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Who wants to make best Mi-24 mod ever?????
Schmidtfire replied to AeriaGloria's topic in DCS: Mi-24P Hind
Working CCIP for S-24 rockets and the 30mm grenade launcher would be nice to have... -
IF a Vietnam map happens, I wouldn't be surprised if ED releases a refurbished UH-1H. But I think it's more likely that they will go for a modernized UH-60 or a CH-53 before spending more time on UH-1H...
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I think it's more important to get much more AI aircraft and units into DCS World. We have plenty of flyable aircraft. But that's perhaps another discussion
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Almost every DCS enthusiast has waited a long time for the Mig-21bis 2.0. But I don't know if Magnitude 3 still has the skillset (or interest) to pull it off. Lets hope.
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If I recall correctly, it was mentioned that Deka Ironworks Simulations has lost a developer and has limited time to fix bugs until things are back to normal. I don't know if the 802AK falls under Deka or ED, but it might explain why this issue is still ongoing.
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AN/AAQ-33 Advanced Targeting Pod Discussion
Schmidtfire replied to Kayos's topic in DCS: F-16C Viper
I have not heard anything of this. From what I know, they hope to make the Lantirn pod, but no rework of the current Litening (not enough data). -
Keep in mind that the Germany map has a highly detailed and varied terrain mesh, with small slopes and inclines everywhere. Have you tested George over flat water in the north part of the Germany map? Obviously George should function properly over land, but it might get us a clue if it's a reaction to an object or something in the terrain mesh.
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It's not only about AI flying the tables perfectly. The AI SFM is simplified compared to a PFM. Perfect AI table flying + SFM = UFO result. It all adds up, making the end result unrealistic. And this not only goes for the AI MiG-15bis, it's a global shortcoming within limitations of the AI in DCS World. The many players that has complained about this issue for over 10 years are not wrong. Hopefully ED will resolve a lot of these shortcomings with the upcoming GFM model. And while I admire the investigative enthusiasm, I can't help but think this might be the Dunning-Kruger effect at work.
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I have a track but it's about 92mb, so a bit on the larger side If it happened at a lower altitude I could understand why this happened... but Co-Alt in the high 20's, head-on, is not a valid position? Sounds strange. But as I stated it might also be a Server (4YA) or a Jester+Server issue. I did notice some rubber-banding going on. Coming to think of it, I have also flown with all the WIP Special Options for performance. If that can introduce some issues? Interesting question. I'd expect Jester to perform better than 99% of DCS players. He's supposed to be a trained WSO. But yes, under those conditions I would expect better performance from a human player. Anyways, thanks for the tips and answer. If it continue to happen I will try to post a shorter track (unless you want to go through the 92mb behemoth of a track that also includes some nice Mirage F1 engagements).
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You can show numbers and charts all day long, but the outcome within DCS World is all that matters. AI SFM numbers needs to be offset from reality in order to create something that is closer to "real" performance. DCS developers (in my opinion) sometimes has a tendency to put the diagrams above everything else... ...and everything is good if the math is correct - even if the final result is far from reality.
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I have at least two sorties where Jester didn't spot the incoming AI contacts at all (Germany map, co-alt about 28000 feet). But it was multiplayer and there might have been something funky going on with the server. I will try not be co-alt and see if it helps. Perhaps I should position myself significantly lower and ask Jester to elevate the radar? The most frustrating part for me is seeing the incoming contrails, hearing the AWACS call, seeing the RWR indications and Jester pretty much stays quiet into the merge I might also have overestimated the radar performance a bit. Seems like it sits between the Cyrano IV on the Mirage F1 and the AN/APQ-159 on the F-5E Tiger II. Boresight is probably a better way to go under many day conditions.
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Jester seems to have a LOT of issues with finding contacts on radar. But IF he's very lucky, it's still very difficult for him to lock up and keep bandits locked. This is at high altitudes (25000 feet, hot) and in clear sky. Perfect conditions. Several times, I could see how Jester fiddled around with the radar but he still couldn't get a lock, even though I could visibly see their contrails and clearly see the contacts on the display in the front seat. Is it possible to perform reliable BVR when flying Solo with Jester? Like asking Jester to operate radar differently etc.
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It seems that Aerges completely changed the file structure for the cockpit and indication textures. I tried to install the English cockpit mod (to get optimized 4K textures) and it was also a no-go.
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Caucasus just has a very good layout for a multiplayer map. With that perfect coastline running from north to south and high mountains in the middle. Airfields are well placed and within practical distances too. That's why players are still on the map (in multiplayer).