Jump to content

5tuka

Members
  • Posts

    132
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by 5tuka

  1. The error message appears whenever you try to overwrite a file already included in another mod. This can lead to malufunctions of some things in the greyed out mods but doesn't nessecarily have to. It's better to test and - if it really harms other mods - look for the file that is causing trouble. German: Die Fehlermeldung tritt auf, weil du bei der Installation meines Mods Dateien einer anderen Mod überschreibst. Das kann unter Umständen dazu führen, dass ein paar Dinge in der ausgegrauten Mod nicht mehr ordnungsgemäß funktionieren, muss es aber nicht. Am bessten wäre es, das ganze im Spiel zu testen und - falls es Probleme geben sollte - die besagten Dateienausfindig zu machen. Edit: My mod is not compatible with diveplanes sound pack. If you like to install diveplanes pack for other aircrafts you need to install his sound pack first via JSGME and the IDB mod after it. Meine Mod ist nicht mit diveplanes soundpack kompatibel. Wenn du diveplanes Soundpack für alle anderen Flugzeuge benutzen möchtest, musst du mit JSGME zuerst das soundpack installieren und danach den IDB Mod.
  2. Hi Challenger, to answer your question, the gun sounds are located in these paths: External: DCS World\Mods\Bf-109K4 IDB Mod\Sounds\sdef\Weapons Internal: DCS World\Mods\Bf-109K4 IDB Mod\Mods\aircraft\Bf-109K-4\Sounds\sdef\Aircrafts\Bf-109K-4\Cockpit To increase volume of the both guns you need to edit all MG151 and MK103 files respectively by increasing the "gain" value. Gun sounds themself are divided in loop and stop sounds. Basicly this means that while pressing the trigger the game plays the loop sound. When leaving it the game stops the loop and plays the End sound instead. You can create backups of the mod sdef files and experiment a little on your own. Just keep in mind to restart DCS everytime you change sth. It's very intuitive and doesn't require great coder skills once you got used to it.
  3. I've found the files but thought it wasn't implemented yet on live version. Have to check the sdef directory again to see if it can be increased for my mod. Agree on the sound feedback. Technically speaking it's impossible to bring reality to a home computer because if you modeled each sound with realistic sound levels you'd end up having to either tune your sound all way down to not get defened by the engine and gun sounds or with a lot of upset neibourghs on your door :smilewink:
  4. Thx! About he volume, this is pretty important feedback I need to improve on the sound balance (which is one of my major goals with this release). It's always difficult to start somewhere and work it out but once you have a solid base fine adjustments are easier to make. I'll again compare it to the other stock DCS modules and adjust it as nessecary. Thx. Although I'm sure this won't be my last project it also took much time to create which I have to keep in mind before starting sth new. So I really can't tell for now.
  5. A small teaser feauturing some of the new sounds I'm working on for this version for those who still hang in there waiting for the release. [ame] [/ame] Things still need to be shaped up a little and I have some more nice things in mind before calling it done.
  6. I've flown in a 120 PS UL with muffler and, due to a broken headset, literally had to scream to make the other pilot barely een hear me. There's not much ressearch required to think about what it must sound like sitting behind a 2000PS engine. Some pilots in WW2 had to wear ear plug under their headset to prevent defening from the cockpit noise. Obviously this is toned down ingame, otherwise you shouldnt be able hear switches flicking and stuff at all.
  7. No problem, I'm glad to help. Best program to get is Notepad++, it can open many kinds of text and code files. Just a remidner, a new version of this mod is in the works but due to studies completion will take at least a month. There are some issues I need to sort out before publishing it which is a time consuming process.
  8. Thanks! You can tweak the sdef files to increase the volume. Be advised the mod was not tested with louder gunsound so you might get unsatisfying results. For external gun sounds: DCS World\Mods\Bf-109K4 IDB Mod\Sounds\sdef\Weapons Internal: DCS World\Mods\Bf-109K4 IDB Mod\Mods\aircraft\Bf-109K-4\Sounds\sdef\Aircrafts\Bf-109K-4\Cockpit Just enter a higher gain value, save and test it ingame. Also you have to restart the game everytime you change a value.
  9. Nice Königstiger and of course map! Thx for giving us a glimpse of what is to come. :)
  10. Yes, just drag and drop into the DCS/mods folder and you're good to go.
  11. As long as we fly Fw-190s and 109s over Caucasus fighting P-51Ds and T-54s I really wouldn't argue about realism when talking about the R4M and WfGr.21 options. I for one appreciate the added weaponry and am sure it will make the Fw-190 more versatile, albeit not better in combat. Hopefully the K4 is also getting some additional loadouts in future.
  12. It's also helpfull to trim the plane out during final approach. Usually I need to trim full tailheavy once landing flaps are deployed to stay on my flight path without great stick effort. Flaring also becomes a lot easier with a well trimmed aircraft. As for the final approach you should keep an eye on your sink rate. Don't go beyond 5 m/s close to the ground or she will sag threw when flaring. It is also handy to sideslip if you're coming in too high. Keep in mind you should exit the slip at safe altitude since it takes a few seconds to recover the aircrafts sink rate.
  13. I'm sure there is enought documentation avaliabel to create it without any original flying. Either way it probably wouldn't hurt to get in touch with sufisticated replica pilots as the ones from the Messerschmitt Stiftung, which probably also has tons of material and knowledge about the historical one to offer.
  14. Yea noticed that too, it's using the tail wheel lock mechanism of the P-51 (which I haven't been able to modify either). It gets better by adding in the real weight values and slightly pushing the stick upon rolling to get better nosewheel responsiveness. Anyway, looking forward to the new version. Would be awesome to have a WW2 server with all flyables some day. :thumbup:
  15. Just got to try the P-38, nice job but the FM is quite a bit off. After adding some weight (+4t) and messing with some FM_Options I wonder if there are better ways to modify the flight behaviour / performence (without having acess to the scripted ED FM files)? Apart from weight nothing inside the P38D.lua seems to have any effect ingame. Also, I struggle to get custom sounds working for each aircraft. They all use the standard P-51 sounds for me. Is there a way to change that?
  16. There is a section in the description lua for turning off the EVU but I just recently started working with the Mi-8 template so I can't tell if it's working yet. There's also lines for numbers in the very same lua, you might want check it out.
  17. Hence why you climb before getting into an engagement and not after. I've equally been able to catch up with Doras and 109s who thought they could outclimb me but too late to get out of gunrange. The P-51 must be flown defensively and is very rewarding in this regard. Mind you defensively does not equal running like a chicken on first sight of a higher oppoment but being aware of the actions you need to take if meeting one so you can evebtually turn the tide and win. The Mustangs abilities like good high airspeed manouvrebility, very good energy rentention (if flown smoothly) and good dive acceleration are helpfull in this regard if you know how to utilize them. Does that mean that the current Mustang is an equally capable performer as the 190 and 109? No, surely not, but that does not mean it's a worse fighter at all.
  18. Coordinated turns are difficult to explain but I'll try to give my advice: 1. Apply aileroun always slightly ahead of rudder when goin into/out of a turn. 2. If our nose yaws into your roll direction while initiating the turn your rudder input was too much / too early. Vise versa if the nose yaws counterwise of your roll direction. 3. At high airspeed rudder becomes very effective so you meed less than at lower speed. Also the rudder imduced roll momentum will increase. 4. Alternatively to the "balll"the gyrosight can be used to check for coordinated flight (the more it wobbles around the less coordinated your flight). Best way to practise coordinated flight is with rolling exercises. To do that you just fly straight and start banking left and right while slowly increasing your bank angle with each turn. If you apply rudder perfectly the nose should stay fixed at the horizon without wobbling left or right.
  19. A word of caution regarding the anectdotes mentioned, the Corsair just like the Mustang will inly perform well at high airspeeds. This is not a slow flyer and it had very vicious stall characteristics. The 109 will be the superiour dogfighter for sure, not only due to being 2t lighter and having a better P/W ratio. However the Corsair will be surely a nice addition, be it to the current game or future expansions.
  20. The engine will blow only if overheating. If you go full throttle without enabling your MW50 it's basicly a matter of seconds unless you're traveling at very high airspeed. With MW50 it can run for several minutes (on Dora it's 15min, not sure about the 109) without doing any harm to your engine. Combat setting it 1.42 ata. The Mustang too has a clockwise rotating prop so I don't think you'll be able to outturn a 109 in either direction under normal circumstances.
  21. I never sayed it did. What I sayed is that I think it can probably be able to hold it's own against both german fighters more or less and I don't think it's a definete "loser" like some may see it. Anyway I didn't want to get into a performence discussion, but thx for the info. Apart from that the Corsair has nice ground attack capebilities and if LN is working on new scenarios I'm sure it will fit fine somewhere.
  22. Don't think so. 266 kg/m^2 is not too impressive. The K-4 will likely still be better at low speed since it's lughter amd can turn tighter but at high speed the Corsair will be more manouvrebel.
  23. I really don't mind much about aircraft balance and think even the F4U-1d will do just fine. If I'm not mistaken it should be faster than the P-51 down low and not shabby at high altitude, either. High speed manouvrebility is another advanatge over the 109. Overall I think it will be pretty much compareable to the Dora.
  24. Yea, didn't actually notice it at first in the picture. Too bad this had to happen to her (and BBD...). She was in better shape 2 weeks before that when I watched her take to the sky safely.
  25. Looks fantastic, although I agree with you on the exhaust streaks. Unfortunately I don't have a good picture of it, but this is basicly how RM205 looked when I saw it in 2011: (picture is not mine) She's definetly not a clean running brid. :)
×
×
  • Create New...