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Everything posted by Northstar98
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Really pleased with what I've read in this newsletter. It seems that finally, for the first time ever it seems, we're getting a theatre with a coherent and comprehensive set of modules (though lacking IJN) and assets, on an appropriate map. The assets themselves look incredible and if we actually get everything stated here, then I'd say it would be worth the money, provided we also get functionality that is currently missing. The other thing that currently still seems to be missing are the guns for the Enterprise. The great thing about doing it this way is that it provides maximum flexibility over what we've had previously - before our asset, module and map selection only allowed for completely fictional scenarios and made it impossible to make anything historical (even alternate history with a historical-ish Order Of Battle was pretty much off the table). This allows us to not only do the former, but also the latter.
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Some more juicy shots from today's newsletter:
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Interesting - I retract my previous statement.
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Isn't the L already from the mid-to-late 70s and so is already the proper missile for early 80s stuff? I mean the early F-14A is still a -135 from the mid 80s. The F-14A-95 will be Iranian though, so there the AIM-9J and AIM-7E-2 would be cool. Of course the Tomcat could still use the AIM-9D, G and H, though not sure how applicable they'd be to 80s Tomcat missions (the H is from the early-mid 70s). They'd probably be more appropriate for the F-8 Crusader or Naval F-4 Phantom variant.
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fixed S-3B - incorrect AoA indexer repeater lights logic
Northstar98 replied to Northstar98's topic in Object Bugs
It looks like it has been, though a couple of days ago I could've sworn I saw some red + green light funny business going on, but I've since been unable to reproduce. Apart from that (though I may have been seeing things it looks like, or perhaps I've properly lost my marbles), I'd say this is fixed. -
Yeah agreed - the SA assets currently has 2 aircraft carriers but the game has exactly 0 aircraft that fit on them. HMS Invincible (of which we have the initial fit, accurate for the 1980-1982 timeframe): Sea Harrier FRS.1 Sea King HAS.5 ARA Veinticinco de Mayo: A-4Q Skyhawk (a derivative of the A-4Q) Super Etendard (there are at least photos of them being operated from the Veinticinco de Mayo) S-2E Tracker S-61D-4 Sea King Though (echoing what bfr said) in that case the Sea Harrier FRS.1 is a far better fit than the FA.2 (which only entered service in the early-to-mid 1990s). I'd say on balance the FRS.1 better fits DCS overall, it's the relevant Cold War variant that saw action on a (albeit anachronistic) map where its most famous for (along with a carrier it fits perfectly on).
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Should there be more variants for planes and heli?
Northstar98 replied to mrbluegame's topic in DCS Core Wish List
I would love to have more variants, but I'm personally thinking more along the lines of: F-16A Block 10/15 - best-fit counterpart for the 9.12A MiG-29 ED are doing F-15A (or at least, a mid 80s to early 1990s F-15C) - fits CW Germany and Gulf War missions. Mi-24V - bit more iconic than the P, but shares quite a lot in common with it, hypothetically less work than a Mi-35P Phoenix (presumably that's what OP is referring to) UH-60A/L - closest contemporary to Mi-8MTV2, would fit Germany, Iraq, Afghanistan and most of our aircraft. We already have an AI A so a module would kill 2 birds with 1 stone (both adding a contemporary module and upgrading the graphics of the current A). CH-47C/D - more historically relevant than the CH-47F, fits more of our aircraft and maps, more operators, fits a wider timeframe (obviously depending on what equipment is present). F-4J/S is probably coming by Heatblur further down the line, the main Phantom version that's missing for me personally (and one we'll have 2 maps for) is the F-4M Phantom FGR.2. Speaking of Heatblur, they've got an AI A-6E coming soon, they did have an AI KA-6D planned (I hope it still is) an AI EA-6B Prowler (preferably ICAP II) would complete the set. -
Starting Infantry Loaded in Cargo at Mission Start
Northstar98 replied to Kocrachon's topic in Mission Editor
The above method by muniman69 does exactly that, the from start checkbox for the embarking task is a fairly recent addition and allows you to have infantry already embarked at mission start. -
Yeah, and the picture I posted above is from a ROC aircraft.
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Yeah would love a reworked radar - compared to the F-4E (which is raycasted, features probabilistic detection, accounts for the actual antenna radiation pattern, is capable of locking clutter be it from the main or sidelobes, as well as a display that's far more realistic to the real thing) it's a night and day difference in fidelity and the difference is incredibly jarring.
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Would probably need a new display though (I've yet to find an image which has the AGM-65 position and accompanying indicator lights (looks like they're present on all 4 underwing stations)) which has a scope similar to ours:
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Thank you - I appreciate it Just to reiterate though, I've gone out of my way to find examples of clear visible smoke - nevertheless in most of them (which can be an overwhelming majority) such as the Castle, Forrestal, Leander/Condell, Invincible etc no/negligible smoke is seen - for those (especially Tarawa, the Leanders (Achilles, Andromeda and Ariadne), the Condells (Almirante Condell and Lynch) turning the smoke off entirely would be, by far, the most accurate depiction. The other thing is here, most examples I've found are photos taken from low level, with the smoke against the sky - as the DCS smoke is white, it tends to blend in. However, for most of our use case, we'll be higher up and the smoke will be against the water, where it's far more visible. Cheers!
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If it is and the smoke thickness can be decreased and its transparency greatly increased, then that would be good start. I'll maintain that the most accurate depiction of smoke is either 0 or negligible for DCS, certainly not thick dense white stuff. This also won't work for anything that isn't a submarine, which includes every ship this effect applies to. While making it a choice sounds nice superficially, it doesn't make much sense - it's like getting to choose whether or not some missile produces smoke, or whether some aircraft engine produces smoke - DCS should be about depicting these accurately. Of course, ship smoke is more minor and I'm by no means expecting 1:1 recreations, but the current system is by and large a regression in accuracy to how it was previously. Vessels that nominally produce no or negligible smoke IRL now produce a significant amount of it and even for vessels that should be producing smoke, the current smoke is almost always not accurate at all. The edge cases where significant smoke (well water vapor) is visible are either things the smoke system doesn't account for (like dew point) or cold engines (i.e. just being started, though smoke can be seen at low throttle settings) which isn't applicable to DCS in the vast majority of cases (the AI doesn't support starting engines and coming off of piers to begin with, most missions likely have ships that are underway). I'll post some comparison photos below, I'm going to mostly try and have half of them depicting smoke - in most cases though (and I'll write in the description of each where there are exceptions), the vast majority of the time it's either 0/negligible smoke or if there is smoke, it won't look like DCS. Suffice to say that in just about every case, DCS was more accurate before this new smoke was implemented. One thing to keep in mind though is that in these comparisons, the smoke is often against the sky - the white smoke seen in DCS will blend somewhat with it, making it less visible. However, from the air (i.e. how they'll typically be seen in likely use cases in DCS), the smoke will be against the water where it's incredibly noticeable. Also to keep in mind is that many of these images are close up shots - if smoke is only just visible in these, imagine how less visible they'll be from further away. ARA Veinticinco de Mayo: This is a fairly old, oil-fired ship. Most photos I find of it show an even split between 0 smoke and thick-ish dark/black smoke. DCS is accurate to neither (though with a colour change and maybe a reduction in density it could get pretty close): BDK Pr. 775/I /II [Ropucha I LST] Diesel powered - you can find images where no smoke/only heat haze is visible, or with a small amount of dark smoke. Either way, DCS is accurate to neither, however, if the smoke was made thinner, darker and a lot less dense, it would be more accurate: Castle: This is another diesel-powered vessel. The majority of images online depict 0 to negligible amounts of smoke out of the ones that do, I've only found 1 where it's anything close to DCS and even then the real thing is far less dense. I only found a single image showing significant smoke, but it's dark smoke (and given how nearly every other image shows 0 to negligible smoke, I'll assume engines have recently started). This one was separately reported here (though unacknowledged). CV 59 Forrestal: Again, most images show 0 smoke and the ones that do show more transparent smoke (and it should also be more spread out - at the moment it's a very condensed, thick stream of smoke). Personally, I'd either leave the smoke off - it's what the majority of images depict or if smoke is insisted upon, make it far more transparent but increase its size. Handy Wind For this one, I couldn't find any images of it underway - but it's a diesel powered ship and maintained, modern, marine diesel engines are either going to be smokeless or will be producing very thin, dark-coloured smoke - the exceptions will only be low power settings or a short while after starting. Googling "cargo ship" or "bulk carrier" etc will return hundreds of images, almost all of them depict 0 smoke, especially when underway. Harbour Tug Not sure which exact tug has been modelled, but the overwhelming majority of harbour tugs are diesel powered. Googling "harbour tug" gives you hundreds of results and at least 99% of them show no visible smoke. Even in the images that do show visible smoke, the amount of smoke is tiny - I have my doubts it would even be perceptible if the camera was much further away. Contrast that to DCS which has it producing almost comical amounts of smoke. Invincible: This is a gas-turbine ship (COGAG) and most images online show 0 smoke. Even those that do show white smoke, don't show anything as thick as DCS: LHA 1 (Tarawa): Here I'm really struggling to find a single image with any clearly visible smoke. I've looked through hundreds now and have yet to find a single one where any smoke is clearly visible. TAVKR Pr. 1143.5 Admiral Kuznetsov (FC2/LOMAC) This one is probably going to be the main exception - you can find images depicting 0 smoke (though visible smoke is a lot more common), a significant amount of smoke, to a ridiculous amount of smoke. Though here, unlike pretty much the rest, 0 smoke is probably the exception. Unfortunately, due to the colour DCS, it's accurate to neither. However, if the current smoke was made the right colour and made larger, it would be absolutely fine. Weirdly though, the 2017 version (the supercarrier version), produces 0 smoke - so with this vessel in particular it's the other way around where a vessel that nominally appears to produce a significant amount of smoke IRL, produces no smoke in DCS. Type 12I (Leander)/Condell-class: Despite being oil-fired, these ships while underway also don't produce smoke. The closest I've found is one of Andromeda, but it's far less dense as it is in DCS. SS Atlantic Conveyor: This is a diesel-powered ship, underway 0 smoke can be seen. The closest image I find to DCS is the ship being moved by tugs (so engine is likely cold, low power settings or only recently started, ambient conditions may also be playing a role). Unfortunately, there aren't many photos clearly showing the vessel underway (though one that does shows 0 smoke): Supply Ship MV Tilde: This appears to be based on the real-life MV Asterix, which is a diesel-powered ship, with modern engines. The vast, overwhelming majority of images (particularly those showing the ship underway) show 0 visible smoke. The images that do show smoke show thin-ish dark smoke, which is more characteristic of diesels at low power settings. However, no image whatsoever depicts thick white smoke as seen in DCS: TT Seawise Giant: As with the Handy Wind, this is a diesel-powered ship. I only found 1 image where the smoke is close to DCS (though DCS isn't long enough), most show much more translucent smoke or no visible smoke (the latter being more commong in photos showing the ship underway): This is on top of the already reported La Combattante IIa, I won't duplicate this thread.
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Exactly. And as for what's shown in one or two pictures, even there that's not true - because in the picture provided by f-18hornet the smoke isn't as dense and in the picture provided by Flappie the smoke is far less thick. So far the only examples I've found where the DCS smoke is accurate, is when it's being emitted from a smoke screening system - something a Kilo/Improved Kilo II obviously doesn't have. Then there's being told that this is too minor to be worth reporting, which seems somewhat ironic given that it was apparently worth the effort creating a new effect (that's if it wasn't just copied from the effect seen on smoke stacks on the Caucasus map), when it was significantly more accurate before, in the overwhelming majority of cases. It also seems somewhat hypocritical as accurate things have been omitted in the past for allegedly not being common enough, only for this effect to be given to ships where it's accurate basically nowhere and never, because even in real-life examples where thick white smoke is present, it still isn't as dense or as thick as what's seen in DCS. This is true not just of the Kilo and Improved Kilo, but of every unit that's been given this effect.
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EA-6B Prowler ICAP II E-2C Hawkeye Group 0 SH-3H Sea King S-3A Viking EA-3B Skywarrior Preferably, in that order - then alongside Heatblur’s AI A-6E and KA-6D Intruders (if they ever materialise), the early F-14A-135-GR and FlyingIron’s A-7E Corsair II we’d have a complete air wing for the Forrestal’s (and fleshing out late Cold War USN aviation nicely). Beyond that: Tu-16 family (chiefly the Tu-16K-26P [Badger-G Mod], Tu-16K-10-26P [Badger-C Mod], Tu-16P Buket [Badger-J] and Tu-16RM-1 [Badger-D]), preferably in that order. These aircraft would do wonders for fleshing out Cold War - Soviet VMF aviation on the Kola map. Then to flesh out Cold War-era maps and aircraft carriers. Sea Harrier FRS.1 - HMS Invincible, South Atlantic Harrier GR.3 - South Atlantic, Germany A-4Q Skyhawk - ARA Veinticinco de Mayo, South Atlantic Super Étendard - South Atlantic F-4G Wild Weasel V - Germany, Iraq The Invincible and Veinticinco de Mayo are completely devoid of applicable aircraft, so getting at least one AI type for each would be fantastic. The Harrier GR.3 would work wonders on the Germany map (particularly if we get RAF Gütersloh) and would fit very well on the South Atlantic map. The Super Étendard on the South Atlantic map was one of (and if it weren’t for limited quantities of AM39) the primary threat facing the Royal Navy task force. The AM39 would also fit Iraqi Mirage F1EQ-5/6 aircraft (and Aerges already have an AM39 Exocet model). The F-4G would also be a great addition, though probably for Heatblur - making alterations to the F-4E model (hard wing, AN/APR-38/47 antennas, Heatblur already have an AGM-78 Standard ARM model)
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Reproduced. If the M1126 ICV, M1134 ATGM or M1128 MGS is further than 300 m away, they are not engaged by the BTR-82A, despite being detected. If it's ≤300 m away then the BTR-82A does engage, but is seemingly incapable of causing any damage. If a player takes control however, you'll find you can destroy all 3 at up to the maximum engagement range of the APBC-T round (2000 m - though accuracy at that range makes that very challenging). At ranges ≤1000 m though it's fairly trivial for the player to destroy all 3. BTR-82A_M1126_300m.trk BTR-82A_M1128_300m.trk BTR-82A_M1134_300m.trk BTR-82A_M1126_350m.trk BTR-82A_M1128_350m.trk BTR-82A_M1134_350m.trk BTR-82A_M1126_350m_player.trk BTR-82A_M1128_350m_player.trk BTR-82A_M1134_350m_player.trk BTR-82A_M1126_2000m_player.trk BTR-82A_M1128_2000m_player.trk BTR-82A_M1134_2000m_player.trk
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SEAD/CAS AI flights do not launch ARM
Northstar98 replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
No problem Just be wary that behaviour can be somewhat inconsistent mission to mission (even within the same mission) and sometimes a particular way of setting it up works no problem and sometimes it doesn't. But keeping fairly simple set ups, grouping radars together and using one of the search then engage tasks seems to work the best. -
The simple fact remains though is these are the exceptions - not the rule. And even so, the smoke in DCS is almost at least double the thickness of this. Again, it looks more like what you'd expect out of a smoke generator - something like this: Yes, diesels (and even GTs) can produce a significant amount of smoke, it's more commonly seen when they've just been started, or in cold conditions/at low power settings. The norm though (and what you see in a good >90% of images when searched) is smoke that's either barely visible, or no smoke at all. The same is true for the La Combattante IIa (though we've already been through that one), the Ropucha I, Tarawa, Leander/Condell (where I've yet to find a single image of either depicting anything like the same smoke as seen in DCS).
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S-3B air refueling store light issue persists
Northstar98 replied to Northstar98's topic in Object Bugs
No problem, thanks for the clarification -
SEAD/CAS AI flights do not launch ARM
Northstar98 replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
Not sure what's going on here, as I'm unable to reproduce in my own missions However, there are a couple of things I'll mention: I ran into issues using attack unit/group with ARMs a few updates back, it seems that if the radar is not able to be engaged immediately upon activation of the task (for instance, if it isn't illuminating you) the AI will drop it. It's better then to use the SEAD task or the search then engage tasks, as the AI will constantly evaluate these and won't drop the task unless it reaches a stop condition (which you have to define yourself) or until it runs out of waypoints. This can be somewhat inconsistent though - I've seen identical missions sometimes work and sometimes not when testing this today. The EWRs you're trying to engage are 55G6s, these radars cannot be engaged by the HARM, as the HARM's minimum frequency is greater than the frequency they operate at (or put another way, their wavelength is above the maximum that can be received by the HARM). The limitation comes from the fact that, because the HARM's diameter is fairly small, the conical spiral antenna the HARM has isn't large enough to receive such long wavelengths. I've attached some tracks below showing AI SEAD/DEAD aircraft launching ARMs (to get the mission file, simply make a copy and change the extension to .miz instead of .trk). AGM-45A_S-125M_AttackGroup.trk AGM-45A_S-125M_SearchThenEngage.trk AGM-88_S-125M_AttackGroup.trk AGM-88_S-125M_SearchThenEngage.trk ALARM_S-125M_AttackGroup.trk ALARM_S-125M_SearchThenEngage.trk -
This: Clearly doesn't look like this: And it especially doesn't look this: Let alone the countless other images where smoke is either not visible or barely visible. I appreciate it's minor, but if it's a waste of developer time, why was it created and changed in the first place, when it was significantly more accurate previously? And that goes not just for this, but nearly every single vessel that's been given this smoke - including the Ropucha I, La Combattante IIa, Tarawa, Kuznetsov etc?
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Unless my eyeballs are deceiving me with the above images I posted - no it is not. Because even when it does, it's nothing like as thick as it is in DCS, which makes it look like a steam train. The previous implementation of having 0 smoke is far closer to reality in the vast, overwhelming majority of cases. The only time a diesel engine produces smoke as seen in DCS is when it's on a tank with an engine smoke system. Again, maritime diesel engines (though this also goes for gas turbines, but you can even find oil-fired ships where this is the case) producing clearly visible exhaust smoke is the exception (for instance when starting or otherwise in cold conditions), not the rule.
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This is one of the only images depicting smoke on a surfaced Kilo under diesel propulsion, the overwhelming majority of images show negligible to 0 smoke. And generally diesel engines producing smoke are rare exceptions (seen when starting/when temperatures are cold etc), not the rule: Even this one that does show smoke shows nothing as dense as what's seen in DCS: The same is true for a wide variety of ships in DCS, including the Ropucha I, Invincible, the Leanders, Condells and Atlantic Conveyor, the Forrestal etc.