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Everything posted by EasyEB
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Greetings gents, I've been having issues with my ground units not using the specified formation when using groupToRandomPoint. When I run this: mist.groupToRandomPoint({group = 'Bravo 71', point = mist.getLeadPos('Red Target Group'), form = 'Cone', speed = mist.utils.kmphToMps (999), disableRoads = true}) they all just drive in file formation, no matter if I specify Cone, Vee or whatever. This worked previously, but has now stopped working since the latest 2.0 update I think. Any ideas on how to get them back in the Cone formation? Cheers! Oh, and sorry if this has been taken up already.
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25 pages. You guys have outdone yourselves.
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It's an early access product. If you expect it to be without problems or inconveniances you need to administrate your expectations. That, and cry me a river.
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This is great news guys! I only run the beta so this is perfect! Thank you Leatherneck!!!!
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I made no flight plans to give the pilots options as to how they want to depart, if they want to refuel on the ground before taking of or at any of the tankers. I know it can get a bit hectic, but that is kind of intentional. The alternative is making the mission super-linear where both the JTAC and the targets have to stop and wait for the pilots to come in and take them out. It's pretty much all based on scrips, so there is no telling where the targets will come from, and when. Sometimes they are visible to the JTAC for a brief moment, and then ducks behind a hill, dissapearing. You can halt the ground units via the F-10 menu, so if you want them to wait - they will. The enemy won't though, and every minute the ground forces are holding is one minute for the enemy forces to catch up.
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Oh, I see. Thanks for getting back to me! This mission is not made to be easy or hold your hand in any way, but do you think your input error is easily, albeit accidentally, replicable by a majority of players? Where did you end up/expect CESAR to be? Cheers!
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That's weird, things are supposed to kick off when you hit CESAR. I've got an update coming up, Though it started in testing, I'll look it over! Thanks for the input.
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Greetings! Here is a pretty straight forward CAS mission for the A-10C. Your mission is to provide close air support to a small ground element for the duration of it's mission. You will be able to give the ground element simple commands like stop, continue, mark targets and/or own position. The opposition is enemy medium and heavy armor that will differe in location, behaviour, type and number every time the mission is played. You will also have a Reaper UAV on standby to locate and designate targets. SITUATION US Army Special Operations unit Alpha 11 are conducting a search and destroy mission to locate and neutralize enemy 9A52 Smerch units suspected of carrying chemical weapons. Sattelite recon has located three target sites where the Smerch units are parked, labeled SPEARS, GAGA and CYRUS. Alpha 11 will advance along MSR NOVEMBER to the three sites and evaluate and destroy any weapons or weapon system that are containing or are capable of launching chemical weapons. MISSION Your mission is to provide CAS for Alpha 11 during the operation. You are only to engage confirmed hostile or designated targets. THREATS Recon flights reports ground activity in the form of infantry and light armored vehicles such as BTR-80 and BMP-3 and some heavy armor in the form of T-80 tanks patrolling sporadically. No surface to air threats. WARNING do not engage any undesignated targets in the immediate vicinity of SPEARS, GAGA or CYRUS due to the possible risk of contamination. SUPPORT Besides Alpha 11 a Reaper UAV callsign Pontiac is on station to provide further target recon and designation. TAKEOFF Takeoff from Nellis AFB and move to point CESAR to start the mission. Access and command Alpha and Pointiac via F10 menu. CREDITS SCRIPTS MIST by Speed and Grimes AGFT by Gromit190 and friends. This mission also uses the nav points from the 476th vFG mission template. Thanks to all of you for providing these great resources for me to play with. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/2323825/index.php
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Well it depends on how you want to fly. Of course you can hook it up with 6 mavs and as many CBUs it can carry, but first of all you run the risk of it maybe getting a bit repetitive after a while and not really much of a challange. Also, even though there is no "standard real world load out" for the A-10C and the armament for real world combat sorties aren't in the public domain, you rarely see them with cluster munitions. Although the US never signed the CCM they aren't dropping them left and right, I'm sure their price tag is also a good reason. But those two things aren't enforced in DCS, so to each their own. There is a great divide in the community. We are all are eager to have the plane as true a simulation as it can get, but how the plane is implemented, and what qualifies as "realistic" differs quite alot. I am of course by no means an expert on real world A-10 operations, and I'm not trying to tell anyone what to do with their computer game. I'm just saying how I think, and I just go by what reaches the public in the form of stories from pilots, photos and videos and from there gather my own image of what is "realistic". And that image can, like I said, differ quite alot.
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Yeah, sorry I wasn't clear. I meant under fire from air units (me).
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For me, spawned units do not disperse and stop for a few minutes when they come under fire, is it possible to enable dispersion?
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Sounds like you need to get acquainted with my friend Mark 82. When you get proficient with those you can put bomb on target alot faster in a high speed/low altitude situation when you don't have time to gain altitude and/or fiddle with sensors to drop guided bombs. Not airs though, they are never on target. ;)
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Regarding the clock, it is possible to edit. I've disabled the backlighting texture (since the clock is already backlit) on mine so it's always readable.
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Imagine you had a job, and you had to drive to it. Ang you can't turn off your windshield wipers, the windows roll down when you start the car and the turn signal can only indicate left. The air conditioning is set to warmest one week, and then coldest the next. When you call the car company, some dude in customer relations tell you that since you can still start the car and you can still drive it, he won't hear any complaints and you should be happy with it. Would you?
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A girl can dream...
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Far from the only one.
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Good to hear, I'm glad you like it.
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I'm sure we'll get it after the HMCS.
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Hi guys, sorry for the delay. This mission has been thoroughly updated. Many features has been greatly improved (ground units interaction) and some features have been removed (Artillery, SEAD). The mission should work alot smoother and more stable now. Cheers!
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
EasyEB replied to Cobra847's topic in DCS: AJS37 Viggen
Well, the A-10C has a couple of items that are described but not modeled. -
Yeah, that seems straight forward enough! I don't know if it's already implemented but random skill would be great aswell.
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But that can already be done with myTaskForce:stopReinforcing()? Oh, and while we are on the topic of feature requests, it would be cool if you could stop enemy units from using for instance Spawn1 if condition X is met. For example if Blue is in Zone1, red can not spawn in Spawn1 (but instead Spawn2 and Spawn3). Also, it would be nice if you could make it spawn for example a random number of enemy vehicles of random type. For instance between 2 and 4 of BMP-1 and T-55. But again guys, thanks for your hard work. I really appreciate this!
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Thanks! It works perfectly! This is really great, all I need is the snippet to end respawning, and from that I can make my own conditions for it (object destroyed, group destroyed, group in zone, whatever). Nice work man.
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That was quick, thanks! What would I put in the trigger to stop the respawning? Maybe it's clear in the documentation, if so I apologize.