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FLANKERATOR

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Everything posted by FLANKERATOR

  1. Alright guys, you can use the mission posted by Frostie for training: http://forum.51st.org/viewtopic.php?f=39&t=3279 Terrain and positioning won't change, we are just updating a couple of scripts and here is how it will function: Both teams are required to enter the combat zone asap after the fight is announced on. Pre-bubble requirement: If an airframe or more are missing in the bubble 5mn after all opposing aircraft have entered the zone, victory will be announced for the team that has all units inside the bubble. (this is to ensure nobody is stalling or trying to force a round restart by not engaging) Bubble control conditions: All aircraft will be required to stay within the bubble boundaries (Diameter of 200 km) until all opposing aircraft have either been destroyed or exited the bubble. Once all opponents are cleared from the bubble, the winning team will have to get at least one player to land back home safely to collect the round. Please note that exiting the bubble before it has been cleared from enemy aircraft is possible but once out of the bubble, you will not be allowed to re-enter it and must then RTB and land then exit the server until the next round commences. This is to allow low fuel aircraft a safe landing and respective pilots avoiding an unnecessary loss that would mess up their stats. So please, go ahead and use the mission above to practice and get used to surrounding terrain etc, an updated version of the map will be posted later with updated scripts only but exactly same terrain.
  2. It would be great to have you on board Stuge to inspire and help Team Tiger get some payback :thumbup:
  3. Stuge is worth 5 pilots so if he ever gets a slot, then he ll have to fight 1 vs 5 :D you still up for it Stuge?
  4. Frostie, is that the old SATAC mission? As I said, I'm working on a new one that includes triggers to make sure people getting on station on time and holding the combat area, denying any possibility of stalling when outnumbered. I'll post it here once ready.
  5. @Rush: I see what you mean but I've used Tacview so many times to work out the scores for past events and I had come across many situations where Tacview even from the host proved to be unreliable. The only way was to reconcile Tacview logs with server logs and sometimes even ask for a client Tacview to get a good picture of what really happened. So it's not bullet proof. Code wise, I think Stuge's suggestion works great, at least for the time being. SATAC client count is not quite high so this will also work to our advantage. We will use the new code if fixed by ED before the official kick off, otherwise, we'll use the old one. @Bushmanni: the mission is still being worked on and it's not being made by the 51St so nobody has access to it yet. It will be an extension of the Top Gun event mission with a much larger bubble to accommodate BVR. All pilots will have to enter the bubble on time (any airframe late to get on station will be knocked out of the fight by a trigger). All airframes must stay inside the bubble until all enemy aircraft are neutralized (any airframe exiting the bubble too soon will be blown out of the sky). Once all opponents are neutralized, at least one airframe from the winning team must make it back home to collect the round. Once the mission is ready I will posted for everybody to use for training. Terrain has not been decided yet and will most likely be a mixture of flat and mountainous setting with teams swapping sides after each round. Thanks all for the sign ups so far.
  6. I dont think Tacview is always accurate when it comes to flight paths. The fetched logs are usualy accurate but Tacview has sometimes to guess estimate and extrapolate flight paths to stay consistent with the logs. What you see in Tacview has sometimes to be taken with a pinch of salt. Moreover, missiles is dcs will always be subject to controversy so I'd say let's go with what we have, otherwise the wait could just never end :)
  7. Thanks for the sign ups so far guys. Yes, having different aircraft within the same team is allowed. SATAC first round matches kick off at 1800z so all will be done before Ramsey's event kicks off at 22:30z.
  8. SATAC stands for Squadron Air to Air Championship; this will be the second edition after 2013, which saw the triumph of the 51st PVO Regiment over NFI in a thrilling final match on a score of 2 rounds to 1. Date will be Saturday 17th of September and Sunday 18th of September. Depending on number of teams, we could also use a second weekend to wrap it up (24th and 25th of September). This a pure A2A competition opposing squadrons. Format will be 6v6. Reserves are strongly recommended to avoid going in outnumbered if any no shows. Depending on how many teams will sign up, this tournament will run either on a best of 3 rounds double elimination or best of 5 rounds single Elimination. Even though it is a squadron based event, we also want to welcome lone wolves who can sign up to team up together. This event will count for the SA-SIM's air-to-air rankings. We look forward to seeing many DCS squadrons as well as lone wolves stepping up to the plate to make the most out of what we hope will be a great competition and a great opportunity to train and fight against some of the best DCS fighter squadrons. All modules not suffering from severe glitches are allowed although given the nature of this competition, it would be foolish to fly anything but the Su-27 or the F-15. Here is a promo video put together in 2015 as this is when SATAC 2 had been planned for initially before getting postponed. Now all lights are green, so let's bring it on! To register, please post in this thread: - Squadron Name - Squadron website link - Pilot Names - Aircraft selected Sign up deadline is September 10th.
  9. Anyone is welcome provided you know how to operate and fight with the F5 or the MiG-21.
  10. Air-to-air Rankings have been updated to include best results from this first edition of Shahdohs' WW2 Campaign! Wilzah, BlitzPuppet, Shadowfrost, PlasticMatt, EEEStrike and Dallas48 seem to have stolen the show, leading Axis Forces to victory after a 7 week long war of attrition where both sides were pushed to the limit. Check out the full MVP list here: http://sa-sim.com/shahdohs-campaign-round-1-july-2016-mvp-list/ Check out the full After Action Report here: http://sa-sim.com/shahdohs-campaign-week-7-report/ Check out the latest A2A rankings here: http://sa-sim.com/rankings/
  11. Great first event, congrats to the Axis team for the final victory and good game from the Allies forces for giving them a run for their money. Thanks to Shahdoh for organizing and running such an exciting event where for the first time ever in the DCS PvP scene, we saw resource management, fog of war and cards drawing thrown into the mix. Thanks to all those who showed interest and I'm eagerly waiting for the next showdown.
  12. Week 7 Report: http://sa-sim.com/shahdohs-campaign-week-7-report/
  13. Week 7 report from SA-SIM: http://sa-sim.com/shahdohs-campaign-week-7-report/
  14. And here is Week 6 Report. Its getting really exciting! http://sa-sim.com/shahdohs-ww2-campaign-week-6-aftermath/
  15. It looks like the end is near...here is the media report :) http://sa-sim.com/shahdohs-ww2-campaign-week-6-aftermath/
  16. Thanks Tiger, thats very nice of you. Id personally prefer keeping the size of the teams under 10 to keep the live streaming and commentary workload at a reasonable level. Thats what organization-wise really stood out yesterday and kept us all on the edge of our seats! Combat-wise, I think Team Tiger put up a great fight despite the issues with the AIM-9. Many times, I could swear they would prevail in more than one furball before being denied by the extra speed of the Fishbed combined with superior tactics from their opponents! Super fun to watch event and cant help thinking about Round2:thumbup:
  17. It was rock-solid Airdog, thank you for your support!
  18. Blown away by the top-notch commentary and overall very professional organization from Ramsey! Everything was taken care of and the experience of attending/watching the Live stream was fantastic. Thanks everyone, what a great match up that was. Looking forward to the next one!
  19. Don't miss the show, it's starting now! https://www.twitch.tv/hooks_stream
  20. The collapse Meter shows how close one side is to collapsing/capitulating , so the higher the gauge, the worse it is. It basically indicates the value of total losses for both the army and the economy compared to the starting numbers.
  21. :thumbup: Thanks to you for the monster work Shahdoh!
  22. We're hitting week 6 tonight and here are some analytics to better understand whats going on: http://sa-sim.com/shahdohs-ww2-campaign-north-america-week-5/
  23. Some analytics to better understand whats going on: http://sa-sim.com/shahdohs-ww2-campaign-north-america-week-5/
  24. Some Analytics: http://sa-sim.com/shahdohs-ww2-campaign-north-america-week-5/
  25. We desperately need a new feature from the devs where the game master/host (not flying) could see everything and even modify the mission in real-time! something similar to Zeus for Arma3. That would be awesome wouldn't it. Now we're stuck with either locking everything up for the sake of competition or leaving exploitable breaches. Replaying the track is a pain and is never accurate anyway.
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