Jump to content

EngineerFalcon

Members
  • Posts

    115
  • Joined

  • Last visited

Everything posted by EngineerFalcon

  1. Hello, Just started learning the Viggen. There is something odd about the cold start procedure. The manual and tutorial mention that the Starter switch should be "held for two seconds". At first, I assumed that this meant "flicking the switch to On, then to Off after two seconds". However, this fails to start the engine. The switch has to be left On, and returns itself to Off after the engine is started, as seen in the official Cold Start video. I'm not sure if this is the correct behaviour for the switch (in which case the "hold for two seconds" indication is very confusing), or if the switch's implementation is still in progress. Could someone clarify? Other than that, I'm very impressed by the quality of this module - Bravo to Heatblur!
  2. Well this popped out of nowhere like a... Well, like a low-level strike aircraft :) Very excited by this, good luck with this project !
  3. Hello everyone, I'm looking for a replacement for my x52's stick (I'll be keeping the throttle), and since I'm on a small budget and live in Europe I've been considering buying VKB's Cobra M5. But after a bit of research, I've heard about the upcoming Gladiator. To me, it seems that this stick is more oriented towards prop aircraft - no double trigger, most buttons on the base, etc. which could be a problem for DCS. My main question is, is the Cobra a better choice (quality-wise), or should I stick with the more recent product ? Oh, and regarding the Cobra : What is the difference between the M5 and the M5 rev.B, since both are being sold ? Thanks in advance.
  4. I'm sure there would be at least one person on this forum hardcore enough to spot a serial number on one of the screws pointing towards a particular aircraft manufacturer and find us the aircraft in question, variant name included.
  5. DCS : X-32 ? Now that's something I'd buy :)
  6. The key commands for sling loads are new, but there was already a basic implementation added to the sim a little while ago. Have a look here : http://forums.eagle.ru/showthread.php?t=139213&page=2
  7. That 'first order' TIE livery looks great. Just a little patch of color to distinguish it from other units... Very nice.
  8. I doubt the Osprey would attract a lot of customers. So far all DCS aircraft, including trainers, have some degree of combat capability - The main selling point in DCS compared to other sims is that it models ground and air combat. And while it'd be interesting to insert troops under fire or perform medevac, an Osprey module would be directly concurrenced by modules for other, non combat-focused sims. But I definitely agree that the Osprey should be in DCS, at least as an AI aircraft.
  9. Remember, the elements LN has talked about aren't necessarily all in the same plane. The Tornado would fit a number of those, though. A-G radar, variable geometry, trust reversers, complex missiles on some variants... The only problem being that it's a two-seater. On the other hand, it could be a MiG-25 - I think the R-15 engines have some very unique elements that haven't been seen in DCS yet. Radar display is a CRT screen... OK, that may be wishful thinking :D
  10. EngineerFalcon

    I-16

    Yeah, that's what I meant. The engine is just gravity-fed.
  11. EngineerFalcon

    I-16

    The main problem of the I-16 is its engine, really. It's powerful enough (Don't expect to outrun a 109 though), but it lacks a carburettor, which means it'll cut out quickly in negative G maneuvers. Other than that, it easily outturns most if not all German fighters. Firepower is good (Especially on variants that add a couple cannons), and it's just fun to fly overall. Great little plane !
  12. There's already something like that for the MiG-21. You can set a system to have, say, 89% chance of failing after 5 minutes of flight. You can't fail all systems, but it's already pretty handy for training.
  13. Ah OK, I didn't know new templates were scheduled for those two. Well I'll just be patient then :)
  14. Hello, I was wondering if someone would be interested in making a skin for one of these aircraft (MiG-29 or MiG-21), in a similar fashion to the current T-50's livery, which reminds me of WW1 dazzle camouflage. I also really like the hollowed-out stars on the wings. Picture : Thanks in advance.
  15. Hold on - There's been streams with the F-14 ???
  16. I don't think the FC3-level aircraft like the Su-25T have enough functionality to do emergency procedures. You can't pump fuel, can't use extinguishers, the only thing you can to is shutdown an engine. However the full-realism aircraft like the MiG-21, A-10C and Ka-50 all have quite detailed emergency procedures in their manuals.
  17. To answer your question about DCS 2.0, I doubt waiting for it would be the right idea - It's not going to come out in a week :) Regarding Steam, the main thing is that the Steam version of DCS will only accept license keys bought from Steam, and not from the DCS store. Meanwhile, the standalone will accept keys from both stores, which means you can profit from sales from both sources. But you can always add the standalone to your non-Steam games if you like to have the overlay. DCS is a lot of fun, and I hope you'll enjoy your time here ! What aircraft are you planning to learn first ?
  18. A) I'm not completely sure, but I think you can guide multiple missiles at once. B) Yes, changing weapons doesn't affect your other missiles. C) The T/ET can lock on after it is launch, but at long ranges you shouldn't count on it. D) Yes, there's no indication a missile has missed, you have to guesstimate it. E) As long as you keep your target locked, a SARH will keep tracking, unless it misses. But as you said in D) there's no indication for that. Hope that helped.
  19. A drone for the JTAC with laser designation capability ? That definitely sounds doable, and is also a very good idea !
  20. The AI does indeed attack you with any weapon it can, regardless of its role. I had the opposite of your story happen - flying in a Ka-50, suddenly getting a laser warning from the side and taking impacts - checking the replay, it was a Frogfoot ! This can be a bit of a problem with helicopters that can instantly lock you with TV or laser weapons, while locking a fast moving jet with a camera shouldn't be doable this quickly.
  21. The video does not seem to be working for me, but since you mention online play, have you checked your ping ? You could be receiving an incorrect position for the aircraft, hence the strange trajectories.
  22. Words cannot describe how excited I am about this. Amazing work ! What other systems need to be implemented after the radar ?
  23. Hello almg, and welcome to DCS ! It seems that there is no official French manual. However, have a look at this link : http://www.mille-sabords.com/forum/index.php?showtopic=53198 The manual itself is 404, but there are very helpful French video tutorials you can follow. Bonne chance à toi !
  24. In Russian planes (at least in DCS) IFF is tied to the radar. So yes, to identify you those planes would have to switch on their radar, and thus show up on your TEWS. In that case they must have determined IFF visually or by your location. I'm not sure I understand what time frame you are talking about. There is indeed a certain delay between switching on the radar and the info appearing on your HUD/HDD. But from my understanding, in real life IFF either responds (friendly) or does not (enemy). So even if the TEWS cannot pickup an IFF signal, there's no reason for a friendly transponder not to respond.
  25. (Note - I'm not a module developer, so there's probably some stuff I'm missing) For the 3D model, you need detailed pictures and schematics of the aircraft, its dimensions, etc. Videos can help for the different animations, landing gear, control surfaces and the like. One of the hardest parts will be the flight model. You need performance data on the aircraft and its engines. Them it's a matter of interpreting the data, flight-testing your FM and comparing it to the performance graphs you have. Some of the data can be found from evaluation programs, and NASA has a jet engine simulation that can be of use. For systems modeling, if you want to make a full ASM module, you need to know what systems are present on the aircraft, data on them and how they interact with each other. E.g. for a radar, you need to know its range, scanning arc, type of antenna, its different detection modes, how info is displayed on the cockpit's screens and HUD and how he can interact with it, etc. If you can find it, the aircraft's manual can be of great help for that. Out of curiosity, what aircraft are you planning to develop ?
×
×
  • Create New...