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regiregi22

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Everything posted by regiregi22

  1. That could have been a GREAT proyect. Is there anything new about it?
  2. Something like that would be ideal. Even this one, with a little bit of relabeling some buttons, would do it. Maybe other manufacturer does something like that for the A-10.
  3. I am looking for a physical A-10C CDU with all the buttons, screen and stuff, something to plug and play (not looking to build a cockpit from scratch). Another alternative wopuld be buying a tablet and using a software with it, what software would you recommend? I've seen some of them from Winwing, but those are for different aircraft, no the A-10 CDU. Thank you guys
  4. Thank you everyone for your quick help! I do not think deleting my 15gb of the aircraft that I actually own and use would be of any help, compared to the 100gb that are not directly used by me (having in mind that are actually needed to see other aircraft in the game.
  5. Maybe this has already been asked dozens of times, but I am not able to find any thread related to it. DCS is downloading near 100Gb of aircraft that I do not own, which is wasting up a huge space on my hard disk. How can I avoid it to download all those aircraft under the folder "CoreMods"?
  6. Let me add a couple of ones more: Example 3: What happens when you set HUD as SOI, slew the TDC, press TMS FWD LONG, then china fwd long. The TGP follows the current cursor. Example 4: When you set the steertpoint as SPI, and cycle through them, the SPI follows the current steerpoint. The -1 manual from the real aircraft, and the one from DCS, both state "Make SPI" which seems like the short form of "Make this SOI the SPI". The long form sounds good to me. In fact, the one from DCS seems a bit more correct to me, in the sense that specifies that both the TAD and HMCS set the hooked object as the SPI. While the others are just "Make SPI". It's important to note that in the -1, it goes a little bit further with "Make hooked object or HDC SPI", because with the HDC you can designate an arbirary point on the ground as the SPI, while you can't do that with the cursor of the TAD. Another thing I have noticed is that I cannot make the SPI in "HUD A-A" mode, I am not able to designate the sidewinder cone as the SPI or anything related. That should be changed too (I don't know if the real A-10 can do that, but for the matter, we cannot in DCS). Thank you!! EDIT: imho, it could be something like that for "TMS FWD LONG", let me hear your opinion: TAD: "Make hooked object the SPI" TGP, HUD A-G and MAV: "Make this SOI the SPI" HMCS: "Make hooked object or HDC the SPI" HUD A-A: Blank (it doesn't do anything?) Sorry if something of that sounds horrendous, english is not my native language I try my best!
  7. Hi! First of all, thank you for your great kneeboard. I would like to make a couple of suggestions for improvement (or maybe it is me doing something wrong): -Regarding AIM-9 as SOI (or "HUD A-A", as stated in the -1 manual), is it actually possible to create a Markpoint by pressing "TMS Right Short"? Both in your kneeboard and in the -1 manual (by means of "Create Mark at TDC") says it would be possible, but I am not able to move the TDC or make it appear on the screen, even if I turn the AIM-9 off by "China Aft Short". -With the TGP as SOI, pressing "TMS Aft Short" doesn't make anything related to "Flir Autofocus". Instead, it sets the traking mode to "INR" (meanwhile, pressing "TMS Fwd Short" sets it to Area/Point tracking mode). Thank you!
  8. Do we have any update over the implementation of that feature or even if we can assume it won't be implemented? Thank you
  9. Another completely disgusted user here. Why doesn't ED publish an official how-to guide on how to temporaly avoid all these issues? Maybe they've had, IDK.
  10. I have just tested it and it worked in 2.0 (latest version), with the ARAK rockets. The loaded stations are shown as 1, and after firing them they are all zeroes. I tested then using BK90 and it shows the 1's corectly, but they stay 1's after firing. So yes, it seems to be bugged. I got confused with the ARAK rockets functioning, sorry guys.
  11. I can confirm this issue as solved.
  12. Oh, you are right, my fault. I must have mixep it up with the Strela 10 or something :doh:
  13. Tunguska has IR missiles, you could have just looked it up on wikipedia. It has a radar though, to search for targets and to aim the radar guided AAA cannons. Flares should work against IR missiles, chaff and ECM (AAA mode) should work against the radar guided AAA. China hat fwd short will change the FOV of a Maverick if it is selected as SOI.
  14. I have just seen one SU25 throwing a guided A-G missile towards a blue air defense. Wasn't that supposed not to happen?
  15. Of course, we are talking just about network latency. If the server's CPU is overloaded, it cannot give a response in time to the clients and you will feel it as a network lag. It's like having a restaurant with 1 cooker for serving 100 clients. You can have 100 waiters if you want, but the delay in having the food on your plate won't be their fault.
  16. Sorry for the extensive OT, but I think this would be helpful to understand the issue. As a network engineer, I confirm this information is plainly wrong. Ping is just a kind of network packet, like a TCP or UDP packet (data segment is actually the proper name for a Layer 4 datagram, not packet, but it will do). Latency is the measurement of the time it takes to get that packet from your computer to the final destination computer. You can measure the latency for any kind of packet. But Ping are packets forged with the only purpose of network testing, they carry no useful end user payload. That's why Ping is usually used for network testing. From your computer to the destination computer, there can be many hops across other computers and routers, and each one adds a bit of latency. "Latency" is the aggregate time of all this hops. The first hop is from your computer to your router, so if you have a problem in your LAN, it would affect that aggregated latency time. Because of the close proximity, if everything is working OK, this hop never goes above 1 or 2ms. When having a high latency with a server, the problem can be in a hop in your internet service provider, in the server's service provider, or in any intermediate hop. Of course, latency isn't a fixed value, it changes over time depending on network congestion. The amount of variation in latency over time is called Jitter. You can measure a low latency, but if jitter is high, it will have peaks of high latency that are seen as sporadic stutter issues. Best regards
  17. Mustang, could it be possible to name each individual release with a different version number? You make a very good job at updating the addon so frecuently, but it's very difficult to track the latest updated version without a version number.
  18. Just a bit off-topic, but can you tease us about future releases? I myself am a fan of the A-10 Qualifications, bought them when released as indie and bought them once again when released on ED.
  19. Any chance to buy it? Is there expected any re-release date?
  20. It looks freaky awesome!!
  21. Then I think I will leave it as is, and enjoy the already beutiful work done. Thank you very much for your detailed response and the georgeous amount of work you have invested. :thumbup:
  22. PicksKing, is there any chance we could get listed which files belong to each "parent" texture addon? That we could be able to update your wonderful addon by ourselves with the new updates, like the new Mustang's grass textures released.
  23. Thank you for the info :thumbup:
  24. Thanks for that mate :smilewink:
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