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gospadin

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Everything posted by gospadin

  1. RAZBAM's texture artist is much better than me, i'm just a hack, frankly. It was mostly a learning experience, as I got to create some new font characters and play with some new photoshop techniques. Once they get the time to do their own official English cockpit, I plan on pulling mine. Thanks for the compliment though! --gos
  2. A-4E NATOPS, Section III, Part 3, Shore-based procedures. LANDING ... 3. After touchdown apply full forward stick deflected into the wind as necessary to maintain a wings level attitude. Apply rudder as required to maintain directional control. --gos
  3. FYI, version 0.87 of my english cockpit fixes the "Integrity Check Failure" in the latest NTTR release, by removing the modification to entry.lua (it's no longer needed with RAZBAM's latest structure). Thread with a link to the download site is in my signature below. Thanks, and sorry for any frustration this may have caused. --gos
  4. FYI, download location has been updated: 0.87: Removed the change to entry.lua, it's no longer needed and was causing an "Integrity Check Failure" in multiplayer. Cockpit dropdown now says "EN by gospadin" to fit within the box. Tested on current Stable and this week's NTTR build (version 2.0.2.52658.72).
  5. Why do people keep saying the gazelle is underpowered? It has no problem taking off at 107% MTOW on a summer day without overtorquing, overtemp, or any other bad thing other than a POH violation.
  6. Instead of curves, try reducing the saturation in the Y axis for both pitch and roll. That way, you're effectively giving yourself a stick extension, without any of the non-linearity of curves. 50% saturation on the cyclic works well for me, and gives me plenty of authority, just with 2x the stick movement as default (warthog). There's still some twitchiness when I try to coordinate a turn, but i'm working on it.
  7. 50% cyclic saturation, 70% rudder saturation, and it flies great. just need rudder trim, because my pedals have springs in them
  8. try decreasing your saturation at 70% saturation, the helo is now very easy to control (for me, anyway) I'd love to see rudder trim too, for those of us with spring-loaded pedals.
  9. I have been using 50% cyclic saturation and 70% rudder saturation with good effect. (Warthog + Saitek Combat pedals) Curves at 0.
  10. seems like the warthog should be used with less saturation then
  11. What controllers is your team using to develop and test? If a warthog, what length extension if any? I too feel like the CG is too high relative to the rotors, given how it behaves. It doesn't want to hang on its blades, but feels like it's going to tip over.
  12. Is the MiG-21 back to working in all versions again? I know it had issues a few weeks ago, but I cannot remember which version was affected.
  13. Given that Iran still has some AGM-54s, I doubt the US will ever release any "hard" technical information to the public. The risk is too high. That being said, I'm personally okay with accepting this is a simulation, and the fidelity will be variable by functional area.
  14. Only in the A-10C, which is why I think something is hard coded to get that plane to work properly. If you go through beacons.lua for ground stations, you'll see everything assumes X TACANs for ground navigation, which is also not true in real life. I just think the existing "radio signal simulation" is a bit too simplified. It's a good start, but needs more capability.
  15. FWIW, 0.86 works properly with 2.0.2.52369.64 that was released this morning. OP has been updated.
  16. It should be as simple as adding this: dev:listen_command(3001) dev:listen_command(3002) near the top of Sweep.lua, after dev has been assigned, but before the definition of SetCommand()
  17. I think what you're missing is that your sweep.lua needs to listen for commands 3001/3002.
  18. You could be right, I don't know. I've never downloaded a terrain mod before. I guess we need Starway to comment.
  19. I believe Starway's textures are going to be part of an official DLC going forward.
  20. Yea, there's something wierd about Y. It doesn't work for contacts other than tankers, implying there's something special-case about it.
  21. Are you saying that because the F-16 gear retracts towards the tail, and the A-4 gear retracts towards the nose? In theory, with enough force you can get anything to collapse. =P
  22. Just put JSGME in a separate folder and use shortcuts. It's really quite simple.
  23. I installed JSGME into c:\utls\jsgme, that's where my jsgme.ini file lives. I run it using shortcuts on the desktop, with the target pointing to c:\utls\jsgme\jsgme.exe, and the "start in" field set to each of my DCS installations. (F:\games\dcsw, F:\games\dcsb, and F:\games\dcs2) Each DCS installation has a separate _MODS directory with the dcsX folders above, and it works just fine for me. Win10 x64.
  24. So here's my impression of what's happening and how to reproduce it. If I apply a very small rudder input and hold it, what we see is that the plane's rotation accelerates over a few seconds. It starts off having a very small effect, but as you leave that small amount of deflection, the rate of turn increases, until it's so high you start skidding and cannot recover. This isn't how a real plane should behave IMO. A small deflection should have a small, constant force on the aircraft (assuming the velocity of air flowing over the surface doesn't change wildly). While in a perfect physics world, this should slowly accelerate your turn, I'd expect that with wheel friction and momentum fighting the turn, this acceleration should increase very slowly. Furthermore, as rudder deflection returns back to zero, force on the aircraft should go to zero nearly immediately and the plane should roll straight. The rudder on the M-2000C is WAY behind the CG. Instead, as the deflection goes to zero, the yaw force slowly decreases towards zero but takes 4-5 seconds to hit zero. As was suggested above, maybe the force from the rudder is accumulating per unit time. It doesn't make sense to me that an airplane in calm wind rolling 90 kts could have any significant sustained yaw moment that would exceed the static lateral friction of the rubber tires and the huge centering force of the tail moving through the air. It's mostly, though, that the application of rudder in the M-2000C feels completely different than every other plane in DCS while rolling on the ground. Maybe I've just gotten used to the other planes.
  25. I reported this here and was told it was normal: http://forums.eagle.ru/showthread.php?t=164507 However, I can't get my head around the explanation, and like you, believe it's a bug. --gos
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