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EasyEB

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Everything posted by EasyEB

  1. But when they are destroyed they don't render as far away as when they have a bit of health left.
  2. The best way I found is place your plane on the ground, and then put a zone on it, make a trigger that is explosion in zone and adjust the altitude until you get the level of destruction you want. As for smoke, I don't think it's possible to get continuous black smoke. Best to do colored smoke that the downed pilot pops when players get near.
  3. Yes, there is. I believe it's connected with the trigger condition "player score more than". I'm not in DCS right now, but if you generate a fast mission and open the generated mission in the mission editor, you will see how they set it up with different messages triggers for different scores.
  4. Oh, cool! I'm at work now so can't test it out. But would make flag 100 true when myGroup is in the zone myZone, and false when they are out?
  5. Interesting. I do not know the units names though, is it possible to use unitsinzone with the group name?
  6. Greetings! Is it possible to set a trigger to activate when a script spawned group is in a zone? I know the name of the group, but since it's not editor placed, I can not select it when making the trigger.
  7. Grimes, I could kiss you. This works for Nevada: When triggered it will make Group1 move to Group2's current position.
  8. Warisboring.com has a piece on A-10 simulators over the years. https://warisboring.com/twenty-seven-years-of-a-10-warthog-computer-games-7d5cbde283d6#.cvqw1h541
  9. For future explorers, here's what worked. Apparently doesn't work on Nevada atm though :( Thanks for the help Grimes!
  10. As someone who has AAR under control, thank you for a great video! I really appreciate the aesthetics of it. I'm glad it wasn't a tutorial :)
  11. I think I understand what you mean. It gave me Tried No dice.
  12. Ok, I got groupToPoint working using So one would think it should work with replacing 'MyZone' with the getAvgPos: But no. I need an adult.
  13. So I'm trying to get group Blue to go to group Red. I feel this should work: But it doesnt. I've gotten getAvgPos and makeUnitTable to work by triggering smoke using: I can't however get groupToPoint to work, I've tried making a zone named MyZone and using But I get a script error. Now I'm almost bald.
  14. Yes, Mist loads first, ten second trigger later I'm trying to make group Blue move to group Red. I really appreciate the help, I'm sorry for beeing daft with this. I understand the concept of everything we are trying to do here, but I just can't see the specifics of what works and what doesnt :) BlureToRed.miz
  15. Got script error again :/
  16. Tried it in a Do Script, No joy, I get a Mission Script Error saying [string mist.groupToPoint('Friendly', {groupName=Enemy", point=G...]:1: unexpected symbol near 'â' Also, what is "gat o5"?
  17. Thanks! That looks like it will go into a "do script" trigger? Both groups are known, meaning I have the names for both the groups.
  18. Oh, I see. I think I understand the components to make it work, but I'm not sure of how to actually put it together.
  19. Cool! I love that Mist has an answer to everything. So, the process would be: 1. Enemy group spawns. 2. Mist gets the enemy group location (GetLeadPos, mist.getAvgPos? Which one would be better? getAvgPos sounds best to me). 3. When flag 1 is true, Mist sends that current position to GroupToRandomPoint which the Friendly group heads off to. Would I make this as a separate script file or as doscript in the editor? If separate script file, how would that look? I've never made one from scratch. I'm a little ashamed that I don't know more about this, sorry.
  20. Greetings! I'm wondering if there is any way to make a ground group move to another (enemy, script spawned) ground group. The enemy group spawns on a random point in a zone, and I want the friendly unit to move to where the enemy groups current position on a trigger (so the fridndly group can go to the enemy group even if it moves). Any help would be much appreciated! Cheers.
  21. Let's say its 12.15. You are supposed to be at your target at 12.25. Your time to target is 10, your time on target is 12.25.
  22. You have just basically promised the 2.5 release to this weekend ;)
  23. Sauce with story: https://theaviationist.com/2016/05/11/u-s-a-10s-and-f-16s-take-part-in-impressive-elephant-walk-in-south-korea/
  24. Greetings! Are the PSD files for the ground units (I'm looking in particular for BTR-80, T-80, Tunguska and Msta) available somewhere? Cheers!
  25. In the offset page, enter the desired name and press the key that creates the waypoint (right lsk 3 is it?)
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