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Fully in agreement.
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Bassel Al-Assad. What are these ramps/slopes used for?
Aarnoman replied to Schmidtfire's topic in DCS: Syria Map
I believe these ramps are typically used to place radar based systems (usually anti air). The raised position improves visibility of the radar system (particularly for objects near horizon level). I would imagine it may also reduce ground clutter interference, though that is more of an educated guess than anything I have first hand knowledge of. Please treat this post with a grain of salt, someone with more knowledge may be able to share more relevant information and there is a possibility that I am incorrect. -
I would like this being fixed too. Would be nice to have longer draw distance for those pop up bushes, and more of those bushes in the original parts of the map (mostly central Syria etc) which are not as nicely detailed as the more recently worked on areas.
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You can use zones in mission editor to remove scenery/terrain objects.
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Thank you Ugra!
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Have to say I was fairly disappointed with the map in quality so far from the perspective of rotary play. It looks fairly off from low to medium altitude, and the terrain mesh does not appear any better than Syria's for example despite the stated "High-resolution terrain mesh, textures and objects that look great from low to high altitude." EA statement. The textures look very poor from low to low-medium altitude. It's a pretty map from up high, and the geography is very interesting. Hopefully these areas improve over the course of EA.
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Mike Force Team started following Aarnoman
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1+ vote for remove entirely.
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Massun92´s Asset Pack - Official (update march 2024)
Aarnoman replied to Massun92's topic in Static/AI Mods for DCS World
I have issues where the sandbag fortification (i.e. M92 Sandbag 17) render any units placed there invisible to the opposing sides AI. This creates issues where the unit placed to be surrounded by sandbags, even with the turret exposed, enemy units will not engage. Is there a way to resolve this issue or is it an issue with the way the AI interacts with colliders? I can set up a quick example mission if needed.- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
Aarnoman replied to Massun92's topic in Static/AI Mods for DCS World
Congratulations@Massun92, thank you for your hard work! I wasn't aware of the mod before the news article, I'm delighted to hear it will be added to the DCS core Expect many of your assets to start popping up in community servers and missions shortly- 529 replies
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Strong +1 from me as well.
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SRS has something similar with a dedicated testing frequency where it outputs the users transmission as if made by a second user, allowing you to hear your own transmission. Very useful for troubleshooting a range of issues. I support something similar and agree that current troubleshooting is a pain.
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Negative regarding sonar. I personally have not had a recurrence of this issue in the past two weeks, and am unsure if the latest DCS update (common) or turn server backend things have resolved it or whether this remains an ongoing bug at this time. I will report in this thread if we have any further instances of this VOIP issue in our group.
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I would offer the counterpoint that things change (including dev attitudes) in the timespan of a few years, and I think it is worth rediscussing this. We've had a number of longstanding issues in the past that were definitive "no's" from the dev team, which have since been rectified more recently. Again, if you don't want to bug the dev team that's fine, but I would at least expect @BIGNEWY or @NineLine to rediscuss this.