckcrew Mod altogether? 'Profanity'?! Fantastic. I look forward to hearing more realistic dialogue
  16. Thank you. I look forward to giving this a try. Always hungry for new Tomcat content. Should this be moved to the User Files section? @jmarsoUpon trying to to load the first mission it failed, saying I need USN-Deckcrew MOD?
  17. I'm just trying the Operation Reforger II - Chem Strike mission. It's a rare mission where you have four AI Wingmen. I left the Ground Crew set address to Auto/AI. Once airborne I selected the 300.00MHz (AI) frequency and F2F, but I'm not even getting my wingmen's position. You can see them off my nose and my radar is set to full left. No contacts. I shall try the Instant Action: BVR vs Jeff mission... ...and that works. Okay, fair enough. I guess it's all about how the mission was set-up. Thanks everyone.
  18. As an example, if I tune Datalink to 300MHz (AI), set F2F and send my AI wingman on reconnaissance in one direction (via the comms menu), I could go 110 degrees from his course and would receive any aerial contacts he encounters (as long as I have set sufficient range on my radar)? That currently doesn't happen for me, which is why I don't think the system is yet working as intended. I suspect HB have it in process though.
  19. Thank you. I appreciate the system works amongst human players in MP ( I am Billy No-mates and don't have any friends to test this with unfortunately), but what I'm looking for is F2F connectivity with an AI wingman. Jester does indeed have an option for AI F2F frequency 300.00(AI), but I don't seem to be receiving any data from my wingman. It may require HB to add to the Comms menu a request for your AI wingman to switch to F2F.
  20. How do you get it to 300Mhz? The the 7 remains no matter what you do. The RIO datalink channel starts with a 7 and that cannot be changed.
  21. I notice there's currently no sharing of data with an AI wingman, via fighter-to-fighter datalink. Is this something the Devs could potentially add to the comms menu, to ask your wingman to switch to f-2-f mode? ...Perhaps automatically when you ask your wingman to do reconnaissance.
  22. I've noticed if you have A/P on and jump from RIO to Pilot's station, the plane nosedives and will not recover unless you disconnect A/P. I believe this might be related to ACLS not currently working with FFB.
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