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Everything posted by OzDeaDMeaT
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runway lights view distance lua settings
OzDeaDMeaT replied to bandit648's topic in How To Mod for DCS World
Nothing in your profile should break IC. -
runway lights view distance lua settings
OzDeaDMeaT replied to bandit648's topic in How To Mod for DCS World
I am also investigating this after I saw a screenshot on a Twitch stream today. -
Is Rust better than Lua for Multi-Thread Integration?
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Most awesome thing to hit DCS since the warehousing stuff added last year. Love your work ED and supporting Community members!!
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reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
Righto, in further testing, it is only Neutral objects that spawn and are shown on every map setting. Neutral Objects are objects spawned with a country code that is not on either red or blue. This is especially important for putting down objects for FOB's that might change sides, ATM it just looks like object spam on the F10 map and isnt very useful. The Neutral side is selected so the AI does not try and engage the objects as they capture them. I still consider this a bug as the Allies Only, Aircraft Only and Map Only will always show the neutral objects that are spawned. -
reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
I just did a repair of DCS World and verified there were no aircraft mods etc (Only Echo19, SRS and Tacview) in my profile mods folder. Issue persists. -
reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
No idea what happened to all my text or why the post re-ordered all my images. So to clarify, the Items I am using are ALL M92 items. The items are being spawned in as a neutral country. The items are not copies of items in the mission already, they are items being freshly generated from a template file. In addition to this bug, I found another bug where Late Activation / Vis Before Activation units are not visible on the map in any map settings configuration. -
MIST what am I doing wrong with "groupToRandomZone"?
OzDeaDMeaT replied to Snow-Bird's topic in Mission Editor
So just to be clear, you want to move an SA10 from where-ever it is, to a random zone? Are we aware if the SA10 actually is movable? Do you want to try a truck first? I think the SA10 comes pre-setup so it cant be moved so this is probably your problem. -
would love all the functionality that is in the ME draw tool to be available via the API, it looks like two different organisations came up with separate solutions to fix the same problem. The Idea of Layers that we could turn on and off would be bloody amazing.
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It is almost here. Looking forward to seeing what we get and how easily it can be manipulated with the API.
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Is Dynamic Spawning really here? (2.9 question)
OzDeaDMeaT replied to Dangerzone's topic in Mission Editor
Now that we know it is coming, I really want clarity on how this is gonna work also. -
How is this still not a feature in either the API OR the Mission Editor?
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Static or uncontrolled parked aircraft options?
OzDeaDMeaT replied to bandit648's topic in Mission Editor
So the file is not available, the instructions are cryptic AF, where do the custom args get executed? -
Bump
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You didn't mention any mods specifically, but my statement is accurate for general mods, this isn't just a DCS related statement. It's not closed mindedness bro, its you communicating in incomplete thoughts that is causing the issue here. Anyway, I see little relevance to the forum thread topic so I am going to stop here. Good luck with your mods.
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Quite a bit to unpack there. I can tell there is a lot of personal pain that you have experienced by your response, or this is a copy and paste message you put into all questions related to trying to engage with ED about DCS API. A quick history on my DCS API journey. I have taught myself LUA and the DCS API over the last year or so. I am moderately experienced as at this stage with the DCS API limitations and disappointing levels of company interaction and documentation. The question I was asking was more a hail Mary than me trying to troll anyone. I am well versed at mission making and scripting in games with poorly described API's and scripting commands. I can also write my own code and am not looking for 'code hand outs', although I am grateful when / if it occurs as it helps me narrow down what I need to write for what I need. I tend to do my own research on elements of the API but often find myself going to Hoggit's Discord first and as a last resort I come here for answers. I try not to get too involved here because there seems to be more jaded DCS API users than any other demographic on this forum. I do know about how things break between patches, the Event Handlers are an excellent example of constantly changing (note I didn't say evolving) code with zero documentation. As such, I do have my own levels of DCS jadedness and I am less than a year into my learning journey. I just try not to finger blast anyone asking what was an uninformed but genuine question. I can understand why. If the game is so unstable, why the hell would you mod it and expect a better more stable result? That is a basic logic fail IMO.
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Can we please have a DCS API Bug Reporting Forum
OzDeaDMeaT replied to OzDeaDMeaT's topic in DCS Core Wish List
Any news on this @BIGNEWY? -
reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT posted a topic in General Bugs
This bug has possibly been around for a considerable amount of time but is present as of 2.9.5.55918 Bug, when using the coalition.addStaticObject function command objects will ALWAYS appear on the map no matter what Map configuration you have set. (Map Only, A/C Only, Ally Only) The object always show up. Can you please fix this bug but if you could find the time to add the same functionality from the Mission Editor to the DCS Mission Scripting API to allow us to spawn new static objects as hidden I and surely many more DCS Mission Creators would be very grateful. Can create a mission example of this happening if required. -
It is busted AF atm.
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@TEMPEST.114, who is the best person to talk to about these undocumented commands? And how do we start some comms between ED and us on getting them documented. I know we have Grimes and the team over at Hoggit maintaining that awesome resource, would love to help them grip up some of these newer commands.