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paura19

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Everything posted by paura19

  1. Heh, now in 2.9.13 Silkworm doesn't shoot.
  2. AIM9 and AIM7 are good. Only AIM120 is 0 damage. Tacview-20250210-204027-DCS Silkworm AIM9.zip.acmi
  3. Silkworm missile is invincible against AIM-120B, C DCS 2.5.12 Silkworm invicible.trkTacview-20250211-203424-DCS-006 SiIkworm b.zip.acmi
  4. So 2.9.12 is bad for Deck Crew. We tested 4 ship flight. Pos.5, 6 and pos.7, 8. DC only approved taxi for pos.5 and pos.7. 6, 8 were stuck even one of them leave CV. After that these pilots join clean deck on pos.5 and pos.6 and .... they were stuck on same elevator. So this is not fixed. We'll use our "DECK7" static block from post above.
  5. Yeah, I would like some keybinds for JesterF4.
  6. Because two Hornets are on elevator 2. If one of them disconnect then thre will be one Hornet on elevator two and one Hornet on el. 3. => Both were cleaered to taxi.
  7. So Gentlemen's, don't delete static objects just add more of them We are sure that If You are two ship on Elevator => can't TAXI. It's strange, bacause when You Recovery, teleport and after request launch You are able to TAXI even when You were next to each other on elevator. So We blocked PARK/SPAWN positions on a elevators with static object and the DC worked. !! Also You need YellowJ in front of each player aircraft => positions "7" and "10" were not able for TAXI, because there is only for "7". I don't know Why for "10" was not there. => when all Aircrafts have their then all players can TAXI. Sometimes salute twice. See pictures Block park posotions 10, 5 or 6, 8 and optional 11 If a 4ship want start from CAT 2. Hope that ED resolve blocking elevators system .
  8. It is not about a stucture of a mission. We are three F-18 same flight, no AI. Simple MP mission. If We occupy park position 5 and 6 then DC wont get us clear to taxi. Multiplayer is banned. We are blocked. We are cleared to taxi..... because our teammates disconnected.
  9. So how is your experience in multiplayer? We tried DC in multiplayer after Christmas update and We are still not happy. We are three ship flight and our flight was block in taxi procedures, Parking MENU was unavailable. After (2) released slot, (1) and (3) are able to taxi. Then (2) join again and he was able to taxi after (1) and (3). But Why DC woŕk after number two leave a Deck. Parking position 5,6 and 7.
  10. Same. Two aircrafts side by side is a NO GO for taxi.
  11. MP: Only two aircrafts spawn on CV can TAXI. That's a ... Four F18 are stuck on command "Awaiting..."
  12. And when the Deck Crew will be ready? We are stuck MP mission Is there a block or what? . . After F18 disconect "slot5", my slot6 has clearence
  13. Great! I hope another keybinds for Jester are coming. It is hard to create macro or voiceattack for outer "submenu". Keybinds: lock target, focus target submenu, go to steerpoint 1-18, scan area. Or just to have options to NOTskip submenu (left->right). And like in Tomcat: when Jester tunes radio then WSO is in command that radio.
  14. 2.9.9 still not fixed this noncommunicate ATC problem. It is only about to light up RWY in IMC condition.
  15. 2.9.9 still not fixed this noncommunicate ATC problem. It is only about to light up RWY in IMC condition.
  16. 1/2 map. 2/2 no date. No Iran. No additional ground asset pack (Infantry is so old). = same for Afghanistan. Add to wish list. And You presented, that this is too much E.A. even for northern part. Maybe in 3 years. So for me NO for now.
  17. What We have: - Some armed Toyotas. That's good. - No civil Toyota or civil cars. VAZ2109 is so old. - 1 Insurgent Infantry - only one - 2 US very very old Infantry - No desert camo. - 3 new RU Infantry - No desert camo. - 1 GE new Infantry - No desert camo. - 4 very old crouch/stand Infantry. - No desert camo. These new two maps need new Infantry. Especially where there were conflict with ISIS and Taliban,.... Add aditional buildings from map in Mission Editor. Thank You.
  18. At least I got rid of the vertical lines by turning ON "CPU RADAR PERFORMANCE MODE"
  19. @Kalasnkova74 If vertical lines means jamming than they appears anyway even I am only one aircraft in the map. Head on Mig-21 and Su-25 Lock is so strange, a pursuit dot is hopping F4 radar Mig21.trk
  20. What jamming? Enemy was clean Mig21, Mig23, F-4. How's that radar was stable, no freezing, no vertical lines, a pursuit dot was stable,.....
  21. A/A Radar, A/A combat -> Is this representation how It works? - Radar Lock Flickering - Jester can't find fighters - Jester can't lock properly - vertical lines everywhere - lock isn't stable on nonmanevrau targets - Lock drifts left/right - Jester can't switch to next target With this I can't play new campaing. F4 2.trk
  22. RNoAF is needed by default.
  23. paura19 skin by Gimloo. Original replica 3370 Mi-24
  24. Same, but only in some own mission. 4K GUI 1.25 -> 1.0
  25. @MBot still your data: 55MILS -15° 0,8M is the most accurate bombing setup. Mk82, 83, 84. Bomb table calculates 90MILS+
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