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Sweep

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Everything posted by Sweep

  1. As it comes to COIN, why not?
  2. COIN? Yep, only cost a few coins, as well. :thumbup:
  3. Can't rep you... :( Good post. :thumbup:
  4. Please ban TrackIR and pedals as well, if you want a truly fair game! :megalol:
  5. If you're fast/nose down enough, you have the double beeper (activates at ~7.7-7.8 g, IIRC) to judge stuff...Otherwise, keep your cross check going well - Except when in the first turn after the merge, usually you don't want to look down then...IDK, I always lose tally, lol. :doh: To perhaps answer your question a bit better, I believe 22 AOA is usually the max for a rate fight...Anything over that and I *think* you're losing knots, usually...Depends on weight and stuff...
  6. The ER in-game, IIRC, has more drag then the 7, but it also has a crazy long burn time and a lot of thrust...It goes pretty darn far... Really, your only option is to play proper BVR as a flight of coordinated humans... Maneuver and look for unobserved entry opportunities!!
  7. That is excellent advice, if you're in the WEZ (Weapon Employment Zone), expect a shot!!! As for the OP, personally, I think learning some missile defense stuff in FC3 jets (where you'll have lots of SA and stuff) then learning it in the MiG-21 is a good idea. In general, its hard to build SA in the Fish', so learning how to do that, in a few different platforms, might help you. Alternatively, get Tacview, maybe some friends, and go reinvent the air to air wheel! :joystick: ;)
  8. ^This It seriously helps with roll/yaw rate deficiencies at low speed high AOA stuff; the problem is that the spool time is so long for low to high RPM changes that you might not be able to stop a spin with the engine inside the turn...
  9. ^^^^^^^^^^^^^ :thumbup:
  10. It doesn't have anything to do with being a two-seater or not. I think the training Raptor was developed a bit then canned in the 97-99 period, so the new one will probably be an F-22C, imo.
  11. Well, Harpoons (SLAMs?) track Flankers AND have TFR stuff. :D
  12. You need to find a radar emitter and get pinged to fix that one.
  13. Well that was fun!
  14. PM sent :thumbup: Edit: BTW, Flanker/SkyCap, can we fly with F-15s instead of Flankers? Thanks!
  15. Got a *small* problem here...My wingman (Ocelot) has some RL obligations and won't be able to show up tomorrow... :( Currently trying to find a replacement... Thanks, sorry for such short notice.
  16. "Su24 low pass over USS Donald Cook (missile destroyer)" So, question of the day...Did they jam it with a system they can actually use this time? :megalol: /jk Anyways, cool video! Fencers are awesome. :thumbup:
  17. ^Two month old posts, btw. Anyway, here's a cool picture:
  18. Sweep

    DCS: F-5E!

    Its a cool DACT jet and I want to kill stuff in it! Not good enough for you? Oh well :P
  19. They've been 'inop' for a while, AFAIK...I *think* the real radar mainly uses the TDC for that...?
  20. Is that an F-15A or C? The C had structural improvements, for example, a 9g design limit, instead of 7.33 like the original F-15As. I wonder what the design/structural max G margin is on these things...I'm assuming 1.5, but I don't really know...
  21. It was the F-4 *pilots* that couldn't dogfight - Not the jet itself! :) (That's something they always miss, the internet people always go for lack of A/C performance and the gun issues...) As for the F-35, well, they say it handles like the Hornet there, but with better acceleration and climb...Add in unobserved entries, excellent weapons, jamming, and some other things - Sounds like a decent ACM'r to me.
  22. Can't +rep that... :D
  23. 3) Now I can actually have a merge with Stuge and not eat 30mm or an Archer after 5 seconds. :megalol:
  24. Nice picture!
  25. Seems like 9.5G with a full fuel and weapon load, more like 10+ with high amounts of either fuel or weapons... Tacview doesn't like showing certain parameters for me right before my aircraft explodes or the track ends...Noticed this in non-DCS tracks as well.
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