Jump to content

Sweep

Members
  • Posts

    1294
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sweep

  1. I...I may have overslept. Apologies for not showing up... Don't know if any 99th got on either... :(
  2. Try shooting an AMRAAM at about 12-18nmi from high and fast (25-40 block, M1.2+) - 8-12 from 18-25 block - Anything below 15k, well...Within 8, but you need to know the missile time of flight and endgame speed (speed right before impact, for anyone who doesn't use cool fighter terms)...Also, sometimes, sub-8 mile shots result in lots of missiles flying past your canopy...That's just the way it works atm. 20nmi+ shots would be great, but the FM still needs tweaking. Edit: Against what you're shooting at (AI/non-maneuvering stuff), you can add a few miles to most of those. I'm more PVP oriented...
  3. BFM/ACM is not obsolete - Head-on, neutral merges are.
  4. Skate, spot on! Its in the "dogfighting report" or whatever people want to call it, btw. Don't tell the haters that, though... :)
  5. See edit, put a quote in there. Mainly the "how is that deceleration good" idea. I have a bad habit of not quoting what I'm responding to (usually I edit real quick after posting...)
  6. Its (rapid deceleration) good when your 2k offensive with high AOT/low AON... Its also good when defending. Where it isn't good is in a head-on, neutral merge...Why would a 5th gen VLO fighter walk into one of those?
  7. I think its some Russian laws about classified/restricted material or something, not sure. :(
  8. ^AFAIK, its not the info that is the problem, its permission to make something of said info. Personally, I want a relatively low quality, generic 'modern Flanker', just to represent the overall capabilities of the upgraded ones (be it J-11_, the -27SM, Su-35, etc). For example: put the F-15 cockpit and weapon systems on a Flanker model/PFM, add some weapons. (like PL-9/12, R-77, RVV-SD, certain A/G stores, etc.) That's good enough for my purposes...Although having a bit more detail - Say an SM cockpit/display layout instead of an F-15 pit port - Would be awesome. IDK, I suppose I'm more of a multiplayer guy that'd like a better target to shoot at, all the "switchology" realism stuff isn't my thing. BTW, prepare to be moved to the Russian wishlist. :D
  9. Option 2 for me. I think all of them work for me, but I'd prefer 2.
  10. Yep :D Or go heads-down and look at gauges...That's always fun.
  11. Or just stop your bandit cross check and put your head on the real threat.
  12. Overall Pk amounts are not everything. Here's a good example: You fire 2 missiles at 1 target, say you splash it --> AFAIK, for the bean-counters, that's "one hit, one miss". There're other things too: out of DLZ shots, miscommunication (bad tgt sort = loads of AAMs away), etc.
  13. This...Too true... :megalol:
  14. I'm in! F-15 pls. Thx!
  15. Mmmmmmmmmmmmmmmmmmmmmmmmmm. Thanks!
  16. I think I edited that post too much, I had a point...I think? :( Edited out my retardedness. Anyway, I guess I could simply say that being outnumbered isn't the only thing to look at, its the where and when that I was getting at. Job well done regardless of silly stat stuff!
  17. You and your awesome pictures... :D
  18. Next round, I think bluefor needs better coordination. We've screwed ourselves a lot by either not having one of the following on station at the right time: A) TARCAP. B) OCA Strikers C) Helos. Anyway, here's a useful tool for calculating time to go: http://www.1728.org/velocity.htm
  19. ^This. The GCIs on both teams have done a damned good job. :thumbup: And as for what GCIs do to a team, look at NaCH's video. That was a crazy fight...
  20. Sweep's Take/Outro/Recommendations Just some comments and remarks: I think if we could make this slightly less unbalanced during the day (talking from US EST zone) it would be great. I don't even care if its still 1.5 plus to 1, just keeping it below 2.5-3:1 for red would be fine! Other recommendations: Remove squadron slots, they're getting in the way on both sides (afaik, heard some stuff from red too). Go back to modern weapons (I miss the AA-10D threat and AMRAAM singularity)and modern-ish air defenses (SA-11/Hawk/etc., maybe LR stuff at rear bases). Anyways, as of right now it seems Red will win, so if that happens, congrats dudes, you guys definitely deserve some reward for that hard work! Definitely looking forward to improvements in future rounds. See you guys in Round 6!
  21. Totally disagree about putting any sort of player count limit. I think blue simply needs more -active- players. BTW...Greg, I think I asked this earlier but I'll ask again now: Can you bump the server limit up to 61 players? I think the host still counts as a player.
  22. This +100000000000000 :thumbup:
×
×
  • Create New...