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Kelevra9987

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Everything posted by Kelevra9987

  1. Yep. Same here with the high drag bombs. On second drop they remain attached. Also the bombs don't come off the rail at once but per trigger pull... -K
  2. Okay, just tried it myself and didn't work. Not the RB15 nor the RB04 are able to be fired after rearm in MP. -K
  3. As already said... a track would be helpful otherwise it's rather hard to help you. -K
  4. The general Rearming Issue has been fixed. As of now I only tested it with the RB75 but I'm pretty sure it'll work on all Weapons. Maybe a track could be helpful... -K
  5. Sure you can input your own coordinates and they will be as precise as the nav sys it can get but the major problem will be the QFE Setting wich we'd have to guess unless someone here knows how to calculate the QFE... -K
  6. I love my L-39 and even the -C packs a punch in good hands. In the -ZA I can disturb my moving mud and even kill a F-5 here and there. It's quite far from "useless" you just have to use it right. -K
  7. A couple of Minutes ago I had my daily Training in the Huey to transport heavy Cargo without Crash and Burn either one. So I had my 2640lbs Container sittin there and finally my Training paid off. Flew there, picked it up, circled around and landed the Container and myself almost butter smooth. But man is this thing heavy.
  8. You're welcome mate :)
  9. Thats simulated aswell? Nice. Finally some useful Recce-Flights. Was waiting for this soooo long. Will try it later :3
  10. Just flew your mission without engaging the Targets and every WP switched as expected. Track is attached in the hope it'll work :) AJS37 Track - No Nav Problems.trk
  11. Wait a second. The pilot can get cold? Great, now thats a feature I wanna see in every Module.
  12. Yes I got the Update :) My trigger is unsafe with the first detent of the Warthog Trigger and is set safe as soon as I release the Warthog Trigger. (Second detent fire the Weapon) I did all my tests in MP, maybe thats the cause. Will try tomorrow in SP -K
  13. In AKT/POS you have to press LS/SKU Button once to get the starting Airfield. Have to try that solution later on. Also remember to land on the same AFB where you started otherwise you have to say the CK37 where you are... EDIT: Nope. Doesn't work here. I fired both RB04's, landed, BER and LS, rearm, take off, in the AO pulling the Trigger, nothing. -K
  14. Not a Bug. The Viggen does not support multiple A/G loadouts at the same time. The only mixed loadout that is supported is AFAIK RB75 and AKAN Gun Pods. -K
  15. I think you should put Rearm and Repair Issues on your priority list too. IMO those are Gamebreaking issues that have to be solved rather soon. Don't get me wrong, I love the Viggen and it's currently my fav Aircraft but those two issues will ground me untill they are solved. Greetings :)
  16. Hey guys, just finished my Startup Tutorial of the AJS-37 Viggen. It's in German but I think you can also just copy the clicks I made. Hope you'll like it.
  17. If you type in 90XX into AKT/POS you change the Primary Airport with 99XX the secondary.
  18. I got the NAVSYST warning for the first flights but after that I began to check all the data I need prior takeoff. After punching in 9099(00) and the LS/SKU I wait till the 000000 are displayed. Then I just put the IN/OUT to OUT on REF/LOLA and check wich Airfield the CK37 thinks I am at. (e.g. 9014) Also I talk to the Tower wich runway he gives me and crosscheck that with what the BANA/GRÄNS tells me. Should that not be right, I hit the LS/SKU Button once to switch to the other runway. After that I taxi out, align myself with the runway, Reference Button and off I go. Since then, no NAVSYST Warning anymore.
  19. The CK37 calculates the Aimpoint by using pretty much everything it can get. QFE is one of them. Is the QFE not set right, the Aimpoint won't be set right either.
  20. Thanks Ise. Good job :)
  21. I've tried this allready. I went even further and shut the whole plane off, took the cartridge out, put it back in and do startup as normal. Still no joy :/
  22. Hey, I've had the same issue and I had a look at the views.lua in /DCS/Mods/aircraft/AJS37/Entry There you change the CameraViewAngleLimits to 140.000000 BUT! This will screw with your Integrity Check, I could not imagine how this could be used to cheat or get an unfair advantage against others. Greetings Kelevra
  23. Rearm went fine, all stations get loaded. On my first run, I had the 4x ARAK Rocket pods and 2x RB-24J 1x Fueltank. Then on Rearm I went to 4x RB-75, 2x RB-24J and 1x Fueltank. As I said, they are visible on the A/C and crewchief said "Rearming Complete"
  24. Hey guys, so when I do a rearm after one Mission I'm unable to launch the new weaponry no matter what I load. Also in the CK37 TAKT OUT only the loaded fueltank is shown, all other stations are not recognized by the CK37. Am I missing something at rearm? Greetings Kelevra
  25. Have the http://updates.digitalcombatsimulator.com/ page autorefreshing every 10 Seconds. That way my F5 Button doesn't get stressed too much :D
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