-
Posts
1124 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Weegie
-
You're probably correct, but I remember Erich Brunotte, stating accidents were common. See the sticky on the D9 "Revisiting the Dora" I know it's not really a comparison but a quote from Wikipedia on the 109 "At least 10% of all Bf 109s were lost in takeoff and landing accidents, 1,500 of which occurred between 1939 and 1941" So although the Warbird models are tricky I don't think in real life that they were/are easy aircraft to master
-
Thanks look like I need to do some more homework Appreciated
-
grafspee perhaps you can educate me more I'm struggling a bit In the Spit you set the RPM via a lever (I haven't flown the P-51 in yonks) and that holds RPM constant, regardless of throttle position (within the limitations of the pitch range). It does this by altering the prop pitch which alters the load on the engine.............correct? So are the German aircraft not doing the same thing? If the German system decreases prop drag by making prop pitch finer, when the throttle is pulled back is that not the same idea? As far as I'm aware there is not a way to disengage the control unit in the Dora or Anton like there is in the 109, or am I missing something here?
-
I just tried the Anton after a long time away, I've been strruggling with the 109 BIGTIME!! I found it very straightforward, as grafspee states, the thing I found with the Dora and the Anton is they has great energy retention so it takes a while to slow. My normal method is threshold 200 or thereabouts with around 1500 rpm to reduce your sink rate, get close to the runway then gently come off the throttle and increase your stick back. It needs to be 3 pointed with a flare, trying to hold it wings level like the Spit (or that's the way I do it) makes it hard to control IMHO
-
Pulling to the Right on TakeOff Roll Out
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Thanks to all Finally getting the hang of it, although I think it was Art-J who said that he throttles up gradually. This is my preferred way of doing take offs with the warbirds too but with the 109 it isn't working for me. Now I throttle up on fixed pitch (12:30), no flaps, Trim full down, stick full back and full right rudder. When I reach 2000 RPM I then push up through quickly until 2500. I find if I'm in the 2-2.5k region the aircraft will keep pulling to the left, no matter what. Once at 2.5k the small left swing quickly becomes a right swing and I can control the magnitude with varying right rudder. Stick to neutral at somewhere arounnd 120-150 IAS and a few seconds later I'm up and away. I was also having horrendous swings at touchdown too. Is this because of the small tail? It's just odd (to me) that an aircraft with a marginally wider track and a locked tailwheel appears more unstable (comparing to the Spit) Seem to be getting around this now with 3 pointing and full stick back after a second delay (otherwise she sometimes baloons) Prop pitch to manual at 12:30 has also helped to stabilize the landing, so I'm happy that you guys have helped me understand the changes and modify my old ways for this bird. I'll post up a YouTube Vid when I get the time, the only tutorial with the new physics was a GrimReapers vid and his landing was pretty rubbish.............even by my low standards Appreciate all your time -
I never knew these were there thanks for the alert That could also be the problem for williehayes as well as the other 3 I mentioned in the previous post
-
Could be one of 3 settings 1) Windows, go to System (the gear wheel in the start menu)/Settings or Control Panel/Hardware and Sound and ensure Windows is directing its output to the right card/device 2) Voice Attack Settings use the wrench/spanner on the VA box and go to the Audio Tab and ensure the correct outputs are listed and enabled 3)Vaicom L_CTRL L_ALT c that brings up the Vaicom menu go to Audio and you can alter stuff in there or just switch it off and it will use Voice Attack Settings As far as switching off menus, you can switch off the menus and your own voice playback in the Vaicom menu under the Preferences tab There are 2 excellent Help guides for Vaicom and Voice attack and all that info is there. Recommend you download them both as they helped me a lot VAICOM Help https://www.vaicompro.com/uploads/7/5/4/3/75436709/vaicom_pro_user_manual.pdf Voice Attack Help https://voiceattack.com/VoiceAttackHelp.pdf Dunno if that helps or not
-
Pulling to the Right on TakeOff Roll Out
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Well TBH Mabe LeCuvier was correct I'm now not so sure Anyway the issue is now solved, in so much as using Art J's methodolgy I've much improved, although I find it still quite a challenge to remain straight and not balloon Many thanks to all for helping me, especially Art J and LeCuvier for setting me on the road to redemption To add I think the problem I was having is related to the tyre physics I just didn't know it. With the tyres now having a lot less grip I just wasn't ready for how even engine torque at low RPM and the pronounced effects of rudder input would have, leading me to over controlling the aircraft on takeOff -
Pulling to the Right on TakeOff Roll Out
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
I'm going to experiment some more and see how I get on I'll see if I can make a short clip to demonstrate what I was referring to, it was more of a pull to the right at low throttle openings which (percieved or imagined) wasn't present before. Using Art J's methodology helps a lot and keeping the stick back seems to help alleviate it. Ala13 Before I was keeping stick neutral and not using it all until I lifted, now I have stick back and move it to neutral smoothly around 120kph, but I wasn't clear about what I was referring to Maybe I'm just a basket and need to go back to EF 2000 (for those of you old enough to remember that) -
Pulling to the Right on TakeOff Roll Out
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Ok Le Cuvier, perhaps it's me but I am experiencing a definite pull to the right that was not there before, I made some videos of in cockpit footage and there was no initial swing (at least nowhere near as vicious). Could it be that you're original model is still integrating the new tyre physics? Anyway I'm not here to argue with anybody real or imagined it's what my mind is telling me. Art-J I wasn't pulling back on the stick and using your recommended method has helped a lot. Perhaps one or 2 dabs of the brakes with the prop at 12:30 and a more gradual opening of the throttle is definately the way to go, Thank You Mad-MM I'll certainlly give that a shot sounds interesting, thanks -
Pulling to the Right on TakeOff Roll Out
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Forgot to add that in, Yup tail wheel is definately locked Don't get me wrong I can take off sucessfully close to 100% but it's not pretty I don't mind it being difficult, just questioning the behaviour of the gear. -
Follwing up on the takeoff thread It's been a while since I flew the 109 and I'm guessing that it's the new tyre physics that's to blame. On the rollout at takeoff it pulls hard to the right then engine torque takes over and it's hard to the left. A large brake input to the left on the rollout will send it careering off from right to left. As I've hardly ever flown as a pilot and obviously never a warbird I cannot say if this is realistic, however it seems wrong to me. I find I have to trail the brakes to keep it straight up to around 100 kph, that just seems wrong. A brake input on rollout start of a take off run yes, but up to these speeds? The landings are equally as bad now trying to keep it straight My point is I've also been flying the Dora and Spit and these don't seem to be affected at all (or very little), if, it is the new physics that are to blame. This bird makes the Spit look like a walk in the park to takeoff and land If my car behaved like this I'd be getting the tracking seen to :music_whistling: I'm just baffled as it why it appears to have this pull to the one side, it's not engine torque so it must be something gear related. I'm full nose down trim, manual prop pitch at 12 O'Clock, takeoff assistance is 0 and Auto rudder is disabled
-
Bailey's VoiceAttack Profiles (Added OH-58D Kiowa!)
Weegie replied to Bailey's topic in PC Hardware and Related Software
It's going to be up to you at the end of it. If you're just wanting something to cover comms TACAN & other aircraft controls I'm sure Bailey's profile would be fine. Vaicom is more sophisticated and is mainly aimed at communication, it can also disable menus for more immersive flying and other goodies. That said it can come with it's own problems too. To help you make a decision I'd start with Bailey's profile. I'd also download the Vaicom Help guide where you'll get a good idea of what extra it can bring to the party, to help you to decide https://www.vaicompro.com/uploads/7/5/4/3/75436709/vaicom_pro_user_manual.pdf It's been a while since I've ran Bailey's profiles and they are probably more spohisticated than mine. I made my own but only really to cover comms and TACAN for functions for Caucasus and PG (I plan to add in Nevada later), I made them for the FA-18, F-14 and to a lesser extent AV-8B (lack of keybinds avaialble) and AJS-37. If anybody wants to try them, they're welcome just drop me a PM. I'm a fan of Vaicom, IMHO it's well worth the money (as is Voice Attack of course) and of course you can piggyback Bailey's profile onto the back of Vaicom very easily. -
Off Topic but as you mentioned engine sounds. The new sounds by Ed are great, but I still prefer Jafa's Sadly now it's broken at RPMs above 2500, but I still use it as most of the time I'm cruising at 2500 or below https://www.digitalcombatsimulator.com/en/files/3081615/
-
Ok Thanks I'lll presevere and see iif I can master that. If I do manage it I'll make a clip
-
bbrz I'm interested in that method can you post a clip. Whenever I try a level approach, I find I need to have a high IAS as at lower speeds my AOA is too high & of course I bounce. I'd like to see a different method. Oh, could you also include the controls indicator and tell me you're trim setting
-
I rarely do combat, so this is just about the flying qualities I jumped into the Spit after a lot of time in the Hornet and Viper, jeez back to the learning curve After mastering it again (well as much as I can master anything, about average on a good day), I jumped into the Dora. I know the Dora is good if you keep it fast but after the Spit it felt like going from a Sportscar to a Bus. The low speed handling and turning of the Dora is unbelievably ponderous. I cannot get away with how much fun the Spit is to fly in comparison I know the Dora is Boom & Zoom and is superior in a fight as it can choose to attack or make a run for it, therefore command the fight, but for the sheer fun of flying the Spit is a real thoroughbread. I can appreciate the confidence it gave its pilots even if that was purely illusionary, it just responds to every command so easily Great Module :thumbup:
-
As the others have said you're too fast. Try for around IAS 200 at the threshold, with 1500 RPM. Staighten out keep the RPM on and pull the stick back gradually to increase AOA as speed decreases, you can do this smoothly or a in series of "mini flares" Close to the deck reduce the RPM to idle and pull back harder on the stick. Keeping the RPM on helps to reduce the sink rate and speed decay. If you land on a dead throttle you need to flare close to the ground and be very precise, otherwise you'll bounce or stall.
-
Only had a few tries in the CW Devrim and my keybinds to HOTAS are far from extensive. But so far everything seems the same to me
-
I thought I had a problem and it's pretty easy to blame ED, but that was a get out (well it was for me) My solution was a rudder re-cal and more practice. I do think the tail wheel is a little too free and the landing speed window very narrow, but it's perfectly do-able with practice. The uncommanded rudder actuation is still present using keybinds, but when I tested with axes it was absolutely fine, no problems JIMJAM I'm confused the Spit has no Left and Right wheel brakes so something is not right. It uses differential braking like the Russian aircraft, a lever on the stick actuates the brakes and its position determines the braking force. The rudder position determines the proportion of that force that is applied differentially to the left and right wheels I'm now using a stick that has an axes brake lever, but before I mapped it to a brake pedal on my rudder. ED also thoughtfully put in keybinds for increase and decrease brake force and using the Increase Brake Force keybind is a good way to bring on just a small amount of brake when the rudder is no longer effective during landing. A bit Off Topic but I do wish the third party module creators would follow ED's example and map most or all the cockpit functions to Keybinds. Razbam are particularly guilty in this respect. For me though it is probably the most difficult aircraft to takeoff, land and taxi of all the modules I have
-
VC I should have been clearer With the problem I was referring to the script always compiles and runs fine. However physical stick remains unrecognized It may be totally unrelated but just pointing it out
-
Ant0ine is the expert, but I sometimes have problems with TARGET finding my stick, but never my throttle Anyway couple of things that might be worth checking, open Task Manager and ensure any Microsoft Store Tasks are not running (if they are disable them). I can usually tell though if this is the case as TARGET takes an inordinately long time to compile a script Stop the script and pull the Joystick USB out the computer and plug it back in, or just stop the script and rerun it again. In my case if I kill the USB input TARGET usually finds the Joystick first time. If just stopping and rerunning the profile, it typically takes 3 shots for TARGET to find it. I also find that TARGET has problems if Voice Attack is running. So disable Voice Attack if it's running before running a script in TARGET. Once it's running you can start Voice Attack and it all works fine I have no idea if this is a generic thing or just specific to my setup
-
As stated, just to add, if you are planning to use TARGET (either the script editor or GUI) you will onlly be able to use it for the throttle I don't know the X52, but you could pair them both for profiles using something like Joystick Gremlin or any of the other 3rd party applications for altering the behaviour of Dx buttons or keyboard commands
-
Thrustmaster T.A.R.G.E.T tutorial
Weegie replied to ambision's topic in PC Hardware and Related Software
Not sure I'm understanding the question Vampire, but what's stopping you making up & asigning keybinds in DCS for the functions you want to use? If you don't want to do that you can script in the editor to send Dx button calls instead of keybinds too. Personally I prefer keybinds as your number of Dx buttons are finite and you may want to use them for other things Again just me but when I make a major update to my keybinds/Dx buttons I keep a copy of the Config folder in Saved Games elsewhere just in case DCS decides to wipe all my configurations. I cannot recall this happening recently though as the Saved Games folders aren't meant to overwritten on updates. However with a copy if it does happen its not a problem Apologies if I've missed the point -
Anybody Else Have trouble with VKBDevConfig-C
Weegie replied to Weegie's topic in VKB-SIM Flight Gear
Thank's Sokol I'm begining to think there is a minor problem with my stick that prevents the software running correctly, which could possibly be fixed by a complete wipe and reload of the Firmware. Right or wrong I think there is something rogue in the old firmware that's not been cleared and that's what's causing the problem, but there's not much I can really do about it. It's not so bad as I've got Joystiick Gremlin up and running well with the stiick and it pretty much does all I need