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Alpenwolf

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  1. Operation: Close Air Support - Moonlight! Important Notes: - The mission runs for 3 hours (unless one side completes the objective) and only at night. - The mission is not part of the daily missions, but rather an exceptional one. - The mission goes online once in a while. Dates and times are always announced on this thread days prior to the event. - Note that illumination bombs and rockets are the key, especially, for Ka-50's. - SA342M's are at an advantage at night, unlike Ka-50's. - Mi-8's and UH-1's sling load (actual sling loading) ammo crates and can only deploy troops. No CTLD crates. - BMP-3's, BTR-82A's, Bradley's and IFV LAV-25's can pick up troops at their friendly FARP. - Deployed troops can be picked up again by either helicopters or APC's. - A total of 24 x squads of 4 x RPG soldiers can be picked up. - Mi-8's and UH-1's door gunners' accuracy is reduced to 67%. Situation: Red operates from Qeshm Island Airbase and a FARP Blue operates from Kish Intl Airbase and a FARP Both coalitions are advancing with APC's towards Bandar Lengeh Airbase. To get the job done, a coalition must capture and hold Bandar Lengeh Airbase and the enemy's FARP while not losing the friendly FARP. Bandar Lengeh Airbase and both FARP's can be captured and recaptured throughout the entire mission. ------------------------------ Red Forces: 24 x BTR-82A's 12 x BMP-3's 10 x T-80U's 16 x Ka-50's (4 x slots) 20 x Mi-8MTV2's (4 x slots) 6 x Su-25T's (2 x slots) - Vikhr's disabled ------------------------------ Blue Forces: 24 x IFV LAV-25's 12 x Bradley's 10 x Abrams 16 x SA342M's (4 x slots) 20 x UH-1H's (4 x slots) 6 x A-10A's (2 x slots) *************************** Red Objectives: Important Notes: All aircraft are limited in numbers, so always RTB to save your aircraft. Helicopter pilots MUST remember the spot they took off from and RTB to it to save their helicopters. *********************************************************************************************** Su-25T's and Ka-50's: - Search and destroy enemy ground units. - Always double check the ID of your target with GCI operators to avoid friendly fire. - Illumination bombs/rockets should always be part of the loadout. Su-25T's Waypoints: Waypoint-1 is Bandar Lengeh Airbase Waypoint-2 is the enemy FARP Ka-50's ABRIS Waypoints: Waypoint-1 is the friendly FARP Waypoint-2 is Bandar Lengeh Airbase Waypoint-3 is the enemy FARP -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-8MTV2's: 10 x T-80U's are gathered at a rally point northwest of the FARP (marked on the F10 map). The T-80U's are waiting on Mi-8's to sling load a total of 10 x ammo crates from the FARP. The ammo crates must be unhooked within 150 meters from the tanks. Each ammo crate rearms one tank only. 10 x ammo crates for 10 x T-80U's. If an ammo crate is lost, one T-80U will remain out of service. Once a tank is rearmed it appears on the F10 map for GCI operators to assign tasks to. In addition, deploy troops of 3 x MG's and 3 x RPG's wherever is needed. * The rope used for sling loading is 15 meters long * -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: GCI: 124 MHz FARP Kapel: 127.5 MHz ********************** Blue Objectives: Important Notes: All aircraft are limited in numbers, so always RTB to save your aircraft. Helicopter pilots MUST remember the spot they took off from and RTB to it to save their helicopters. ******************************************************************************************************* A-10A's and SA342M's: - Search and destroy enemy ground units. - Always double check the ID of your target with GCI operators to avoid friendly fire. Waypoint-1 is Bandar Lengeh Airbase Waypoint-2 is the enemy FARP -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UH-1H's: 10 x Abrams' are gathered at a rally point north of the FARP (marked on the F10 map). The Abrams' are waiting on UH-1's to sling load a total of 10 x ammo crates from the FARP. The ammo crates must be unhooked within 150 meters from the tanks. Each ammo crate rearms one tank only. 10 x ammo crates for 10 x Abrams'. If an ammo crate is lost, one Abrams will remain out of service. Once a tank is rearmed it appears on the F10 map for GCI operators to assign tasks to. In addition, deploy troops of 3 x MG's and 3 x RPG's wherever is needed. * The rope used for sling loading is 50 feet long * -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: GCI: 251 MHz FARP Dallas: 256.5 MHz ********************** Practice Mission: - A practice mission made by Tats is attached to this post. The Ka-50 is the default aircraft, but you can replace it with other types of aircraft as you like. - I've added and changed a thing or two in the mission and that you can change yourself as you like. - In the Ka-50, and after turning on the two batteries, look to the left and behind over your shoulder to switch on the internal lamp, to help see things around in the cockpit. - An auto start is obviously the other way around. Ka-50 Practice Mission.miz
  2. Server News: * The R-60 is being added back to most missions. * Operation open Range: - Reduced the amount of structures Blue need to destroy at the TA's.
  3. Good chat on TS, mate. As always.
  4. I just watched rossmum's stream: And since it's a stream and public, I wouldn't mind replying publicly as well, because I owe it to myself when being accused of so much bogus and false allegations. I only started watching streams when I was told about rossmum's and Mike-Delta's, so I thought to myself "that's something I could use to check out my missions from different perspectives to hopefully improve them better". And then today's stream happened... All it takes is one rumour for the streamer, an igniter so to speak, delivered by one of the viewers who are watching live to start something like that. Note that I wrote the post above this one prior to watching the stream, so you might want to read that as well as it sheds some light on some of the issues you, rossmum, talked about. There were no radical changes done in the mission as stated in the post above this one, so that alone diminishes most of the allegations you based your rant/critics/frustration on. Basically, I don't have to go on with my retort when your whole discourse mostly stands on false accusations like that. Nevertheless, I'll do it. Why? Because you're one of the Cold War players I know I can rely on, especially, when it comes to critics, providing constructive feedback and suggestions. I read all the posts by every user, but I do selectively listen closer to some more than others. And you my friend should do the same when having all types of people watching your stream cheering you on with your rants, speeches or whatever they were calling it. Why? Because quite many people (most actually if you ask me) are a bunch of... well, you and your viewers said it yourselves when thinking of me as some admin who so naively thinks "people around the world are so kind and would never exploit things" or whatever the exact words were, but you surely know what I'm talking about. Really?! I'm that naive?! Gotta take some anti-naivety pills, I guess. Remember when I wrote on the main Cold War thread - not this one - that I'd love to have a big-enough Cold War community to finally be able to put a password on the server, so only those who want to play the missions as they're supposed to be played can join? And how my missions are by design (not randomly or unintentionally) more suited for 20-30 players rather than 30+ to get the most out of them? Why do you think I started putting a password on the server on some events as of late? Why do you think the limited editions and special events all of a sudden? Why do you think I make some exceptions here and there in the missions? All that and more is to get the attention of those players who are interested in a server with the very setup I have. And I do implement so many ideas and suggestions shared by so many users. And I do always emphasise the importance of that which is why I'm always asking for feedback after every mission, especially, when a new mission goes online for the first time. I need the the critics. I need the feedback. I need players' ideas and experience and knowledge of things in DCS, modules, assets, etc. I often write that and you know it. My hope is to have a closed community at some point, so no one jumps in and takes the very slot you wanted to take and flies around pointlessly. I'm aware of the fact that my missions can be very frustrating when the players' base is not the "right" one. And that they can be very enjoyable or the best as some say, NEVER me saying that, and I'm quoting an endless number of players from so many posts and pm's, including yourself. Even in today's rant you said that. So, you and your viewers think I'm not so aware of that after 8 years of hosting?! That I'm so narrow minded (I'm paraphrasing here to be fair, but you and your viewers went on for 2 hours) and so randomly make big sudden changes in the missions causing big problems in many of them? Interesting that you and your viewers seem to know more than me about the missions and the REASONS behind making any change in them. You assume that on the outcome of a mission. You literally and obviously do and based your whole speech on it. You take one example from the Close Air Support mission when I wrote these exact words (I have most files archived and I just looked that particular one up): "Well, maybe I should replace the Merkavas by Abrams to counter the so many ATGM's on the Hind" and based pretty much every change I make on that?! You don't think I put that out there so we literally discuss what just happened in the mission and how I could improve? I mean, we literally sat there in TS and talked about it and it was open to all suggestions. Limiting pylons was still not an option in the ME, so until then I was looking for alternatives before Lazzy confirmed that the new tool will be available in the next patch. You think I don't know how op the Abrams is compared to the T-72?! And I've been implementing the CA module in my missions since DAY ONE! How's is that to you me reacting so radically to things in my missions is beyond me. Take the SAM sites situation in yesterday's Eye for an Eye for instance. It was a Red veteran player of the Cold War community, whom you know very well, who suggested that I should make it harder for SEAD aircraft to destroy SAM's, because it was so easy for Red to do in the first round as claimed by him! I was on the Blue side in the first round, so I had no problem trusting in his judgement and only after watching your stream. Despite what he said, I implemented the "smarter" SAM's mainly for Blue while making it by comparison not that hard on Red. Why do you think it took 4-6 Hornets and Falcons "that long" to complete their SEAD at Bandar-e-Jask Airbase? And they were good pilots, but that made it a bit of a challenge for them and they didn't mind it at all. I mean, they have the Hornets and Red only the bloody Frogfoot! What, I'm not aware of the differences?! You literally thought, preached as your viewers said and believed every word you said. You were getting way too emotional and your crowd loved it and pushed you on and on and on. That's not you, mate. Don't react so radically and easily to things said and heard here and there. You're accusing me of reacting so radically and easily to things in my missions, right? Well, guess what! I'm not. You totally misjudged me there. On the other hand, you did react so easily and radically in your stream to your viewers, didn't you? And let's be clear on one very important thing: No hard feelings at all from my side. Just remember that, please. And this is not a rant, but rather a response to your... frustration, I guess. Again, I don't mind what many say, but I do care to listen to what you say among other players of the Cold War server whom you could probably guess the names of. Let it be here and now known that your feedback has always been of high importance to me. Every single server in every single game out there has its fan base and haters. I listen to them all, but know well where to find constructive words of advice to which I should/could/must react. So, do yourself a favour and don't react to everything your viewers say. The Kh-58's weren't reduced in numbers! Why on God's earth would I want to do that?! In round one some assets in the warehouses were missing, so I deleted the warehouses' file and started from scratch. Remember the warehouses' bug that used to kill me? Well, it's kind of back, but not as bad. Still, I had to fix the file after the latest update and what the bug used to always do and did this last time, it deletes some assets from the warehouses and moves the remaining assets up and down on the list of available weapons due to some assets being missing. That means for instance, if there were 200 x R-60's and the R-60 was somehow deleted from the warehouses after ED's patch, the number 200 moves down in line and all of a sudden you have 200 x R-60M's because that's the missile that comes next in line under the R-60. Sometimes the number disappears, other times it jumps up or down multiple weapon types and all of a sudden it enables some other type of weapon. There were supposed to be 36 x Kh-58's and 16 x Keglers. Well, they swapped places! I also noticed that at Jiroft Airbase the wing fuel tanks of the MiG-21 moved up on the list and enabled the AJS37 fuel tanks instead. In other words, always keep in mind the bugs a mission designer has in DCS. And man can they ruin it for you, despite all the tests you run and when you think you've checked out everything, they come out of nowhere! I really could go on and on and reply to everything you said, but I hope you get the point. Take care, mate, and keep the good work.
  5. Some Clarification Regarding Round 2: There were claims that I had changed things in the mission in favour of Blue because they lost last time. No. I have not. Why? Because the Reds barely won the first round and it was mostly against a Blue team of which many players weren't really familiar with the mission, let alone the objectives. The only "changes" were mostly fixes. See here. Another claim was that Blue had more aircraft available at mission start. Nope. Both coalitions start with 14 aircraft. Red aircraft being inferior is a separate issue, the claim was about the numbers of slots available. F-18 and F-16 pilots were performing SEAD and strike missions and I made sure they do while being the only GCI for Blue. I told them all to be on SRS and they did. I told them to stick with their objectives and they did. Only when the objectives were completed they started flying CAP mostly, and mainly the F-18's because F-16's are limited to 2 x AIM-9M's for self defence purposes only. So, the claim that Blue players were just flying CAP is false. Making radical changes is never the way to do things. Therefore, there were hardly any as stated above because the first round didn't really show what Blue would be capable of if... I could run any mission for an x amount of times and almost every time we'd come to different conclusions. Why? Because almost every time the players' base is different. Hard to tell what changes should be made when a major factor (the players) is a variability. Nevertheless, some changes were made for round 3: - Added 4 x MiG-21 slots at Havadarya Airbase. - Instead of 4 x MiG-21 slots at Qeshm Island it's now 2. - All MiG-21's are operational at mission start except for the MiG-21's at Jiroft Airbase (2 slots). - Added 2 x Su-25T slots (a total of 4 now instead of 2) and moved them all to Bandar Abbas Airbase. - Added 2 x F-14A slots at Bandar-e-Jast Airbase. It's now 4 slots instead of 2. The airbase allows for 2 slots only, so I had to figure out a script for it. Tested it and it works. Now, if less players show up on the Blue side in round 3, well... See what I mean?
  6. Round 2: Was lot of FUN! Blue won and dominated the round. Blue completed all objectives, Red none. Blue had more players at times, while Red had some in the "waiting room" hoping for those airborne to finish certain objectives to unlock more slots for Red. There will be some changes made and announced soon for round 3.
  7. Reminder: Round 2 kicks off today around 1800 zulu. No password is needed, however, would be nice to see a few players on TS. I'd rather start the mission when at least players of the Cold War Community show up first.
  8. Operation Disturbed Pacific: - Oil Platforms being indestructible and caused the server to crash (pause actually, not crash) - Fixed. - BRDM-2's were replaced with BMP-1's and added more BMP-1's. - Mi-8's were still spawning even after Blue captured the FARP - Fixed. - The messages "Blue captured Rota FARP" and "Red recaptured Rota FARP" keep on popping up - Fixed. Changed a line in the script and will do the same in other missions. - Blue ships (not Tarawa) were moved 15 km further north and added and trigger to stop them from firing at max range, but will still protect the Tarawa ship. - The mission will go online tomorrow, Sunday, and will kick off around 1800 zulu.
  9. Check out the FAQ's on the main post of this thread. I mentioned once that I'm working on a mission (not part of the daily missions rotation) where the AH-64 is going to be included.
  10. Open Beta. Always.
  11. Oh, that'd be great if it's meant for that as well. And if it is, thanks for the PayPal hint! And I'd put the SRS freq. there as well to remove that one big message. Hope you're right.
  12. Hmmm. Interesting. The question is, what am I to do with these? Can I draw a trigger zone? Or are these drawings considered as a tool for better briefing images maybe? If it's the latter, I use the programme Paint 3D from Windows and it's great. Not saying this new addition to the ME isn't good, God forbid, just trying to figure out its actual purpose.
  13. Operation Disturbed Pacific Update: - Added 2 x important images!
  14. Operation: Disturbed Pacific Situation: RED Airbases: Antonio Intl, Andersen AFB, Rota Intl and FARP Okrytka (on Rota Island) BLUE Airbases: Saipan Intl, Tinian Intl, the helicopters carrier, Tarawa, and the aircraft carrier, Veinticinco de Mayo For decades Red held Guam Island while Blue held Saipan and Tinian Islands. The island "in the middle" as some refer to it, Rota Island, is the one where conflicts took place in the last century with the intention for both Red and Blue to capture. Rota Island has been under Red rule for 13 years. That's 13 years too long for Blue in waiting impatiently for the right moment to strike. Blue commanders had put a plan together to invade and seize Rota Island once and for all. During the night, Blue ships launched several missiles towards Rota Intl Airbase destroying vital buildings and assets rendering the airbase not operational. After the night attack, Blue hover crafts landed swiftly on Rota Island's northern shores and deployed several M-113's, Vulcans and infantries. The ground vehicles are tasked with capturing both Rota Intl Airbase and Rota FARP (see images). --------------------------- Winning Conditions: --------------------------- - RED wins if both the Veinticinco de Mayo and the Tarawa are destroyed. - BLUE wins if the following is completed: - The SAM SA-5 radar unit is destroyed - Rota Intl Airbase is captured - The 2 x hangars at Rota Intl Airbase are destroyed - Rota FARP is captured - The 2 x oil platforms are destroyed - The 4 x Red oil/cargo ships are destroyed --------- NOTE: --------- Teamwork is the key! Use SRS and get on comms. Red Objectives: MiG's: Waypoint-1 is the location of our 2 x oil platforms Waypoint-2 is our Rota Intl Airbase - Protect the ships on their way to Guam Island coming in from the oil platforms. - Protect the oil platforms around waypoint-1. - Provide CAP around Rota Island. - Watch out for enemy ships 20-30 km north of Rota Island! - Feel free to attack enemy ships, especially, the helicopters carrier, Tarawa. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Su-25's: - Destroy the Tarawa. - Destroy the Veinticinco de Mayo. - Feel free to attack enemy ground forces advancing towards Rota Intl Airbase. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-8's: - Pick up troops and deploy them wherever is needed. - Attack enemy M-113's, Vulcans and UH-1's. - Protect the FARP! The enemy must NOT capture it! ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI: 124 MHz - Channel 0 for MiG-21's. Channel 2 for MiG-19's ATC: 126 MHz - Channel 5 for MiG-21's and MiG-19's FARP Otkrytka: 127.5 MHz ******************************************************************************************************* Blue Objectives: Objectives' Overview: - Destroy the SAM SA-5 radar unit (feel free to destroy the launchers as well) marked on the F10 map. - Capture and hold Rota Intl Airbase (see image for the capture zone!). - Destroy the 2 x hangars at Rota Intl Airbase (see image). - Capture and hold FARP Rota on the western end of the island. - Destroy the 2 x oil platforms. - Destroy the 4 x oil/cargo ships on their way from the oil platforms to Guam Island. ******************************************************************************************************* F-5's: - Your top priority objective is providing CAP, so that AJS37's and UH-1's can attack. - Feel free to strike any of the objectives ----------------------------------------------------------------------------------------------------------------------------------------------------------- A-4's and AJS37's: Waypoint-1 is the location of the 2 x oil platforms. Waypoint-2 is Rota Intl Airbase. Waypoint-3 is Rota FARP. - Destroy the oil platforms and the 4 x ships on their way back to Guam Island. - Destroy the 2 x hangars at Rota Intl Airbase. - Destroy the 2 x tents and the 1 x road outpost at the enemy's FARP. ----------------------------------------------------------------------------------------------------------------------------------------------------------- UH-1's and CH-47's: Waypoint-1 is Rota Intl Airbase. Waypoint-2 SAM SA-5 site (watch out for AAA's). Waypoint-3 is Rota FARP. UH-1's Special Ops: - Destroy the SAM SA-5 radar unit! This should make striking easier. - Attack the infantries and ground units at the enemy's FARP (watch out for AAA's) - Provide CAS for our advancing ground units wherever is needed. * Pick up troops and deploy them wherever is needed. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI (Callsign: Axeman/Darknight): 251 MHz AN/ARC Channel 1 for F-5's and A-4's Special 1 for AJS37's UH-1's Tarawa Ship: 257.5 MHz - AN/ARC Channel 1 Veinticinco de Mayo: 258 MHz - Channel 71X - ICLS - 12 AN/ARC Channel 8 for A-4's
  15. Mission's Change Log: - Added wind and turbulence. - Added fuel tanks for Su-25T's. - Some SAM's are now "smarter". They turn on and off when some conditions are met. Thanks to Aπok for testing out the SAM's for me. Saved me some time. - Added SPS-141-100 (jammer pod) for MiG-21's. - The NASAMS at Khasab was replaced by a Hawk SAM site. - Added CBU-97's and CBU-105's for the F-16's, and only at Ras Al Khaimah Intl Airbase. - Red EWR at Bandar-e-Jask Airbase is now protected by the SA-2 SAM battery. - F-16CM's unable to carry 6 x AGM-65H missiles (2 only) - Fixed. - Sound file for the B-1 comms was too loud (Blue players were startled) - Fixed. - Destroying the western taxiway at Qeshm Island Airbase doesn't trigger any flags - Fixed. - Added more fuel tanks for the F-16's. - Added the following to the Objectives' Overview: "Note: Feel free to attack anything else as you see fit, but ONLY after finishing the aforementioned objectives." Note: Even though there is no password, it'd be nice to have players show up on TeamSpeak prior to the event, especially, the regular players. Why? Because I'd rather launch the mission when a good number of regulars are around, so that they are the first to fly whatever they want. Up to you.
  16. There was a total of 4 kills from F-16's and F-18's. Trust me, that's not bad at all. And you wouldn't expect more in a terrain like this one. On the other hand, tanks can and do drive through forests in DCS when in real life you wouldn't even dare and rather stick to roads. Single trees/bushes are objects in DCS and you can't drive through them. Forests however, are not considered as such and if developers would make every single tree count as an object, we'd probably end up seeing smoke coming out of our PC's. Too much data!
  17. Yeah, shame. Every Cold War mod is a lost module for us.
  18. Round 2 kicks off this Saturday, 16.10.2021, 1800 zulu * The server will be open for all and a password will not be required. Note: The last round (round 7) of Operation Tiberias ran without putting a password on the server as was promised. Fortunately, it wasn't a disappointment! Quite some GCI operators on both sides and players showed up on SRS and contributed to a good teamwork. Therefore, and while hoping again for players to use comms, there will be no password for the upcoming event as stated above. Some changes and adjustments are being made. A change log will be posted soon. The motto for round 2 is: KILL rossmum!
  19. Round 7 was won by Red! Again... Mostly balanced on the ground with air superiority for Blue. Unfortunately, Blue didn't use that to provide better CAS. Red tanks managed to infiltrate and wipe out the TA and hold the captured base for the required 12 minutes to get the job done. So far all rounds were won by the Reds, except for that one time when the 104th guys took on Blue and won it.
  20. Reminder: Operation Tiberias: Kicks off TODAY, 09.10.2021, around 1800 zulu (mission runs for 4 hours max) The server will be locked up with a password. Get on TeamSpeak 10-15 minutes prior to the event for a quick briefing and to get the password. Note that I use the TeamSpeak 3 channel of the 104th Phoenix server. When tuned in, scroll all the way down to see it. TeamSpeak 3 IP: ts50.gameservers.com:9132 TeamSpeak 3 password: phoenix
  21. And that's why I always try to encourage players to dedicate one session (at least 1 hour) to the Combined Arms module. Not just for the purpose of providing BRAA's, but also (mainly actually) for making the ground warfare alive and assist their coalition that way. One man all it takes. Just one capable player and he can win you the mission. I know not everyone is as enthusiastic about it as Merlin (Mike-Delta) is, but it really is a great module and is being heavily upgraded as we speak. I used to do nothing but GCI for quite a time and had some great battles against Mike-Delta and other players and with other players as well. The main and maybe only reason why I stopped doing it, is the lack of comms amongst Red players. So, you're right about that one. You watch the whole battle unfold in front of your GCI eyes and provide BRAA's for players that are not on SRS, just to evetually lose the ground game and watch your pilots fall from the sky like flies flying so cluelessly as they often do. That's frustrating and at some point becomes less fun to do. You talk to Ka-50 pilots, mark targets for them, tell MiG's to provide cover, ask Mi-8's to deploy vital assits here and there, etc., but when most players are not on comms all that is futile. The one and only problem I've always had on the server, is lack of comms. Probably always will be...
  22. I understand that, on the other hand Red players started operating on 251 MHz and others (the regulars mostly) on 124 MHz. That split the team in half and comms for Red became an issue. It all started because of the MiG-15's old and uncompatbale radio system. I'd rather have one or two MiG-15 pilots fly on their own than confusing comms for Red like that.
  23. I'll have to run some tests with different weather settings. You and others can do and if you figure out a proper weather setting, let me know. I'll add some LGB's to Homs.
  24. 2 Upcoming Server Events for Next Weekend: 1) Operation Close Air Support: Kicks off next Friday, 08.10.2021, around 1800 zulu (mission runs for 6 hours max) Here's the latest change log: - Mi-24P's are restricted to 4 x ATGM's. Outer pylons (wing tips) only. - Added 10 more SA342L's (used to be 6 only, so now it's 16). - Added 8 x Shilkas and 12 x Vulcans at the frontlines. - The amount of deployed assault troops is increased by 33%. That means more assault troops (or squads) and not troops within a deployed squad. - Yak-52's don't spawn - Fixed. - Briefing adjusted. 2) Operation Tiberias: Kicks off next Saturday, 09.10.2021, around 1800 zulu (mission runs for 4 hours max) Here's the latest change log: - Added 12 x AV-8B's (2 x slots) operating from the aircraft carrier, Theodore Roosevelt. - Blue ships are now mobile and not stationary any more. - Aircraft numbers and their slots adjusted (reduced some and increased some). - Added reserve slots for Falcons, Hornets and Harriers at Ramat David Airbase. - That means if players land and leave their Falcons/Hornets/Harriers at Ramat David Airbase, the reserve slot becomes alive for that particular type of aircraft. - Removed SA-15's escorting Red tanks on their way to the objective. - Removed SA-13's escorting Red tanks on their way to the objective. - Briefing and briefing images adjusted. - Ground units' advanced options optimised. - Updated the second post of the mission's thread for a better aircraft overview and available weapons. Important Note: The server will be locked up with a password for the two events. Get on TeamSpeak 10-15 minutes prior to the event for a quick briefing and to get the password. Note that I use the TeamSpeak 3 channel of the 104th Phoenix server. When tuned in, scroll all the way down to see it. TeamSpeak 3 IP: ts50.gameservers.com:9132 TeamSpeak 3 password: phoenix
  25. How low? And what about the thickness of the clouds' layer? If the clouds are that low then helicopters might also end up flying into hills and mountain sides. Unless of course it's mostly flat terrains. On the other hand, Su-25's, A-10's and AJS37's might have a hard time finding anything to strike. Despite all the obstacles though, I'm not saying it's not an interesting idea. It's just that things must be taken into consideration first and properly tested.
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