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Everything posted by Alpenwolf
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
I knew he was all sweaty, nervous in the service and had a high heart beat like never before I would've had been as well. Anyone actually, when the entire airforce is depending on you. Nicely executed, mate! I'm always proud of such moments showcasing the toughness of my beloved MiG-21! Yes, there was a furball 20-40 km north of Khasab, and you only popped up on my radar 20-30 seconds before impact. That's when I told everyone to immediately fly south and take you out. They fired some missiles at you, but they were out of range. I fired 2 missiles from the Avenger and they missed you by inches But after you pulled up to drop the bomb my third Avenger missile got you, or maybe the Mirage closing in on you, I'm not sure. Lots of missiles and explosions were going on there. There was an F-15C that just took off by the time the nuke hit the target! He was shred to pieces You should save that video of you dropping the nuke before twitch deletes it. You know, something to pass over to your kids and grand kids one day -
Mods failing the IC was reported and ED is aware of it. I'll have to test both the SRS and text variants of the GCI before I include one of the two. Very busy in real life these days though.
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
That was a blast! Great session! - Red completed all 5 objective. - Blue completed 4 objective. The 5th one was destroying all 24 x scud launchers. Only 14 were destroyed and after they all managed to launch their missiles. - Both sides lost many aircraft and probably would've had ran out of some if we had more players flying. - Next round will go online in 2-3 weeks. - The mission will probably run next time for 3 hours instead of 4. Thanks for flying and providing feedback. I'll fix the issues we've talked about in the debriefing and see how it goes next time. S! -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
All good, mate -
- The pylons restrictions are mainly to give Su-25T's and MiG-29A's access to R-60M's while MiG-21's can't. - In addition, and in order to decrease the number of pilots treating the Viggen as a fighter, I'll restrict its load out to 4 or maybe even 2 air-to-air missiles. - In operation Close Air Support Mi-24P's will be restricted to 4 x Sturm missiles instead of having 8. - Maybe restrict the Ka-50 to 6 Vikhr's instead of 12?! That just occurred to my while I was writing this post.
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And that's exactly my concern...
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
Good! Now, try that again with Avengers, AAA's and most importantly, bandits! They'd force you to go defensive, maybe even climb a bit and all of a sudden the HAWK or the NASAMS have you like a fish in a barrel -
Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
I thought about it, but it wont be that easy to get 6 RIO's. However, those who are waiting for the MiG-21's to become available might do it to pass the time -
Well, that sucks!
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All good on my side and I use some mods for the MiG-21's sound, the trees in Caucasus, etc.
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Server News: - The server is being updated to the latest Open Beta update which was released today. The server will go online once updated. - Also, don't forget to update your SRS.
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We'll see...
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I wouldn't count on any fixing in that regard any time soon. The issues are very old and the developers didn't even hint at acknowlegding them.
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
I only decided to block the MiG-21's and F-16's after the mission was finalised. And that's only to prevent any player from trying to be the hero of the hour by striking the enemy's airbase, despite all the SAM coverage in that area. Strikers should never go in as long as the SEAD objective is still going on as you know, but good luck relying on players to restarin themselves from doing that. Hence the idea of blocking 'em. Maybe I was lazy to remove the NASAMS and adjust the triggers accordingly. I ran some tests some days ago and had the same results with the nuke bombs. Therefore, some triggers were added to modify that. And only if nuke bombs hit the area the objective counts as completed, so no worries there. -
Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
I knew someone was going to mention that I'm aware of its service history simply because I looked it up. The first round of any mission I do is always for stress testing the mission and other features, like in this case the NASAMS. A MiG-21 can easily fly very low to avoid the Hawks, but not necessarily the NASAMS. We don't have a Tor or a Tunguska for Blue. Nevertheless, the NASAMS will be removed at some point. -
Operation Eye for an Eye: The mission will go online this Saturday, 18.09.2021, and will kick off around 1800 zulu. The server will be locked! Be on TeamSpeak minutes prior to the event for a quick briefing and to get the password. Signups are not necessary. Note that I use the TeamSpeak 3 channel of the 104th Phoenix server. When tuned in, scroll all the way down to see it. TeamSpeak 3 IP: ts50.gameservers.com:9132 TeamSpeak 3 passowrd: phoenix
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
The mission will go online this Saturday, 18.09.2021, and will kick off around 1800 zulu. The server will be locked! Be on TeamSpeak minutes prior to the event for a quick briefing and to get the password. Signups are not necessary. Note that I use the TeamSpeak 3 channel of the 104th Phoenix server. When tuned in, scroll all the way down to see it. TeamSpeak 3 IP: ts50.gameservers.com:9132 TeamSpeak 3 passowrd: phoenix -
Server News: A 3rd limited edition has been released. Operation Eye for an Eye.
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Understood. I'm going to be a bit busy over the upcoming 1-2 weeks, so if you have the time to investigate I'd very much appreciate that.
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Cold War 1947 - 1991 *** 3rd Limited Edition ***
Alpenwolf replied to Alpenwolf's topic in Multiplayer
F-14A's: 6 x slots - 36 aircraft 1 x reserve slot at Qeshm with ZERO aircraft available. * That means if a pilot lands his Tomcat at Qeshm and leaves it there, the reserve slot becomes alive. AIM-7M's and AIM-9M's MiG-29A's: 4 x slots - 24 aircraft R-27R's, R-27T's and R-73's MiG-21's: 8 x slots - 34 aircraft - (MiG-21's at Jiroft Airbase are blocked at mission's start - see objectives) R-3R's, R-60M's and R-13M1's S-24 rockets and Kh-66 Grom's for attacking the ships RN-28 nuke bombs (2 only!) Su-25T's: 4 x slots - 14 aircraft R-73's Kh-58U's and Kh-25MP's (AS-12 Kegler) Mi-24P's: 1 x slot - 6 aircraft You must have a human co-pilot * Fuel tanks and pods are available for all ********************************************************************************************************** M-2000C's: 8 x slots - 42 aircraft Matra S530D and Matra Magic ll missiles F-15C's: 2 x slots - 12 aircraft AIM-7MH's and AIM-9M's F-16CM's: 6 x slots - 16 aircraft - (blocked at mission's start - see objectives) AIM-9M's AGM-65H's and GBU-10's F/A-18C's: 4 x slots - 16 aircraft AIM-7MH's and AIM-9M's AGM-88C's * Fuel tanks and pods are available for all -
Important Notes: - This is NOT a new server, but rather a mission with exceptional features for the Cold War 1947 - 1991 server. - The scenario of this mission is based on the assassination of the shadow commander, Qasem Soleimani, back in January 2020, with obvious discrepancies. - All aircraft and weapons are limited in numbers. - Flying solo is NOT appreciated! This is a MULTIPLAYER mission on a public server and not for other purposes. - Use SRS for communicating with other players to get the most out of your teamwork. - The mission features the Persian Gulf map. ********************************************************************************************************** The mission goes online once in a while. Dates and times are always announced several days prior to the event. ********************************************************************************************************** Server Name: Cold War 1947 - 1991 Server IP: 193.70.81.86 SRS IP: 193.70.81.86 Note that I use the TeamSpeak 3 channel of the 104th Phoenix server. When tuned in, scroll all the way down to see it. TeamSpeak 3 IP: ts50.gameservers.com:9132 TeamSpeak 3 password: phoenix ******************************************************************** Operation Eye for an Eye Situation: * Note that Khasab is actually not part of the UAE, but is considered as such for the sake of the mission * On 2 April 1990, around 17:08 local time, Colonel Saleem Farhadi held a meeting of Iranian military leadership in the province of Nariman, Qeshm City, to discuss the importance of putting Iranian forces on high alert. Days prior to the meeting he was once again talking about the UAE situation, American jet planes had been spotted by Iranian intelligence flying over the Gulf of Oman, and the necessity to strengthen Iranian defences along the coast. Weeks ago he was accused of giving aid, money and vital information to Iranian agents living in the UAE with the express purpose of igniting riots and sewing chaos across the region, including the protests in Dubai of last month. Three years ago, an armed patrolling speedboat of the UAE Coast Guard was destroyed in international waters by the Iranian Airforce, by order of Colonel Farhadi. Farhadi's claim was that the armed speedboat was on its way further north to intercept an Iranian oil tanker. The UAE denied such claims and stated that the armed speedboat was merely conducting a routine patrol and within all the parameters of the Azraq Agreement, which details all sea routes and permitted military operations for both sides. The colonel has been nothing but a dangerous neighbour in the eyes of UAE officials ever since he came into power in 1985. Colonel Saleem Farhadi... must go! About two hours after the meeting, and while the colonel was leaving his residence in his limousine, a loud explosion was heard! Fire and smoke covered the Azadegan Boulevard of Qeshm City. The colonel's limousine was blown to pieces! Major Hamid Rahimi, Colonel Farhadi's second hand and most trusted aid, immediately accused the UAE and their American allies of assassinating the colonel. Rahimi swore revenge and said that blood can only be repaid by blood. UAE and American officials made no comments pertaining the accusations, instead putting their airforces on high alert. It is four days after the colonel's assassination, operation Eye for an Eye has begun! Airbases Iran is aiming to strike: - Khasab - Fujairah Intl Airbases the UAE and the USA are aiming to strike: - Qeshm Island - Bandar-e-Jask ******************************************************************************************************* Winning Conditions: - The mission runs for 3 hours. - Both coalitions are tasked with striking specific targets (see objectives). - By the end of the mission a message appears announcing the outcome of the battle. - The message is for all to see, and shows what objectives were completed by what coalition. - That means, each side seeks to strike the enemy while defending friendly assets during the given time of 3 hours. - If one side finishes more objectives than the other, then you could consider it as the winner of the day. - Obviously, if both finish their objectives, it's a draw. ******************************************************************************************************* RED (Iran) Objectives: *** IMPORTANT Notes! *** All aircraft are limited in numbers! That means you must always RTB to an airbase with slots available for the type of aircraft you're flying, otherwise, the aircraft is lost. * F-14A's operate from all airbases, except for Jiroft. * MiG-29A's operate from Qeshm Island and Havadarya Airbases. * MiG-21's operate from Havadarya, Qeshm Island and Jiroft Airbases. * Su-25T's operate from Bandar Abbas Airbase Airbase only. * Our solo Mi-24 operates from the cargo ship by Oman's eastern coast. Reminder: You can always land at any friendly airbase for repairing, rearming or refueling purposes. However, you can only park and leave your aircraft at the predetermined airbases as mentioned above. NOTE: You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available at that airbase. ******************************************************************************************************* Objectives' Overview: - Destroy the radar units of the 3 x Hawk SAM sites at Khasab. - Destroy all 4 x cargo ships at Khasab's Harbour. - Destroy vital structures at Khasab Airbase using nuke bombs from Jiroft Airbase. - Destroy the radar unit of the one Hawk SAM site at Fujairah Intl Airbase. - Protect our scud launchers (once activated) from enemy F-16CM's. Note: Feel free to attack anything else as you see fit, but ONLY after finishing the aforementioned objectives. ******************************************************************************************************* F-14A's and MiG-29A's: - Provide CAP alongside your flight path. - Note that the flight paths are different for F-14A's and MiG-29A's operating form a different airbase than yours. ----------------------------------------------------------------------------------------------------------------------------------------------------------- MiG-21's: * Slots at Jirfot Airbase Become operational after 70 minutes, or once Su-25T's complete a certain objective (see below) * - MiG-21's operating from Havadarya and Qeshm Island Airbases are tasked with destroying 4 x cargo ships at Khasab's Harbour. - MiG-21's operating from Jiroft Airbase are tasked with dropping nuke bombs on Khasab Airbase. Note that IR SAM's and AAA's are at Khasab Airbase! ----------------------------------------------------------------------------------------------------------------------------------------------------------- Su-25T's: - You are tasked with providing SEAD at Khasab Airbase. - You must take out the 2 x SAM Hawk radar units at Khasab Airbase. - Completing the task enables MiG-21's to strike Khasab's Airbase and cargo ships at the harbour. Waypoint-1: Ingress point Waypoint-2: Khasab airbase ----------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-24P: We had a friendly tanker ship on its way to Oman 36 hours ago. Onboard is a single Mi-24 that was covered with thick sheets made out of specific materials to increase stealth. The ship is currently at a harbour belonging to the state of Oman to only serve as a homebase for the Hind. - Destroy the Hawk's SAM radar unit at waypoint 2 at Fujairah Intl Airbase. - Feel free to take out the 2 x Avengers at the airbase. - Destroying the Hawk's radar enables our scud launchers to prepare for a strike! - Avengers might shoot down a scud missile or two, so try and take them out if possible. - Remember! Your top priority target is the Hawk's radar. Waypoint-1: Ingress point Waypoint-2: Hawk SAM site at Fujairah Intl Airbase ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with other operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI: 124 MHz - Channel 0 for MiG-21's and the Mi-24. ATC: 126 MHz - Channel 1 for MiG-21's and Mi-24's ******************************************************************************************************* BLUE (UAE and USA) Objectives: *** IMPORTANT Notes! *** All aircraft are limited in numbers! That means you must always RTB to an airbase with slots available for the type of aircraft you're flying, otherwise, the aircraft is lost. * M-2000C's operate from all airbases. * F-15C's operate from Khasab Airbase only. * F-16CM's operate from Ras Al Khaimah Intl Airbase only. * F/A-18C's operate from Ras Al Khaimah Intl Airbase only. Reminder: You can always land at any friendly airbase for repairing, rearming or refueling purposes. However, you can only park and leave your aircraft at the predetermined airbases as mentioned above. NOTE: You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available at that airbase. ******************************************************************************************************* Objectives' Overview: - Destroy the radar units of the 2 x KUB SAM sites a Qeshm Island, plus 1 x SA-15. - Destroy the 2 x taxiways of Qeshm Island Airbase. - Destroy the radar units of the 2 x KUB SAM sites, the 1 x SA-2 and 1 x SA-15 at Bandar-e-Jask Airbase. - Destroy vital structures at Bandar-e-Jask Airbase. - Search and destroy enemy scud launchers, should they become operational. - Provide escort for our B-1 coming out of Dubai (see F/A-18C objectives below) Note: Feel free to attack anything else as you see fit, but ONLY after finishing the aforementioned objectives. ******************************************************************************************************* M-2000C's and F-15C's: - Provide CAP alongside your flight path. - Note that the flight paths are different for M-2000C's operating form a different airbase than yours. ----------------------------------------------------------------------------------------------------------------------------------------------------------- F/A-18C's: * F-16CM's become operational, once SEAD is completed by the Hornets * - SEAD is your top priority target! - Destroy 2 x SA-6 and 1 x SA-2 radar units and 1 x SA-15 at Bandar-e-Jask Airbase -> Unlocks 2 x F-16CM's. - Destroy 2 x SA-6 radar units and 1 x SA-15 at Qeshm Island Airbase -> Unlocks 2 x F-16CM's. - Once the above is done, feel free to help with CAP operations. - Once the above is done, feel free to attack other SAM sites. Waypoint-1: Bandar-e-Jask Airbase Waypoint-2: Qeshm Island Airbase B-1 Flight: Once the SAM units (IR excluded) at Bandar-e-Jask Airbase are destroyed, a flight of 1 x B-1 coming out of Dubai City will be on its way to carpet bomb the airbase. ----------------------------------------------------------------------------------------------------------------------------------------------------------- F-16CM's: * 6 x slots available. All are on standby (players have no access to them) at mission's start * Slots 1 and 2 become operational once the Hornets complete their SAED at Qeshm Island Airbase: - Destroy the western taxiway at Qeshm Island Airbase with GBU-10 bombs. - Destroy the eastern taxiway at Qeshm Island Airbase with GBU-10 bombs. - Waypoint-1: Ingress point. - Waypoint-2: Possible scud launchers' location. Slots 3 and 4 become operational once the Hornets complete their SAED at Bandar-e-Jask Airbase: - Destroy vital structures (see images) at Bandar-e-Jask Airbase with GBU-10 bombs. - Waypoint-1: Ingress point. - Waypoint-2: Bandar-e-Jask Airbase. Slots 5 and 6 become operational once enemy scud launchers become operational: - Use AGM-65H missiles to destroy scud launchers. - Watch out for Shilkas covering the scuds' group. - Waypoint-1: Ingress point. - Waypoint-2: Possible scud launchers' location. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with other operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: AWACS (Overlord 1-1) / GCI: 251 MHz ATC: 256 MHz
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Putting things on different frequencies sounds good, while keeping 124 MHz and 251 MHz as the main frequencies for Red and Blue. Just to be clear though, have you tried this on others servers? And if so, is this simulated EWR/AWACS too good and sees more than it should?
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I'm also leaning towards this option if more players push me to make a change regarding EWR's. However, switching text information as you've suggested to SRS would be too much chatter at some point, and players might get annoyed by it. The donation messages for instance are very important, because not everyone checks out the forums. Mission's progress and situational update is also important, and other messages that might pop up on your screen. Putting all that into SRS would be too much, I'm afraid. And I feel for VR users. I see that in some youtube videos where the text messages are really annoying.
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After Allied Assault's last session, one user suggested changing the AI EWR I use in my missions to one of the two options: 1- Receiving information (BRAA) through the F-10 menu -> text messages that others from your coalition can see (might cause lots of messages to appear on the screen?). 2- BRAA's provided by an AI Overlord through SRS for which players would need to change their username like this -> see here. We all know how stupid the AI EWR can be. It gives you BRAA's about bandits 100 km away while neglecting bandits within visual range to only tell you suddenly that you're merged, causing an abrupt raise of heart rate, sweaty palms and random head movements in all directions. Joke aside, I'd like to hear from you whether you'd rather have one of the two options implemented or not. Most of you fly on servers where one of the two features is integrated, I guess, so, share your feedback, please. Here's the original post:
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save mission file DSMC (the new "DAWS")
Alpenwolf replied to chromium's topic in Utility/Program Mods for DCS World
Will do, mate. I'll keep you updated over the upcoming days and weeks. Working on a dynamic campaign and this script is exactly what I need! Just like that one time some years ago with DAWS.- 92 replies
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- save scenery
- save
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