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freebirddz

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Everything posted by freebirddz

  1. Oh yeah, we plan for SM/MKI/MKM/MKA then M2/MKK/J16
  2. Hey, how is the modeling going ?
  3. When the afterburners kick in ...
  4. Hello, thank you for the tip, that was ingame footage
  5. Come on this is a SIMULATOR , at least a stick is REQUIRED, people don't focus on keyboard experience ! HOTAS is recommended, no one will think to keyboard things unfortunately, more time to CODE and few people will use them and bad experience, perhaps at and will think keyboard for now, we thinking ASM, HOTAS and mouse click and VR. we will try to not forget Keyboard for EFM, but not promise
  6. Thank you for support, stay tunned
  7. For sure , Paint kit already done, will be 2, the old one sine still not upgrade the M2s variant and the new Template. Need little bit gymnastic we apologize for that. will be available on release
  8. hhh Good question ! Not lot of things, getting a seat admiring the view playing with buttons , copilot stuff, lock and fire on targets Oh yeah, no TGP unfortunately , Radio, MFD ... for sure once coming to that level, will do deep search for max implantation
  9. Hello @everyone so the modelling and texturing process of our cockpit is nearly complete for Pilot and Weapon Systems Officer Cockpit. You have already seen the some of the textured parts of the WSO seat; Here is a full assembly of the cockpit
  10. Yeah Correct, just a MOD
  11. Rear Cockpit texturing is complete
  12. Thank you for the support, all what you said we do have knowledge about that, we are working to have that fixed in close coming release, with all major upgrade, unless EFM, TVC and speed limitation is part of, indeed, EFM is yet correctly done, what you have is just learning and lab version, hope to get Flanker decent EFM and ASM, to version 2.5 and above, under that will be 3d and texture, initial MOD upgrade. We apologize to be to lazy for the reasons you all know. Stay tuned, just to remeber we welcome any one, idea, suggestion,assets, work and improvement with or without us to make the MOD better, and give best Flanker experience in DCS.
  13. if EFM you right Keyboard keyx not bind ! but SFM !? they should work
  14. keyboard or stick ?
  15. No big limitation in this side ! sure there are some, the most limitations are the interaction on the in-game things, like AWACS, Radio, Sensors ... Display information or custom pages can be done, custom navigation system ...
  16. we just tested it with FC3, need to do more tests for only Su-33 never tried before if you can pass to discord, we'll try to fix it with your help
  17. It should work, For now it has a conflict with Su-57 MOD, will be corrected in coming release apologize
  18. Texturing of remaining cockpit components(Canopy, housing, several decorations etc) is done. With this, the texturing process for front cockpit is nearly complete
  19. We have a big announcement to make: Codename Flanker team has been working non-stop for the past few months to provide you with the best Flanker experience! Obviously, we cannot do everything at once as we are just a few passionate guys doing it at our free time. Hence we had to set priorities. And making a detailed cockpit is the first step as it is essentially the "Heart" of any module. So, today we are proud to announce that we have finally completed assembling the entire front cockpit. Here are some 3D renders for your viewing pleasure. We sincerely hope that this will meet the expectations of our community
  20. Hi there, and welcome to Blender World, perhaps you know that Blender is not officially supported by ED and some features still not exist (Personally I use Blender for 3D modeling and 3D max for all DCS related things ) hope to see Blender with official support SOON (need to make some nose to this point) any way ... this is for light, for on/off you need to go for visibility ! as non existing feature progressive light, like in 3D max, not just on/off but light source from 0 to 100%, perhaps I missed something some where
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