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Everything posted by Talisman_VR
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Testing.
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All WIP and I am sure viewing via youtube is not doing it justice, but to me the aircraft air-to-air models appear fuzzy and kind of out of focus. :( The ground visuals and effects seem to be coming along very nicely though. :) As a side note, I could not help wondering about jets operating from these rough airfield strips suffering from ingesting a lot of foreign object damage (FOD) into the engines. Particularly when taxiing and taking off in close proximity and when the wind is up. FOD can be particularly hazardous in these sort of conditions. Hope the air-to-air aircraft model visibility quality WIP comes to fruition soon. :thumbup: Happy landings, 56RAF_Talisman
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Just as a point of interest, I read that the Spitfire with the most kills that is still flying is a Mk V with, yes, you guessed it, clipped wings. :thumbup: This specific Mk. VC, EP120, is the Spitfire with most kills still flying - 7 German aircraft. Happy landings, 56RAF_Talisman
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I am just pointing out that the direction of travel in the development of the wing was away from the initial type of wing tip shape and that there was good reason. Prior to the Mk24 plenty of other Spitfire types continued to move away from the initial type of wing tip. The comparison trial between the two Mk V Spits of the same specification and the dog fight trial appear pretty conclusive to me. For my money, that is the best information I have seen. I don't see how other tests/charts between Spitfires that were not the same specification can be relevant. For me it is the test between the two Mk V Spits that is most useful; also, the clip wing Spit having the better of 4 dog-fight tests says to me that the clip wing was king for a low fighter. Happy landings, 56RAF_Talisman
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The comparative trials of the 2 Mk V Spits appears to show a clear advantage to the clip wing. Additionally, the combat trial between the same spec 2 Spitfires Mk V show that the clip wing comes up trumps in all cases. I have a copy of this report too in my copy of the Alfred Price book named 'The Spitfire Story' (IBSN 1-85409-305-3). Moreover, it is worth noting that it was not for nothing that the clip wing was part of the natural evolution of the Spitfire. Spitfires were eventually produced with clip wings at the factory and eventually the Spitfire evolved to designed squared off wing tips on faster later marks of Spitfire too. This takes nothing away from the success of the early 1940 Battle of Britain era design with standard wing tips, but the need for speed and manoeuvrability was constantly changing as the war moved on and the Spitfire wing changed to meet the new needs of air combat as it developed over the period of the WWII. At the end of its development to Spitfires wing was squared off. So, the squared off wing actually ended up as the standard wing. That should tell us something about the advantages of changing design to meet changing requirements. Happy landings, 56RAF_Talisman
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Nah, High Fighter was absolute pants! lol. Happy landings, 56RAF_Talisman
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Understood. Holding tight. Thank you and happy landings, 56RAF_Talisman
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It would be a shame for the devs work to be lost to a considerable chunk of the potential customer base for lack of quality air-to-air visibility. The WWII MP enthusiasts that I fly with have been attracted to dip their toe in DCS by the WWII project. We fly many hours a week on flight sims and are mad keen. We fly with each other as squads, we fly against each other as squads, we meet up at airshows and sometimes travel between countries to do so. I would have thought the developers might see our community as a valuable resource to be tapped and want to attract us as customer stakeholders for a long term future. No one likes to feel that they might be being treated as a second class customer, particularly if all they are looking for is an improvement in product quality for the good of all concerned. Happy landings, 56RAF_Talisman
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Finally getting the hang of the Spit in combat, and really enojying the server. Now bring on some crappy weather! :) Yep, every time I log on the sun is shinning and no weather challenge :( Would be good if we had less than stellar weather continuous for at least a week at a time, followed by a week, or maybe just a couple of days of decent weather. Thanks for the server :thumbup: Happy landings, 56RAF_Talisman
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I play SP with icons off too SharpeXB :), but my main passion and the reason I am here is MP flying with other humans and against other humans, with as much immersion as possible :joystick:. A scripted SP mission with AI is much easier and I like to use these for practise and trials to hone my skills for MP, which is the big deal for me and the people I fly with. Different stokes for different folks and all that, I am pleased that people have the choice and that some only want to fly SP with AI and that is catered for, but the visibility issue is killing in the competitive MP human pilot environment WWII style. The folks I fly with would rather not have a totally unrealistic navigation map showing the position of our own and other peoples aircraft, we don't want icons/labels on aircraft in the sky, we want to fly stick and rudder by the seat of our pants using the Mk 1 eyeball. I totally agree with you SharpeXB, icons spoil the graphics and the challenge, but the challenge is harder in the unscripted action WWII MP human player environment and I worry that this visibility issue has the potential to fail the MP community on the Normandy map. I so wish the developers well in this regard and dearly hope they can fix the visibility issue as soon as possible. Salute and happy landings, 56RAF_Talisman
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I was sad that we did not get the clip wing, as initially planned, in the first place. Sadly, I think superior capability as a Low Fighter may have been sacrificed for beautiful looks. Or perhaps the devs thought we would find the clip wing too tricky to fly first off. Or perhaps technical information on the clip wing was not so much available and it was better to run the standard wing first and then crunch the numbers for the clip wing afterwards. However, I believe the clip wing is much more in keeping with the Low Fighter version we have and hope to enjoy the following clip wing attributes soon: Faster level speed. Faster acceleration. Faster dive. Faster roll rate (all altitudes). Stronger wings by removal of wingtips, permitting higher IAS to be used (less easy to snap of in a high speed roll too, I would have thought). Continued decent turn advantage over opposition. A more agile fighter overall in comparison to standard wing Spitfire. Historical trial dog-fight tests conducted against a standard wing Spit at low level were won by the clip wing Spit. I would expect a zoom climb to be quicker too. The speed and manoeuvre advantage from not having the drag of the detachable wingtips would be considerable I would have thought. Yo-you has indicated a slight decrease in time to climb to 30k, but then if I am flying a Low Fighter I am not going to be chasing, or running away from, a 190D or 109K to 30K, LOL. One last thing, we should not get our Mk IX LF variant mixed up with the earlier Mk V LF. Our Mk IX is a different beast. Happy landings, 56RAF_Talisman
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Agreed. The air-to-air aircraft spotting visibility is the biggest issue for me and will be the deciding factor, after the 'great merge' and edge release, as to whether DCS delivers a flight simulator that I can continue with as my sim of choice. Could be the same for many other WWII air combat sim fans that have dropped by recently to sample what DCS has to offer. I am not interested in modern jets, so WWII and early vintage jets (no missiles) are my passion. I dipped my toe in the DCS waters a short while ago to see if WWII could be delivered by DCS and I hope they can do it; however, current air-to-air spotting is so far from anything simulating real life capability that I may need to return to other flight simulator products if there is no joy for us on this issue. Without feedback from the developers on commitment, progress or intentions regarding this issue, I am losing confidence with each week that goes by as we near the release of the Normandy map and the eventual 'great merge'. I am trying to keep faith with DCS, but the elephant in the room is ever present at the moment. Happy landings, 56RAF_Talisman
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Mig-15 bis :joystick: Love being able to feel/sense the weight and physical being of the aircraft. It has real character and needs to be carefully managed. Love the quirks and idiosyncrasies. Great satisfaction in mastering and flying this aircraft module. Very much feels like the nearest simulation of the real deal that one could expect as a PC pilot. Lovely to fly with a force feedback joystick and the Gametrix force feedback seat with the Simshaker for Aviators software https://dreamsimteam.blogspot.co.uk/p/faq.html Happy landings, 56RAF_Talisman
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Hi Phil, There is a very handy reference table in the real life pilot notes with best economy settings and gallons per hour fuel consumption rates. For example, on your mission last night I was sometimes flying at zero boost and 1800 rpm (in theory (but not in DCS at the moment as it is still WIP) this should have given me 39 gallons per hour). Probably why I was the longest flying Spitfire, but even I did not make it back to base, LOL. The DCS Spit IX devs have acknowledged that they have set the fuel consumption too high at the moment, so we very much hope they fix that very soon, before the Normandy map is released. Also, eventually we should get drop tanks on the Spit IX I think. P.S. As Pman says above, 170-180 is a good speed for economy with the lowest boost and rpm settings to maintain that speed range. Happy landings, 56RAF_Talisman
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[Official] SimShaker for Aviators
Talisman_VR replied to f4l0's topic in PC Hardware and Related Software
Hi folks, Quick question about new effects. What is SPS? Happy landings, 56RAF_Talisman -
[Official] SimShaker for Aviators
Talisman_VR replied to f4l0's topic in PC Hardware and Related Software
Fantastic! Thank you very much :) Happy landings, 56RAF_Talisman -
I won't jump in with the Normandy map yet as I intend to stick with V1.5 and don't plan to run more than one version of DCS. Once we have one fully merged version of DCS that we can all fly together I will then go for the Normandy map. P.S. And the WWII access bundle thingy too of course. Happy landings, 56RAF_Talisman
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Tanks :) Should have been 'thanks', but on reflection 'tanks' perhaps covers it too, LOL.
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Folks have been talking about having seen a release trailer, but I can't find it :( Is it in a restricted place? Happy landings, 56RAF_Talisman
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I think I know how you feel. I don't do facebook either and never will. Makes me feel like a second class citizen for just religiously reading these main forums; like, I am not as worthy of receiving early information unless I do facebook. Fully respect it is up to ED how they want to communicate, but this has not made me feel good. Happy landings, 56RAF_Talisman
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VIDEO: Ground Effect Bug: Serious Flaw in ED's PFM
Talisman_VR replied to aaron886's topic in Bugs and Problems
Very nice work. Thank you and all involved for time and effort. Happy landings, 56RAF_Talisman -
Hi eekz, Just a short note to say many thanks for your server and to ask a question. Would it be possible to have some overcast cloud now and then, say about 3000 meters or so? A grey overcast cloud, 360 degrees, that we need to break through to the sunlight for higher level combat, or stay under, would add to the immersive atmosphere. We would need to use our airmanship skills a bit more as well with some overcast conditions. Nothing too bad, but just something other than perfect weather every time. Sorry if this has been asked before and it is not possible. Thanks again. Happy landings, 56RAF_Talisman
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Burning Skies Stats aka the Caucasus Turkey Shoot ;)
Talisman_VR replied to Krupi's topic in Western Europe 1944-1945
I could be wrong David, but I don't think the Spit XIV with 18lbs boost will be as fast as to dominate the Bf 109K in level flight at the lower altitudes; I think the 109K still has the edge on speed in this instance. From reading the forums it looks like we will not get the higher boost Spit XIV. Happy landings, 56RAF_Talisman -
Strange think is, I can't get the P51D to fly as fast any more as I used to be able to do at sea level. I am not aware of any published changes that may effect the speed at sea level, but I certainly find it slower now. Happy landings, 56RAF_Talisman