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Everything posted by OzDeaDMeaT
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Placed ADF Beacons only transmit briefly
OzDeaDMeaT replied to patpatpowercat's topic in Mission Editor Bugs
Is there a way to transmit audio that isnt part of the miz file? Say through SRS? All good, found it here https://github.com/ciribob/DCS-SimpleTextToSpeech -
Hey mate, So definition of ports for your various instances of a DCS server are done via the server profile. When you run a server with a -w in your Saved Games it will create a folder of that name. So for your example, there should be a folder called "DCS.server1". You put your configuration into that folder for that instances ports. If you have any further questions hit me up on the ED Discord or the Hoggit Discord and I can hopefully clear up any additional questions you have.
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The beginner's scripting experience.
OzDeaDMeaT replied to esb77's topic in Scripting Tips, Tricks & Issues
In all these years, it really hasnt changed that much. -
Question regarding world.VolumeType.BOX
OzDeaDMeaT replied to cfrag's topic in Scripting Tips, Tricks & Issues
How many people need to be on the server for it to crash it? I have had 6 people on my server running the junk removal and it handled it fine. -
Awesome function mate. Is there a removeZone as well? Also, what is "SSE"?
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@Jakko For the stable version it is referred to as @dcs_server.release @BIGNEWY Can we also add that @dcs_server.release to the original post? Also, might be worth mentioning the --quiet option as its quite handy for people to be able to script automated updates. I got that info from the ED Discord when I was asking about the modular server install.
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Dead link
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Github link appears to be dead. Would love to take a look at that script.
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In the latest patch (2.8.8.43704) getCallsign no longer returns the callsign for UAV's, Tankers or AI Air units. AWACS still seem to return a callsign Open the mission file Look at logs, script runs after 1 second after mission start and shows player, AWACS callsigns but not Tanker and UAV callsigns as well as an AI F117. getCallsignBugged.miz
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ports and protocols used for DCS world
OzDeaDMeaT replied to BIGNEWY's topic in Multiplayer Server Administration
Almost 2 years on, has anyone actually gotten clarity if the Voice Port is the same for all instances of DCS running on a server? -
Warehouse control functions
OzDeaDMeaT replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Its a MASSIVE addition to the game. Complete game changer to the logistics of DCS. -
Warehouse control functions
OzDeaDMeaT replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Can we refer to FARPs with these commands as well? -
Varjo Aero: Общее руководство для новых владельцев
OzDeaDMeaT replied to Supmua's topic in Virtual Reality
Is there a set of instructions on how to get a Varjo Aero working with DCS. I tried OpenXR (following the instructions above) and i end up with a white screen and no picture in the VR headset (with the --force_OpenXR switch on the bin-mt\dcs.exe shortcut). When I try and use SteamVR it feels like I am looking at a computer screen in VR and if I look at it for too long i feel violently ill. 1. Do I need to install anything specific for OpenXR to work? 2. I have installed OpenXR Toolkit, is there anything it can do to get rid of the white screen? 3. If I am forced to use SteamVR, how do I disable the flatscreen effect as the headset is unusable with the display working in its default configuration. FYI, trying to use Option C listed in the first Post, without the wrapper with the Multi-threading dcs.exe -
Polychop Simulations OH-58D Kiowa
OzDeaDMeaT replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
It is coming up to 3 years since this was announced. Can we get a definitive update please ED? -
@GrimesHow do I pass a flag a string value?
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Is Trigger action "LOAD MISSION" replaceable by a MOOSE function ?
OzDeaDMeaT replied to jdeyrieux's topic in Mission Editor
It is so annoying that they didnt implement the ability to load a mission file from the Mission Scripting Environment. -
Opening up the API can ONLY be a good thing for DCS. I dont agree with the make the mission editor stand alone, sounds like more code that would need to be managed to me. But I am 100% behind making more features from the Mission Editor more accessible from the Mission Scripting Environment (MSE) API. They did some good work recently adding a bunch of the Net API stuff to the MSE.
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Could we please have all the available actions in the DCS Mission Editor be available in the MSE API please? Specifically I would like the load_mission and the ability to update the briefing as a mission evolves without the need to have 100's of triggers that could easily be done programmatically from a script.
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#disappointed that this hasn't been updated.
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yep, just define the path that you want to save to: e.g. local mynewpath = ([[C:\Users\Some Dude\Saved Games\DCS.Server\YOURSAVEFOLDER\]]) or something to that affect. I completely re-wrote this script about a year ago now and turned most of it into functions. I have just picked it up again with the hope of getting rid of all the Moose out of it and just having it as a vanilla persistence script. I am also looking at some of the new commands the DCS API has introduced to see if I can export the paths of groups also.
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Have a file per mission. Define the variable path and use that as your file name.