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Alpenwolf

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Everything posted by Alpenwolf

  1. Hey, mate. Long time! Hope you're doing well. Does this work for the dedicated servers? I'm working on something big and this script is exactly what I need, however, my server runs on ED's dedicated ones. Knowing how the script works, I'm not sure if it does work on a dedicated server, or does it? Cheers!
  2. External views are either for all or no one. There's no restricted option like that. At least not one I'm aware of. I'll add some units on the ship to mark some critical lines and areas.
  3. Very true. We talked almost about all the above on the Blue side. We even yearned for the AH-1 and the Blackhawk. The latter is way better than the UH-1 and can carry heavy weapons (depends on what variant we're talking about). We were dreaming and having futuristic thoughts and wishes. That's how helpless our pilots were I think with the AH-64D (even an A would do) and the OH-58D added to Blue would be far more suitable than the current setup. As I said last week, work on a mission with the Ka-50, the Mi-24 and the Mi-8 vs the AH-64, the OH-58 and the UH-1 has started (mainly looking up the terrains of all maps so far for suitable FARP and assets' locations). Such a setup would be more suitable and most importantly, we'll have Blue helicopters that are way more attractive to fly than the Gazelle. Operation Close Air Support will still be around, and it was a nice experience for many. We got to experience our helicopters differently and we won some CA fans! That's a huge PLUS for the our community, so thank you all for the support and time invested! I'll keep tuning around and make the mission better while pouring the experience gathered into the upcoming and more advanced Close Air Support mission, once the AH-64 and the OH-58 are released. At least once the Apache's released.
  4. Typical behaviour when one side attacks and the other defends. The defender mostly tends to camp! It's more or less like: Who'd you rather had been on D-Day - and apart from any political reference - a German soldier or a US marine? That's why operation Ossetia is not very much favoured by Blue players. Same was the case with operation Supervision, which is why it's been kept offline for at least 2 years now, with many Blue players complaining about it back in the day. I understand your argument well. Such a scenario is risky and could tili towards frustration/disappointment/etc. for some. AWACS is the same AWACS used all missions before I replaced them by EWR's. They're saved and kept as templates and always worked just fine. Not sure what's going on with AI waypoints on the Mariana Islands map. Today, I fixed that by giving the AWACS 50 waypoints for which it would need at least 8 hours to complete. And in case it lands due to lack of fuel (and it did after almost 6 hours while running the test this morning in fast forward), another AWACS takes its place. Well, the carriers were placed 60 km further west, towards the islands, to avoid exactly that. Then Blue players suggested pushing them further east to avoid airquakes while I argued pretty much like you now. Either way there are advantages and disadvantages, but I'm still in favour of moving the ships back east, and I'll do that. Overall, there will be a reduction in slots (and maybe aircraft numbers), especially, for Red to avoid having all these fighters buzzing around like flies.
  5. Which is what we spoke about yesterday: The idea behind the Abrams was that the tank can take more shots - even if it's not much more -, but still, in order to decrease the harm done by one Hind. With the upcoming option in the mission editor of limiting pylons to a certain weapon's type, that problem should be perfectly solved and I don't have to spend much time replacing unit types'. That'd be perfect, and thus, replacing the Merkava's with Abram's wont be necessary any more. I totally forgot about the option of disabling Petrovich! That's the best way to do it. So, instead of having 6 Hind pilots flying solo, they'd be forced to work together in 3 Hinds. Less Hinds in the air and no AI (Petrovich) interference. If 12 players want to fly 6 Hinds then by all means. Way better than including AI in any shape or form. On a side note, I wish we had the same option for all multicrew modules. Just a thought. Good point regarding the netcode. And good news it's not another bug we'd have to deal with. Overall, there will be more Blue helicopters, nonetheless, which is what I and other Blue players were talking about, before it went on chat-for-all. I mean, I witnessed it myself and saw how resilient Hinds are against Blue helicopters and almost all Blue ground units currently in use. One time, I emptied a whole round of 12,7 mm's from the M113 in a Hind's face and side and he just shrugged that off. I knew that before hand, because it happened to me while flying some of the regular missions in the Hind, but still thought if the rounds hit well, especially, the sides then maybe there's a chance while trusting in my CA experience. The Hind laughed hard, I guess The AAA emplacements at the FARP's would knock out Hinds easily, but Hinds were never that stupid in both rounds so far to get within their range, which is good to see players being that cautious. I'll make some changes and announce that as soon as they're ready.
  6. 300 km in, 300 km out = 600 km (ca. 370 miles) I guess, the extra 70 miles shouldn't be a problem, you're saying. Thanks for replying.
  7. F-16C Related Question: There are 3 x F-16C's to which users have access to as I see that in the mission editor: F-16C bl.50 F-16C bl.52d F-16CM bl.50 Apart from the bl. number, would you rather have the CM over the C? The mission I'm working on, F-16C's will be tasked with destroying the taxiways of a certain airbase with heavy bombs, so that MiG's at that airbase can't taxi and obviously, take off any more. The other objective will be hunting scud launchers - obviously, behind enemy lines - with AGM-65's. Hunting the scud launchers would require the F-16's to fly ca. 300 km in and of course 300 km out, after they've hopefully succeeded. That's a lot of fuel!!! Especially, if you want to sneak in while flying low to remain undetected. The Harriers would be too slow and don't carry as many Mavericks. The F-15E is not here yet. The F-18C is tasked with SEAD and later on CAP. The F-14A is Red, so on Tomcats for Blue. So, the question is, C or CM? And would it be possible to cover such a distance and strike for a couple of minutes? Keep in mind that the first ca. 150 km could be flown at a high altitude, before the F-16's enter Iranian airspace and fly low.
  8. Basically, and only on weekends and holidays, this should be possible. I've never tried it so I might just give it a shot one time. For those in Europe, Africa and the western parts of Asia, events should be doable if they kick off around 1600 zulu (at the earliest) or 1900 zulu (at the latest). At least for most players, I guess. And if its on a weekend then probably we could go 1500 or maybe even 1400 zulu at the earliest. The hardcore players will always have time, but many have family obligations, maybe work to do, etc. Hard to tell if it's going to work, but I again, I could give it a shot. It's like, either we have North and South Americans flying with us or Australians and their neighbours
  9. What do you mean? I was aiming for 1700 zulu next time (maybe 1630), instead of 1800. That's 2 am for you? I thought you were in Europe?
  10. Exactly! The side with more regulars wins most of the times. And if we had more and more regulars, and only then, a permanent password for the server would be the ultimate answer. Hopefully, one day! That's why I said that the next round (Operation Tiberias as well) will be locked up for only those who show up on TS. Now, BlueFlag years ago, 104th events up to this day, my events up to this day and many other events always ran/run through TS. People meet on TS, a quick briefing by the organaiser, although all users read the briefing, but mainly to notify the players of a couple of things or highlight some issues/changes and then it's game on. Whether you stay on TS or leave, it's up to you. Most players stay and they're mostly muted. It's used as a backup, especially for those who are having issues with SRS. I know it's a different subject, but my experience with TS has always been like that. A positive one! Easy, calm and right to the point -> Team Speak. For any other purposes there is the forum and the unofficial Discord channel you guys created. Simple as that. It was pure chaos! And was thinking the same: Imagine Red had access to MiG-29A's. That would've ended up being another massacre for Blue. I'll keep the MiG-29A's, but reduce the slots and numbers. Same for other aircraft maybe, but not much, because the next round is going to locked up and with that we hopefully have way less chaos. I'll try and get the 104th guys to fly Blue. They're schedule is still full of tournaments and events though.
  11. Close Air Support - Round 2: - Red had 11 x T-72's left towards the end. - Blue had 4 x Merkava's towards the end (Blue had 12 more Merkava's at mission's start). - Red still had a few APC's alive. - Blue lost all APC's. - A total of 3 x Mi-8's left by the end of the mission. - A total of 10 x SA342M's and 10 UH-1's left by the end of the mission. All 6 x SA342L's were lost. - Red captured the Blue western FARP. - Blue captured it back and lost it again to Red. - Also, Blue captured the Red western and eastern FARP's. - Result: Officially, a draw, even though Blue had 3 FARP's towards the end and Red 1 FARP only. * 1 x Mi-24 scored an air-to-air kill against 1 x SA342M with an AT-6 missile. * 1 x SA342M scored an air-to-air kill against 1 x Mi-24 with a TOW missile. * Multiple air-to-air kills on both sides, mainly for Red. -> There will be some changes for sure (depends on when the next patch is going to be and what gifts it brings along with it). -> The mission will go online again in 2 or maybe 3 weeks. -> Next time, the event will start 1 or 2 hours earlier.
  12. I'll add more for sure. There will be other changes too.
  13. There are. I see them. They were last time and they're still there. Can't tell you why it's not working!
  14. The server was running with 51 players (full capacity) for at least 2 hours. Lots of newbies and clueless players who played a huge role in causing chaos. One player even said that he just purchased the Mirage and started asking questions about it. I had to kick him with a message explaining why. Next round will be only for those who show up on TS to grab the password for the server. The good old way of organising events/tournaments, etc. Would the C-130 work as a refueler?
  15. Glad you had fun!
  16. Reminder: Operation Close Air Support kicks off tonight, 12.09.2021, around 1800 zulu.
  17. I'll investigate. I like the SRS one more. Sounds better. Thanks for the suggestion! Blue carriers were fine throughout the entire mission. - Red carrier's waypoints - Fixed. - Blue AWACS landing/disappearing after a short while - Fixed. - MiG-29A's not spawnable - Fixed.
  18. It's an invasion. A little wonder enemy fighters were just off shore waiting for you to take off! That means they did their job by oppressing Red fighters so Blue strikers can do their thing. EDIT: Post here, please.
  19. I was stress testing the mission and I even wrote that in the chat for you to see
  20. This Muzi guy must be a newbie or something. Never seen the name before. And I also tell MiG's to shoot down friendlies who are TK-ing ground units or other aircraft, especially, when you warn them on SRS and via chat. However, sometimes I just kick them right away with a message telling them why. Obviously, you can't do that, so order your men to shoot such players down and that you did. TK's will always happen. However, and thankfully, it doesn't happens every day and in every mission to the extent a mission is ruined and becomes unplayable. Check out FAQ-8 on the main post. That's why there were no ground units.
  21. Which is why I put EWR for Blue and no AWACS in the mission I'm working on
  22. I'm aware of all the above. Marking the TA's was my issue. The Hornets will be doing SEAD in the mission I'm designing. No doubt, they can carry AIM-7M's, but SEAD is their objective. The JHMCS is disabled through the mission editor.
  23. That's not exactly my "target group", but that's the available one Some weeks ago, I've talked about lacking a big enough community for the Cold War server, to dare put a password on it and lock it up for only those who want to experience their modules, and the game itself, a bit more than the usual. However, I'm planning something in that regard now that I've mentioned it. It's still just an idea though, not really a plan yet.
  24. I'm aware of this, which is why I keep things hidden on the MFD in missions featuring the Ka-50. I'd also rather have players take whatever coordinates from the briefing and briefing images and do their homework, so I can still give the Hornets waypoints that show them the flight path instead of TA's. The problem is, your average DCS player wouldn't like that much of work and things could go very bad for Blue. The latter is what worries me, which we've witnessed 3 times so far in the mission Allied Assault, despite all ground units being shown on MFD's and waypoints placed exactly over the TA's.
  25. Very much appreciated!
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