

gospadin
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Everything posted by gospadin
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FWIW, 0.86 works properly with 2.0.2.52369.64 that was released this morning. OP has been updated.
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It should be as simple as adding this: dev:listen_command(3001) dev:listen_command(3002) near the top of Sweep.lua, after dev has been assigned, but before the definition of SetCommand()
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I think what you're missing is that your sweep.lua needs to listen for commands 3001/3002.
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DCS Northern Europe by Starway
gospadin replied to Starway's topic in Utility/Program Mods for DCS World
You could be right, I don't know. I've never downloaded a terrain mod before. I guess we need Starway to comment. -
DCS Northern Europe by Starway
gospadin replied to Starway's topic in Utility/Program Mods for DCS World
I believe Starway's textures are going to be part of an official DLC going forward. -
Yea, there's something wierd about Y. It doesn't work for contacts other than tankers, implying there's something special-case about it.
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Are you saying that because the F-16 gear retracts towards the tail, and the A-4 gear retracts towards the nose? In theory, with enough force you can get anything to collapse. =P
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JSGME Mod manager _MOD Folder
gospadin replied to shaz56's topic in Utility/Program Mods for DCS World
Just put JSGME in a separate folder and use shortcuts. It's really quite simple. -
JSGME Mod manager _MOD Folder
gospadin replied to shaz56's topic in Utility/Program Mods for DCS World
I installed JSGME into c:\utls\jsgme, that's where my jsgme.ini file lives. I run it using shortcuts on the desktop, with the target pointing to c:\utls\jsgme\jsgme.exe, and the "start in" field set to each of my DCS installations. (F:\games\dcsw, F:\games\dcsb, and F:\games\dcs2) Each DCS installation has a separate _MODS directory with the dcsX folders above, and it works just fine for me. Win10 x64. -
So here's my impression of what's happening and how to reproduce it. If I apply a very small rudder input and hold it, what we see is that the plane's rotation accelerates over a few seconds. It starts off having a very small effect, but as you leave that small amount of deflection, the rate of turn increases, until it's so high you start skidding and cannot recover. This isn't how a real plane should behave IMO. A small deflection should have a small, constant force on the aircraft (assuming the velocity of air flowing over the surface doesn't change wildly). While in a perfect physics world, this should slowly accelerate your turn, I'd expect that with wheel friction and momentum fighting the turn, this acceleration should increase very slowly. Furthermore, as rudder deflection returns back to zero, force on the aircraft should go to zero nearly immediately and the plane should roll straight. The rudder on the M-2000C is WAY behind the CG. Instead, as the deflection goes to zero, the yaw force slowly decreases towards zero but takes 4-5 seconds to hit zero. As was suggested above, maybe the force from the rudder is accumulating per unit time. It doesn't make sense to me that an airplane in calm wind rolling 90 kts could have any significant sustained yaw moment that would exceed the static lateral friction of the rubber tires and the huge centering force of the tail moving through the air. It's mostly, though, that the application of rudder in the M-2000C feels completely different than every other plane in DCS while rolling on the ground. Maybe I've just gotten used to the other planes.
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I reported this here and was told it was normal: http://forums.eagle.ru/showthread.php?t=164507 However, I can't get my head around the explanation, and like you, believe it's a bug. --gos
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Interesting. MiG-15bis has the same bug.
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FYI, if you're referencing this thread regularly to keep a set of cockpit mods up-to-date, my cockpit mod for M-2000C has been updated for the latest open beta/stable (0.86). This is the version now available from ED's download site. NTTR still requires version 0.85 due to lua structure differences. Links to both are in the thread.
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it's the chuck norris of aircraft
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On that note, I think it'd be easier for everyone if the Easy Communications behavior was to allow you to move the dials freely, but only force them into their new position once you actually go to communicate. This is how other aircraft work. The fact that they "stick" or "bounce back" to whatever your last frequency was is confusing.
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ugh, same time as the motogp livestream... can't watch both...
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oh haha, i misread it and thought it was saturday. sweet.
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You can use the one I created if you want to. Thread link in my sig. Version 0.86 is for stable/beta. For alpha you need the older 0.85. --gos
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How long until a rebroadcast is usually available? I missed it live.
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Even with the friction of the tires on the ground? With the huge tail and a centered rudder, I'd have expected the yaw moment to go to zero as soon as the rudder is centered. A yaw moment on the ground either means I'm skidding or my rudder is still deflected, no? Additionally, my max turn rate was perhaps 1-2 degrees per second. That shouldn't be enough momentum to require significant countering.
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So, after doing 15-20 takeoffs & landings with 1.5.3.52018.61 this morning, I think I've finally put my finger on why ground control is so difficult with the M-2000C and causing so many of us problems. There seems to be a moment or inertia to the rudder position either in the flight control system or in the physics calculations, that doesn't appear on the animated exterior model. When I'm rolling down the runway at about 100 kts, and give it some rudder input, the nose moves left or right as expected. However, if I closely watch the horizon, I notice that as soon as I release the rudder and let the rudder center itself, there's a yaw inertia to the plane that shouldn't be there at all. As soon as the rudder centers itself, the nose of the plane should fix in whichever direction it is pointing. When I look at the external model, the rudder is clearly centering quickly. However, I can see the plane continuing to turn for 2-3 more seconds after the rudder has been centered. I believe this behavior is likely incorrect. As soon as the forces on the rudder are centered, the yaw moment should immediately be centered too. Does anyone else "feel" this too? EDIT: In case anyone asks, I have nose wheel steering disabled. I am purely working on keeping the plane centered with the rudder during takeoff and landing.
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Yup, it's on purpose. Basically, the controls now glow in the dark when un-lit and in shadow. If you turn on the lights, the backlight will turn red.
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Don't believe so, it's truly a light helo. Per wikipedia, only 900kg difference between empty weight and gross weight.
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Main download updated, and adds link back to older 0.85 for NTTR users.