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Everything posted by Northstar98
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Hi everyone, The AZP S-60, S-68 (as used on the ZSU-57-2) and AK-725 have some issues with their muzzle flashes; sometimes they won't produce a visible flash and even when they do, the muzzle flash pales in comparison to what's seen in real-life footage. This, combined with the lack of gun smoke, results in firings that are far harder to spot visually than perhaps they should be. The S-68 and AK-725 are both derivatives of the S-60 and all fire common ammunition. It should be said that the AK-725's flash is different to that of the -60 or -68, due to the absence of a muzzle brake. S-60: S-68: AK-725: AZP_S-60_muzzleflash.trk S-68_muzzleflash.trk AK-725_muzzleflash.trk
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missing info SA-8 Engaging Glide Weapons
Northstar98 replied to Whiskey11's topic in Ground AI Bugs (Non-Combined Arms)
Well, there is a level of absence of evidence isn't evidence of absence. I'm not saying you're wrong, but the SA-N-4 (essentially a navalised SA-8, but using the exact same missiles) does have limited capability against cruise missiles. If it's able to detect and acquire cruise missiles within the engagement zone of the missile, I can't see why it shouldn't be able to engage them, especially with low line-of-sight rates. If we can source some figures on expected detection distances against whatever RCS target, we should be able to determine when it might be able to detect a cruise missile. However, this'll probably depend on the operators, optical tracking is completely manual and as for the radar, acquisition is done via a fairly manual process. Not quite, because the majority long-range SAMs are all PVO systems, whereas the SA-8 is a PVO-SV system which falls under the ground forces (army), so it would've been protecting mobile systems like the SA-4, -6 and -11. The only "long-range" PVO-SV systems were/are the SA-11 and 12. -
S-3B: ADM-141A, AGM-65F and AGM-84D
Northstar98 replied to Northstar98's topic in DCS Core Wish List
Now that the higher quality models have been released, I wanted to bump this. Excluding an ED AAQ-25 (though is externally identical to the AN/AAQ-14 ED are supposed to be developing for the F-16), the missing stores that DCS support are all already present in-game, for both variants. While some weapons technically only apply to the tanker version, ED could, as a stop-gap, either enable weapons that only came with the 2002 Maverick Plus upgrade (even though the regular S-3B is no later than 1998) or make a new unit by duplicating the S-3B tanker model, remove the air refuelling store and the permanently equipped drop tank and give the weapons to that. Then when buddy stores are properly supported (i.e. as a loadout option) the S-3B tanker can be deprecated and then both S-3Bs can receive the buddy store. -
Yep, that's how it appears in the track - thanks for the reproduction
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Hi everyone, A minor-ish bug with the newly added S-3B models (which look absolutely stunning ) - the lights on the Sargent-Fletcher A/A42R-1 air refuelling store on the S-3B Tanker show as a missing texture, making it very difficult to tell which light is illuminated unless you're already familiar with the configuration of the pod. S-3B_ARS_lights.trk
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[Resolved] Pylon missing for Pave Spike and ECM pod
Northstar98 replied to -Scrat-'s topic in Bugs & Problems
This bug appears to have re-emerged in the latest update (2.9.11.4686). As before: It doesn't appear in the mission editor. It doesn't appear on AI aircraft. It doesn't appear on player aircraft if equipped at mission start. It doesn't appear on player aircraft when rearmed via the ground crew menu. AI_F-4E_ALQ-131_rack.trk AI_F-4E_AVQ-23_rack.trk AI_F-4E_AVQ-23FT_rack.trk F-4E_ALQ-131_rack.trk F-4E_AVQ-23_ALQ-131_rack_rearm.trk F-4E_AVQ-23_rack.trk F-4E_AVQ-23FT_rack.trk -
Command post associated with a HAWK site. Does it have any effect?
Northstar98 replied to cptmrcalm's topic in DCS 2.9
In DCS at least, yes - the fire-control radars (AN/MPQ-46 IHIPIR) have it as a unit dependency. See line 18 of this. IRL I'm not so sure, but I don't know enough about the HAWK to give a definitive answer. -
Most EA modules already come close to a MVP state when initially released - this is a distinction without a difference. And ED have already arguably gone below even MVP state in the past, it doesn't need repeating (F-16). Modules don't get finished enough as it is and that's where scopes are very narrow (and even then stuff that fits said scope gets forgotten about). Speaking completely frankly - the last thing we need is the bar to be lowered any further.
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DECOUPLE 33ft and 1600ft winds!
Northstar98 replied to TEMPEST.114's topic in Weather System Bugs & Problems
And its obvious that the current system doesn't either. We've been through this multiple times - as long as there are different locations with different elevations the current system is nowhere near realistic. It overexaggerates the wind gradient over open ocean (and that's from documentation you yourself have cited), you even agree on this point. There isn't any backing or veering - it isn't even possible as the directions are locked. So it's not realistic there either. The best case scenario where this system is realistic, is if you only intend to operate within the vicinity of a single airport/in a confined area over land. Go outside of that area, and the realism goes off a cliff. Just for an example, at RAF Akrotiri (75 ft MSL) at the time of writing (13 December 2024, 1050Z) is reporting 9 knots at 260°, Damascus International (albeit with a METAR station located some distance away), at 2000 ft MSL, is reporting 12 knots at 340°. If I try and have an accurate speed for the former in DCS, the speeds at the latter are now 50% greater. As the direction is also locked, it's not only significantly greater, but it's also practically orthoganal to what it should be. While 340° is a crosswind at Damascus regardless, it's not difficult to imagine a situation where setting accurate winds for a particular aerodrome results in not only a crosswind where there shouldn't be/wasn't one IRL, but one where the wind is significantly stronger than it should be at another aerodrome. If I instead try and have accurate speeds at Damascus, now the speed at Akrotiri (and at sea level) is 6 knots as opposed to 9, so the IRL speed should be 50% greater than what I have. Because of the slower speed, I also have to make carriers go that bit faster to get my desired wind over deck - the waters on the Syria map are somewhat restricted, which can make route planning for them more annoying than it should've been, now that they're travelling greater distances in the same interval of time. Then, over the sea, the typical gradient between sea level and ~2000 ft should be 1.43 (i.e the speed at 2000 ft should be ~1.43× surface speeds) according to a document you yourself cited, but in DCS it's a little over 2, so it's already exaggerating by ~71% faster than it should be in that case. Whichever way I slice it I can't get them both realistic, any attempt I make will result in a zero sum, merely exchanging which location is accurate at the expense of others. And because they're rigidly locked together with a model that assumes a constant gradient regardless of terrain, making a compromise is far more difficult than it would've otherwise been were it possible to set them independently. Were it not for this shortsighted locking of the speeds and directions, I could set up a compromise that gets Akrotiri and Damascus more in line with reality and closer to sanity (so I'm not dealing with crosswinds that are 50% larger than they should be for instance). But it would make perfect sense to get around the current limitations of DCS' weather system, especially so on maps where there are suitably large elevation differences andf where you want to support both land based and carrier operations. Unless you want to do carrier operations or operations at sea, where it overexaggerates the gradient by a significant margin. Unless you want to set backing/veering, where it prevents you from doing so. Unless you want to try and best set the weather for multiple areas (particularly where there are sufficiently large elevation differences) - the locked set up makes it far more difficult than what you could otherwise achieve. Yes, the solution to all of the above is for DCS to have a better weather system, ideally one that allows you set up more localised weather. There was supposed to be a weather update beyond just graphics, but IIRC it's been years and years since there was any mention of it and even then, we've got no idea what it'll even consist of or even what the rough plan for it is, if indeed there is one. -
Yep. Beamscanner reported this one over 6 years ago:
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Yep looks like both issues are sorted now
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My apologies - you are correct, further reading actually had these (at least the Sidewinder) as having tilted secondary mirrors, which implies conical scanning (though wiki also describes these as AM seekers, which implies spin-scan). According to this and this, the AIM-9E and FIM-43 have the same reticle frequency (though, not that it matters with conical scanning). The others though, sure (though some I don't know the numbers).
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There are already spin-scan missiles in DCS - the AIM-9B, E (coming) and J (and possibly the P) are all spin-scan. For the Warsaw Pact there's also the R-3S, R-13M and M1. AFAIK the R-60 uses a spin-scan seeker too. EDIT: No, Dragon1-1 is correct - the document I used on this implies that conical came with the AIM-9L and R-60M, most sources actually describe the seeker construction as having a tilted secondary mirror, which would imply conical scanning. It would however be great to get Cold War MANPADs like the SA-7 and Redeye which are vulnerable to infrared jammers like L-116 and AN/ALQ-144 as those are more the intended threats these jammers were intended to be used against.
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To stop them from strafing the target, make sure you set the weapon type to ARM (if available). I have a working mission attached below (AGM-45A_S-125M_test.miz) - this does indeed work. Here I have 4 aircraft, WEASEL21 and 23 equipped with Mk 36 guidance sections and 22 and 24 with Mk 37. Here all aircraft engage the site (though the Mk 36s consistently miss the Low Blow). Unfortunately AI behaviour is somewhat unexpected and inconsistent. I noticed that search then engage unit/group work against a Low Blow by itself (well + the Flat Face-B for acquisition) - see AGM-45A_SNR-125M_Mk36_SearchThenEngageG.trk (for group) and AGM-45A_SNR-125M_Mk36_SearchThenEngageU.trk (for unit). Add the launchers though and the same set up stops working, even with the AI set to not react and immortal. It also looks like AI behaviour with attack group/unit has changed - unless the radar is in a state where it can be engaged with Shrike the instant the attack group/unit task is called, the AI will forget about it and not engage it. AGM-45A_S-125M_test.miz AGM-45A_SNR-125M_Mk36_SearchThenEngageU.trk AGM-45A_SNR-125M_Mk36_SearchThenEngageG.trk
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However, that behaviour changed in subsequent updates - allowing attack group/unit as well as search then engage to work (this is useful as, unlike the SEAD task, it gives you greater control - such as weapon quantity settings as well as control over what specific unit/group the AI should attack). I was able to reproduce the SEAD task working and the same for the Search Then Engage tasks. So I guess this report can now be treated as fully resolved. What I don't understand is why doesn't the AI attempt to make an engagement regardless? Especially when, if it does so, the SON-9 will start tracking and permit continuous Shrike guidance. But even with the SON-9 remaining in search (or even off the air) firing an ARM may still be desireable in order to achieve suppression (though obviously direct or LABS. By firing a weapon (even blind - and the Shrike certainly lets you launch it blind) operators may be compelled to keep their radar off the air (or in search). And in that case - why shouldn't the attack group/unit task work? On another note, I noticed that the AI will now perform loft attacks when the Shrike guidance section mode is set to loft, I'm not sure when that changed but I'm very grateful for it! @gillouf1 If you try the AI against the S-125, but set the Shrike guidance sections to loft instead of direct, you should find that they'll be more effective at destroying the P-19 as they will engage on the outer limits of the S-125's range.
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There was another track posted here which shows what is happening. Part of the problem though is that the La Combattante IIa's launchers are for MM38 Exocet (which should be MM38 Exocet Block 1) - not RGM-84D. EDIT: Linx also mentioned the Condell below this - that's another case of Harpoon being fired from Exocet launchers (though for the Condell, those should be MM40 Exocet Block 1, not MM38).
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not planned F-18B - make more $ E.D, plus I can teach easier.
Northstar98 replied to Norcat's topic in DCS Core Wish List
Yes, last I checked 2005 was within that range and 2002 was not. Ergo, mid to early. Then where does 2002 go? Most people go with 3-4-3 year division for early/mid/late. Not 2, miss 1, 4, ?... Not that it matters - they still went from mid 2000s to earlier (early 2000s). -
not planned F-18B - make more $ E.D, plus I can teach easier.
Northstar98 replied to Norcat's topic in DCS Core Wish List
Tell that to ED... Don't believe me? See this and then see this. It was mid 2000s and then it was changed to early. They initially went for a stop gap pod based on symbology from a different operator, then went for an anachronistic pod with functions missing and others not implemented properly and then the pod most appropriate to what they've said they're modelling gets snubbed. -
Then that's the bug here. The AN/FPS-117 is a D band radar - it's within the range the HARM can target - the other two are not. Equation above works out to 0.191 m for the outer diameter of a planar spiral for the lower extremity of the D band, which would fit inside the HARM.
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USN Thermal Protection on Bombs (green vs. gray)
Northstar98 replied to Nealius's topic in DCS Core Wish List
Yeah, you're right - I just checked, the Mk 84 is the exception with it using the green thermally protected Mk 8x livery as opposed to the grey BLU-11x coating. The Mk 82 AIR/Mk 82Y selections also don't do anything - only the unprotected USAF green is available. Neither Mk-82_BSU-33.edm or Mk-82air.edm have any coating options available, but then I couldn't find any evidence online of Mk 82AIRs being in the Navy's inventory (I couldn't find any images of Navy aircraft with them at least). EDIT: I'm guessing the Mk 82 BSU-33 is intended for air force only, given the grey tail section. The BSU-33 is the regular Mk 82/BLU-111 fin assembly and the coating options are already there for Mk-82.edm. -
not planned F-18B - make more $ E.D, plus I can teach easier.
Northstar98 replied to Norcat's topic in DCS Core Wish List
We already have enough problems delivering the current C. Even some of its older weapons aren't fully implemented, despite being marked as completed (and the missing functionality was once planned). Then there's stores that are missing, such as the AN/AAS-38B Nite Hawk - easily the most applicable targeting pod for the era our Hornet is supposed to represent (which was the mid 2000s, now its early 2000s), but isn't planned. We don't even have a consistent AIM-120C version, though it certainly isn't a C-5 (which is old enough for our Hornet). I don't see how a newer aircraft would be feasible, as it will no doubt result in even more of its functionality being missed. Maybe a block I or very early F/A-18E/F Block II, but it would have much capability over our current aircraft.