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jweisner

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Everything posted by jweisner

  1. Same server as jeffdude... Chat to “Your Side” isn’t working for us, the only chat messages that we can see in LotATC from the DCS server are players typing in “send to all” in game. Are there any requirements in the mission or data export settings?
  2. This version adds a 3-position (OUT/OFF/IN) HOTAS switch for speed brakes. Throttle - HOTAS Warthog.lua
  3. They made the movement stiffer, so it would hold the current position and not "flop over" if they let go of the stick. I did the same thing with a Saitek AV8R joystick, but I didn't figure out a good way to add friction, so I'd be interested to hear how this was done.
  4. You can find these in the BS2 flight manual on pages 6-72 to 6-73: 1. Krasnodar-Center 2. Maykop-Kanskaya 3. Krymsk 4. Anapa-Vityazevo 5. Mozdok 6. Nalchik 7. Mineralnye-Vody 8I. Kislovodsk 8O. Peredovaya It'd be awesome if you'd post the updated .lua file!
  5. Endured this thread to find this. Leaving satisfied that justice has been served. It's theoretically curved at the moment, but let's see how this thread goes. /popcorn
  6. There's some discussion about the flight model in this thread: http://forums.eagle.ru/showthread.php?t=156448
  7. Yeah, I'm going to try again when I have a few hours to devote to it. Also, the ground crew not repairing the damaged engine feels like a bug to me.
  8. I like the idea of this being bird strikes... takes the emphasis off of my "drunk turkey" flying "style".
  9. I'm sure it's something I'm doing that is over-stressing the engines, but I'm wondering why I sometimes have an engine go "BANG" and catch fire. What gauge(s) should I be watching for signs that I'm pushing it too hard? I'm reasonably certain I'm not getting hit by anything when this happens. The scenario is always the same: after an hour or two of transport work in a multiplayer CTLD-enabled mission, I'm either slowing for a drop or lining up on my next load. One engine goes BANG, and the fire extinguisher kicks off. I shut down the engine, limp back to base, request repair, and get a "Copy" response from the ground crew. No repair countdown starts, nor is the dead engine repaired. I'm going to try to get a track file of this, but it's going to be LONG. I haven't been able to make this happen in simple single player missions.
  10. Thanks, Grimes! I added the PCP unit and that works in my test missions now. I'll submit a pull request on CTLD with a patch for that... been trying to figure out why the Hawk site CTLD cargos weren't working.
  11. I'm not sure if this is a bug, or if the requirements for a working Hawk SAM site have changed since 1.2, but I can't get a Hawk site to fire. I've attached a mission created in 1.5 and another in 2.0. The same setup works fine in 1.2.x The AI AN-26 just circles around the "expert" Hawk's engagement zone with impunity. Hawk Test 15.miz Hawk Test 20.miz
  12. Looks like the bandwidth issues have been resolved! 7MB/sec! :thumbup:
  13. Not trying to be snarky or anything, but where were those seeds when I was getting 15KB/s on a 1Gb fibre connection? Did something not quite work right this time? I had around 200 peers, I was uploading to others at 30Mb... this is not the way bittorrent behaves when I'm seeding... err... Linux ISOs.
  14. That sounds like a great fall back. Is there any way to get the updater to rejoin the swarm and continue helping to seed? I may be wrong about this, but if everyone's updater drops out of the swarm when they have it all, there's nobody left seeding the whole update?
  15. If you think this is hilarious, you should look up what the other imperial measurements are based on.
  16. I thought the line was just missing... I guess I was never zoomed-out far enough to see it!
  17. So, right after posting that, I went and tried it again. It worked, because of course it did. :doh: I think I was trying to force the nose down before. So, thanks! I managed to take off 8/10 times in single player.
  18. According to this interview , the tail should raise itself, and then you rotate and take off from 2 wheels. I've never experienced this behaviour in DCS. Also, Erich Brunotte says the rudder was sufficient to keep the D-9 tracking down the runway (unlike the 109 which often needed brakes), but this doesn't work for me in DCS either. For me, the 190 wanders all over the shop and I just get lucky sometimes and get into the air. The DCS helicopters have been far easier to learn for me than taking off in the 190 and 109.
  19. Change your "Avionics Language" from "Native" to "English. It's in "Options" > "Gameplay". This is the setting referred-to in the LUA files as LockOn_Options.avionics_language. Once I changed that, my Mi-8 and MiG-21 tooltips were back to English, as was the Ka-50 ABRIS text.
  20. I opened a mission created in 1.5.0 in the 1.5.1 Mission Editor, and the "Unit List" button does nothing. The UI registers the option (turns blue and sticks), but the unit list doesn't appear. Missions created in 1.2.16 allow me to open the unit list, as do missions created in 1.5.1. Attached is my 1.5.0 mission file. Below is the log entry: 00354.658 INFO LUA-TERRAIN: SHELTER 00354.658 INFO LUA-TERRAIN: FOR_HELICOPTERS 00354.658 INFO LUA-TERRAIN: FOR_AIRPLANES 00354.658 INFO LUA-TERRAIN: WIDTH 00354.658 INFO LUA-TERRAIN: LENGTH 00354.658 INFO LUA-TERRAIN: HEIGHT 00354.660 INFO LUA-TERRAIN: SHELTER 00354.660 INFO LUA-TERRAIN: FOR_HELICOPTERS 00354.660 INFO LUA-TERRAIN: FOR_AIRPLANES 00354.660 INFO LUA-TERRAIN: WIDTH 00354.660 INFO LUA-TERRAIN: LENGTH 00354.660 INFO LUA-TERRAIN: HEIGHT 00354.663 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_panelRadio.lua"]:192: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_panelRadio.lua"]:192: in function 'setConnectFrequency' [string "./MissionEditor/modules/me_aircraft.lua"]:1372: in function 'verifyTabs' [string "./MissionEditor/modules/me_aircraft.lua"]:1628: in function 'update' [string "./MissionEditor/modules/me_map_window.lua"]:2929: in function 'openPanels' [string "./MissionEditor/modules/me_map_window.lua"]:3102: in function 'respondToSelectedUnit' [string "./MissionEditor/modules/me_units_list.lua"]:382: in function 'selectGroup' [string "./MissionEditor/modules/me_units_list.lua"]:217: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:857: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:310: in function <[string "./dxgui/bind/Widget.lua"]:305> Fly Around.miz
  21. Most of the SU-25T discussion seems to be lumped with the A model: http://forums.eagle.ru/forumdisplay.php?f=281
  22. I'm with you on this. I love flying the Su-25(T), and I wish the cockpit was up to newer DCS standards. Maybe we could see the Su-25T (of which only 11 were built) replaced with the Su-25SM, but I can't see them adding a third variant of the same plane. We can always dream.
  23. Try running as Administrator. That worked for me.
  24. For anyone still seeing the MiG-21BiS activation issue in DCS OpenBeta 1.5.0.45208, try running as Administrator (right-click the shortcut, "Run as administrator"). That allowed me to re-enter my activation key, and then the MiG-21BiS module worked for future runs without Admin privileges. Of course, now I'm short two activations with these shenanigans 8-/
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