Jump to content

BFBunny

Members
  • Posts

    200
  • Joined

  • Last visited

Everything posted by BFBunny

  1. I was a bit gutted they threw in the last models of these planes. I would have preferred a 109 F4 and maybe the radial 190. Since when does turning matter - boom and zoom. Boom and zoom. Swoop down pick them off with your guns and be out of range before they have time to react. I actually like all 3 so far. They're all different and require a slightly different flying style. Even though I was reluctant to fly the mustang with tv blathering on how it's the best thing since deodorant. Starting to like it though. I prefer the sights and vision from the mustang and the easy landings. I prefer the look of a k-4 and it's a legend on the wrong side. Nuff said. It feels like a brute and it feels old with plenty of fight left in it. The d3 is so majestic, one of those in real life looks stunning. The simplicity of the office makes it almost boring in the cockpit, but it flies so well. It's got more guns too.
  2. Buy battle of starlingrad and then you won't have the weirdness of flying a k4 that looks like a G-10, but is still a k4. I expect you could change the model to a flying tomato if you really wanted.
  3. Takes a while to get used to pointing the nose so high in any prop plane. Flaps full down, gear down below 300kph. You must hold the plane with wings as level as you can. You don't want to put the dora fully on left or right leg. As you get near the runway you should be on low throttle, just keeping it near 200kph as you enter the landing strip aim to be around a half a dora in height. Now you must be quick and precise. Get the nose looking at the sky but don't stall it (get used to the doras position on the ground). Cut the throttle as your wheels near the runway or drop to a really low rpm and pull back hard on the stick. The plane may feel like it's in a stall, but it should not snap on you. If your plane lifts you're going too fast. However, this action should drop the speed plane nearer your touch down target of 150kph. The plane should now glide under its own weight and hit the runway lightly. Remember not to point the nose too high and land right on the tail. If you're still alive the plane might bounce a small amount. A small bounce is OK. If you were going too fast and bounce more than once then turn on the mw50 and full throttle for another go. (over 2 bounces usually ends up in ground loops). If you bounced once or did not bounce at all then be ready on the rudder while still holding the stick full back to keep the tail wheel locked. Slowly tap the breaks (unless you have a linear controller) and be ready on left or right break to stop the rear coming around if it tries to as you get to speeds where the rudder is ineffective. If you do not hold the tail wheel locked the Dora will skid around in a circle unless you are really good with the wheel breaks and your plane may get destroyed. Now on the ground and stationary take your sweaty hands off the controls and pat yourself on the back. Taking off is exactly the reverse by the way. Flaps fully up (or takeoff but it's up to you. Full back on the stick, half throttle for a few seconds to get it rolling then full throttle with or without mw50 using the rudder to keep the rear in check and looking for any left or right banking which must be corrected quickly. Correction is more important if taking off from the grass of an airfield. When you have some speed you can gently release the stick to centre and the plane should glide off the runway. Taking off from the dirt in an airfield is under attack scenario requires fast actions to keep the plane centre and without roll. As soon as any one of these gets out of control on the dirt the plane will snap roll as you can get alarming angles on the runway and only leave a few black tyre marks. After flying the 109 I found the dora a lot harder with the mustang being easier (goes off and smashes his dora into the ground).
  4. +1 Those noises in clod (whether realistic or not) do help. In BOS you can go to 900kph and your pilot blacks out before your wings break. They do break over 700kph turning and pulling up. But you loose your ailerons before you loose bits of wings and bits of the tail come off. You have buffeting and the stick becomes heavier when you go too fast. There is more feel so breaking your wings or loosing bits of wings never happens. But, when you do loose a wing, you loose a whole wing. I wish I knew if any of that is realistic though. I lost two wing ends in the DCS 109 in a test today and the plane flew home. Landing was nearly impossible with rudder only turning, but a belly landing was quite safe. The plane theoretically should have fallen out of the sky due to the massive tail fire, but for some reason it went out. I have no idea if that is realistic either. The dcs 109 is all about smooth transitions, keep the speed up and don't end up turn fighting the enemy. It's good from a game perspective as it means the 109 does not completely stomp the mustang. Still love flying it though in DCS.
  5. Even though I chose ww2 I would say. Other. Any fighter plane from ww2 to present day that the teams can get their hands on to make the best version of that plane they can make as true to life as they can will make any plane fan happy. The quality and amount of time you can spend with each plane is outstanding.
×
×
  • Create New...