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Schmidtfire

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Everything posted by Schmidtfire

  1. It's always good to have options. But in this case it ain't happening and I don't think APKWS is planned for F/A-18C or F-16C modules either. Personally I would love to play with this puppy, but I doubt it will appear in DCS:
  2. Thanks for the advice! I fly Tomcat mostly PvE but sometimes PvP. I often have the most issues in the 20-50 mile range, but will try to position my aircraft slighly below the bandit and watch speed more carefully. See if it helps maintaining the lock. Also gonna try running RWS a bit closer before switching to TWS.
  3. Sort of... I mean, we are still missing tons of assets and AI units that belong in the same timeline as APKWS. But thats ok, we always have to mix n' match a little bit.
  4. Well... it ain't happening. On a good note, the OH-58D module will have the APKWS.
  5. Thanks! From What I have seen, the CE should have a crude HUD with gunsight, pitch ladder and compass. Shown in the video below.
  6. APKWS is not difficult to put into a module (like A-10C II or Harrier) and might even help boost some sales, so ED probably has some very good reasons on why it should not be included as a feature. After all, they have the military relationships, data and access to pilots and technicians. While it would have been a fun option.... Why the need for APKWS when you already got 30mm Cannon, Hellfires and Flechette Rockets?
  7. A friend of mine experienced the same issue. Strange thing was that DCS was running like usual, displaying Viggen module as installed - but he could not enter the cockpit. DCS repair, not working. He re-installed the module. Still not working. Another repair... not working. So we started comparing our folders. Turns out he was missing ajs.dll We think It has to do with Malwarebytes removing the file. From memory, he re-configured or turned Malwarebytes off, made sure the missing dll was in place, and that solved the issue. It’s quite strange that DCS did not warn for a missing dll file as it is a quite severe issue.
  8. Going in for a Phoenix kill, I find it very difficult to deal with the AWG-9 and Jester. He frequently drops lock after launch, and IFF of contacts is quite slow. He doesn't give much information either, If there is something I can do on my end to manage speed or position the aircraft better to help him keep the lock. TWS, STT, Low or High altitude I frequently run into these problems. Hope that I can get some pointers.
  9. Ok. So there are no MiG-29 "Fatbacks" without R-77 capability?
  10. Regarding the R-77. Did all MiG-29S 9.13 have that capability? MiG-29S 9.13 has a Phazotron N019M radar. But some sources claims the R-77 capability came later with N019M1 upgrade.
  11. Bumping this for visibility. Joined a multiplayer server yesterday and could not enjoy Realistic ASP Pipper or the improved RWR.
  12. Bad quality, but here is a video of a Spanish Mirage F1 Sidewinder launch
  13. Im very excited about the upcoming Mirage F1. This thread is meant to provide more knowledge on the F1 and what to expect when the Mirage F1-CE module (and other variants) arrive. I start with a couple of questions on the F1-CE: Does it have a HUD or is it just a gunsight? CCIP / CCRP capability for Air-Ground? Air-Air weaponry limited to AIM-9 or will we have access to R. 530?
  14. Try setting Terrain to LOW. With the Textures set to High you should have a big performance increase and it still looks good. I also started with a massive FPS loss. But I did a clean re-install. Selected the Medium preset and worked from there. Obviously you always want the MSAA 2X checked, DCS looks awful without it. That is a performance hit you need to take.
  15. It's great to have pedals, but not necessary. You can even fly a DCS helicopter with Xbox360 controller if you practice enough. The Hind seems like a stable helicopter. So normal flight should be fine. Might be a bit tricky hovering and landing in tight spots, but setting up proper curves on the twist action should help a little. You can always add a pair of rudders later if you feel the need for it. There are plenty of DIY guides if you don't want to spend a ton of money. Or get a pair of used CH, Saitek or TM.
  16. Nothing to do with Blue vs Red, but they need to prioritize from a buisiness standpoint. We already saw some R-27 improvements with 2.7 and there will be more when the full fidelity MiG-29 arrives. Just like the AIM-120 improvements for the full fidelity F/A-18C and F-16C. It's just a matter of time. However, don't expect miracles as far as performance update goes.
  17. I really don't understand how this is not fixed by now. This thread is from 2016... officially reported 2018... still present 2021.
  18. Need to test more, but I have much better results unchecking Full Screen in options.
  19. BIG FPS drop with 2.7. But I don't think it is the new clouds causing it... tried a couple of different settings and missions. *Running 3440x1440 with i7 4.4Ghz, GTX 1080, 32GB RAM, SSD
  20. Im sure ED will develop the appropriate weapons. They have really good insight and information on the Hind. My guess is that the 9M120M HEAT is too new.
  21. Here is from a Q & A about the Mi-24P / AI: : He’ll turn on everything needed for weapons without communicating this via audio, at most showing a checkmark to the pilot via an interface. The weapons need to be activated by the gunner, otherwise the pilot can’t fire them. [...] Q: How will gunner spotting and engagement work? A: Spotting is finding targets. The operator will say something like “commander, tally target 10 o’clock, range 3 to 3.5km”. Engagement is when the virtual operator looks through the periscope and sees a target in its field of vision, places a mark then says “commander, ready to employ weapons”. The commander sees this moving mark repeated on the gunsight, together with a fixed net. This symbolises launch authorisation – the missiles cannot be fired by the gunner until the pilot aligns the net boresighted with the helicopter with the moving one represented by the target designation. We’re trying to make it so the operator has the same difficulties a real person would have on manually holding the sight on target. [...] A: The Mi-24 AI will allow you to play as gunner or pilot, and you’ll be able to tell the pilot to make turns in certain directions, change altitude, speed, make attack runs and so on. [...] Q: If the player is on the gunner seat, will the AI fly with a simple flight model? A: Why do that? The AI is a great pilot, no need for simple flight models. The one difficulty we’re having is for the AI to make a perfect landing in certain exotic conditions, but we already have it flying well in all nominal flight regimes. [...] Q: Would it be possible for the co-pilot to automatically load waypoints and call them out based on the flight plan on the mission editor? A: Yes, a crew needs to help the commander. I’ll write this down. That’s also a task for the operator in the Mi-24, we’re doing that for him and want to do the same for the Mi-8. Q: Can the Mi-24 operator give range to target? A: Well, yes. We’re doing this realistically – there’s a certain error associated with visually guessing the range. An AI of higher skill will make better guesses than a lower one. There’s no way to gauge distance except for a rangefinder graphic on the periscope.
  22. Better AI, better simulated ground war, Dynamic Campaigns etc... ongoing discussions since I first joined the forums. The Mi-24P is just another highly detailed helicopter module. Nothing more, nothing less. Would it be more fun to use with improved DCS World? Yes, but that goes for just about every avalible module. One thing that can actually be a bit of a gamechanger for helicopter pilots is the Mi-24P "Petrovich" AI. Spotting of threats and ground targets might give the gameplay a bit of new dimension.
  23. The Viper is Early Access and not finished, with a lot of systems missing and ongoing FM tweaks. So I don't really get how that is more ok than MiG-29 for PVP training? Anyways, good luck on your (Elite PVP ) training and check out the full fidelity MiG-29 when it is avalible.
  24. I see the Mi-24P as a mixed bag of Mi-8 and Ka-50. You get a high speed helicopter, troop transport, rockets, cannon and ATGM's. The AI "Petrovic" and multicrew will hopefully offer a bit of flavour. It will serve the purpose of any other helicopter currently in DCS. Mi-24P will be a great for counter insurgency type missions, like striking training camps and convoys with little to no AAA defence. But trying to clear airfields filled to the brim with Shilkas and Tunguskas is recipe for disaster. It is not the type of module that will dominate the multiplayer arena in terms of capability, wiping out bases left and right. Ka-50 has better sensors and longer range ATGM's. With flexible 30mm cannon.
  25. Found this info: "the MiG-15 carried autocannons: two 23 mm with 80 rounds per gun and a single 37 mm with 40 rounds. These weapons provided tremendous punch in the interceptor role, but their limited rate of fire and relatively low velocity made it more difficult to score hits against small and maneuverable enemy jet fighters in air-to-air combat. The 23 mm and 37 mm also had radically different ballistics, and some United Nations pilots in Korea had the unnerving experience of 23 mm shells passing over them while the 37 mm shells flew under." https://flyingleathernecks.org/project/mikoyan-gurevich-mig-15-fagot/
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