Need help with Deploying the Shrike
So I decided to set up an Iron Hand/Sead mission against an SA-6 battery (3 TELs, 1 Radar, I think it's called the 1S91 not sure and a 4 trucks to simulate spare missile carriers). I also added in a Shilka SPAAA (don't know whether it's possible to actually kill it with the Shrike).
Tried at least 12 times: Wait for the tone, make sure target is within Shrike's range, launch a single Shrike and turn to 'beam' the radar.
-10 out of 12 times the 'Beam-Rider' missile finds the beam (or at least it seems to) as it lofts up. 2 times it goes ballistic.
- Almost every time whether my 'Scooter' is being painted by the radar (threat light on and at times a few missile launches), or not the first missile misses by a few feet (usually it overshoots).
- I also tried the really close in approach (approach the battery at deck level and pop-up at the last minute and engage) but that's a total failure as the Shrike lofts up and over shoots by a large margin.
- I have had limited success but only when I launch the 2nd missile.
This is not a bug report. I love the mod and am anxiously awaiting further development. It's just that I'm failing to understand and apply the correct procedure. I've seen one of the dev's older videos in which he engages and kills and an S-400 radar. So the 'Gainful' (I'm assuming) should be easier. :helpsmilie: